![]() | Strange New Worlds A Physical Expansion released on 2005-05-13. | ![]() |
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Be prepared to test your knowledge of the Rules of Acquisition in Strange New Worlds! Ferengi like Quark, Rom and Bok help their species become a full-fledged affiliation and provide players with new game play options and strategies. A sub-strategy utilizing androids makes its debut alongside hologram personnel such as Minuet and Sigmund Freud. The 120 card set includes an 18-card Archive foil subset and collectors can look for the first two of the Archive Portrait cards randomly inserted into packs.
Strange New Worlds contains: 15 cards (10 C, 2 R, 3 U)
| 7 R 8 | Molecular Reversion Field | Dilemma | ||
| 7 C 30 | Seeing Double | Event | ||
| 7 C 38 | Clear Ultimatum | Interrupt | ||
| 7 U 39 | Cluttering Irrelevancies | Interrupt | ||
| 7 U 49 | Investigate Destruction | Mission | ||
| 7 U 51 | Protect The Escapees | Mission | ||
| 7 C 73 | ❖ Borts | Personnel | Ferengi | |
| 7 C 75 | Goss | Personnel | Ferengi | |
| 7 C 76 | ❖ Gozar | Personnel | Ferengi | |
| 7 C 80 | ❖ Krunk | Personnel | Ferengi | |
| 7 C 82 | ❖ Letek | Personnel | Ferengi | |
| 7 C 86 | ❖ Mordoc | Personnel | Ferengi | |
| 7 R 98 | B-4 | Personnel | Non-Aligned | |
| 7 C 100 | ❖ Flink | Personnel | Non-Aligned | |
| 7 C 110 | Varria | Personnel | Non-Aligned |














