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Strange New Worlds
A Physical Expansion released on 2005-05-13.

Be prepared to test your knowledge of the Rules of Acquisition in Strange New Worlds! Ferengi like Quark, Rom and Bok help their species become a full-fledged affiliation and provide players with new game play options and strategies. A sub-strategy utilizing androids makes its debut alongside hologram personnel such as Minuet and Sigmund Freud. The 120 card set includes an 18-card Archive foil subset and collectors can look for the first two of the Archive Portrait cards randomly inserted into packs.

Strange New Worlds contains: 15 cards (10 C, 2 R, 3 U)

7 R 8Molecular Reversion FieldDilemma
7 C 30Seeing DoubleEvent
7 C 38Clear UltimatumInterrupt
7 U 39Cluttering IrrelevanciesInterrupt
7 U 49Investigate DestructionMission
7 U 51Protect The EscapeesMission
7 C 73❖ BortsPersonnelFerengi
7 C 75GossPersonnelFerengi
7 C 76❖ GozarPersonnelFerengi
7 C 80❖ KrunkPersonnelFerengi
7 C 82❖ LetekPersonnelFerengi
7 C 86❖ MordocPersonnelFerengi
7 R 98B-4PersonnelNon-Aligned
7 C 100❖ FlinkPersonnelNon-Aligned
7 C 110VarriaPersonnelNon-Aligned