Strange New Worlds

Be prepared to test your knowledge of the Rules of Acquisition in Strange New Worlds! Ferengi like Quark, Rom and Bok help their species become a full-fledged affiliation and provide players with new game play options and strategies. A sub-strategy utilizing androids makes its debut alongside hologram personnel such as Minuet and Sigmund Freud. The 120 card set includes an 18-card Archive foil subset and collectors can look for the first two of the Archive Portrait cards randomly inserted into packs.

Strange New Worlds contains: 120 cards (40 C, 40 R, 40 U)

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Strange New Worlds

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Peak PerformanceInfinite DiversityAllegianceLegacy
This Side of ParadiseRaise the StakesFavor the BoldThe Undiscovered Country
Virtual Promo CardsWhat You Leave BehindIn A Mirror DarklyThese Are The Voyages
GenesisCaptain's LogDangerous MissionsTo Boldly Go
Strange New WorldsArchive/Archive PortraitReflections 2.0Fractured Time
Tenth Anniversary CollectionNecessary EvilCall to ArmsEnergize
Second EditionPromo Cards

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Mission

[S] •Investigate Destruction
[AQ] 30
Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28
Region: Neutral Zone
Outpost Delta Zero-Five: “We do not know who is responsible, why entire outposts on both sides were carried off.”
[Fed] [Rom]
Span 3
7 U 49