Energize, the first expansion to the Star Trek CCG Second Edition base set, is here! Augment your Second Edition decks with additional cards for each affiliation, new dilemmas, a new Maquis faction with their own headquarters, and new themes such as Kahless and his followers.
Energize contains: 180 cards (60 C, 60 R, 60 U)
Event
0 Unexpected Difficulties
Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas.
“That last bolt struck the warp manifold! We’ve got an antimatter cascade, sir!”
2 C 69