Necessary Evil

The risks are big, but the rewards can be even bigger, once you embrace Necessary Evil! The newest expansion for the Star Trek CCG Second Edition adds new strategies for all affiliations, and brings to the forefront some of the darker moments of the Star Trek universe. The 180-card set includes an 18-card subset of rare cards that appear in both regular and diffraction foil versions.

Necessary Evil contains: 180 cards (60 C, 60 R, 60 U)

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Necessary Evil

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Peak PerformanceInfinite DiversityAllegianceLegacy
This Side of ParadiseRaise the StakesFavor the BoldThe Undiscovered Country
Virtual Promo CardsWhat You Leave BehindIn A Mirror DarklyThese Are The Voyages
GenesisCaptain's LogDangerous MissionsTo Boldly Go
Strange New WorldsArchive/Archive PortraitReflections 2.0Fractured Time
Tenth Anniversary CollectionNecessary EvilCall to ArmsEnergize
Second EditionPromo Cards

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Event

0 At What Cost?
Lose 5 points to spend 7 additional counters this turn. Destroy this event.

"Kirk, I thank you. What you have done is-"
"What I have done, I had to do."
"But at what cost? Your ship. Your son."
"If I hadn't tried... the cost would have been my soul."

4 R 40