0 Time for Action
For each headquarters mission your opponent commands, this dilemma is cost +2. Randomly select a personnel. Unless he or she has at least one skill listed in this mission's requirements, stop that personnel, then for each headquarters mission you command, randomly select another personnel to be stopped.
"Ensign, alert all ships. We're moving out."
16 V 17
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: Deep Space Nine: "Favor the Bold (Part 1)"
Related Rulings:
Dilemmas with Variable Skills
Dilemmas requiring an additional or another personnel
Recent decks using this card
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