Emergency Repairs
To play this interrupt, you must command a ship at a mission with span 4 or more.
Order - Place your personnel on a dilemma aboard that ship. (Remove that dilemma from the game.)
Order - Remove a Damage card on that ship from the game.
Order - Make that ship Range +4 until the end of this turn.
36 V 13
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: The Original Series: "Mirror, Mirror"
Recent decks using this card
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