Results (23) - Direct Link |
2 •1962 Roger Maris Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) Order - Give command of this event to an opponent to take command of an event with no cards on it in that opponent's core and place it in your core. 25 V 6 Link |
2 Abduction Plays in your core. Order - Destroy this event and stop your two Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her. "The captain has been altered by the Borg." 3 R 34 Link |
1 Adapted to Service Us To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement involving your personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.) "Recognize it? … It’s your nanovirus. With a few modifications. We’ve reprogrammed it to target your mutated drones." 6 P 14 Link |
2 Adding to Our Perfection Assault. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel and take command of him or her. "Assimilation is complete. … They’ve left behind their trivial, selfish lives, and they’ve been reborn with a greater purpose. We’ve delivered them from chaos into order." 3 U 35 Link |
•Assimilate Starship 40 Engineer, Programming, and Cunning>42 or Security, Transporters, and Strength>40 When you complete this mission, you may choose an opponent, place a ship you do not command from his or her discard pile at this mission, and take command of that ship. (It becomes .) Borg Space: Locate advanced technology. Acquire. Span 2 24 V 20 Link |
5 •Aurulent, On a Treasure Hunt Na'Far Class At the start of your turn, if this ship is staffed at a non-headquarters mission, you may choose one: take command of a Commodity in an opponent's core; or give command of your Commodity to an opponent. "Tell them we want a hundred-thousand." Range 7 Weapons 5 Shields 6 61 V 17 Link |
2 •Base Commerce To play this event, you must command two Acquisition personnel. Plays in your core. Order - Download a Commodity. You may do this only once each turn. Order - Destroy this event to take command of up to three non-Artifact Commodity events you own in opponent's cores. "Remember, bid high and bid often." 25 V 7 Link |
2 •Berlinghoff Rasmussen, Temporal "Historian" Human •Anthropology •Archaeology •Treachery Thief. Order - Stop this personnel to take command of an equipment present that you do not own. Order - If this personnel is on an opponent's planet mission, stop him to give command of an equipment present you command but do not own to that opponent to score 5 points. Integrity 4 Cunning 6 Strength 4 22 V 40 Link |
5 Borg Cutting Beam Maneuver. Plays in your core. Order - Begin an engagement involving your ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that ship, then place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is attributes -2. 3 S 36 Link |
5 Harvest Drone Borg •Engineer •Exobiology •Security Drone. When you take command of a personnel that you do not own, you may randomly select an opponent's personnel present with this personnel, take command of him or her, and place this personnel on the bottom of your deck. TASK: Identify additional targets near newly assimilated drones. Pursue. Integrity 5 Cunning 5 Strength 5 15 V 27 Link |
1 •Ill-gotten Gains Crime. To play this event, you must command a Thief personnel. Plays in your core. When you take command of a card you do not own, you may draw a card. "You've been keeping it in your second stomach all these years?" 29 V 20 Link |
•Jouret IV, Assimilate Colony 40 Astrometrics, Biology, Geology, Physics, Transporters, and Cunning>44 When you complete this mission, you may take command of an event in an opponent's core that has no cards on it. (Move that event to your core.) "No sign remains of the nine hundred inhabitants." Span 2 58 V 12 Link |
3 •Lovok Founder, Effective Changeling Changeling •Astrometrics •2 Intelligence •Officer •2 Treachery Founder. Infiltrator. Shape-shifter. While this personnel is not present with your personnel, an opponent cannot take command of, capture, or kill him. "I am a practiced observer. And I can assure you, I'm going to be observing you very closely." Integrity 2 Cunning 7 Strength 7 12 U 53 Link |
2 Organized Crime Crime. To play this event, you must command six Thief personnel. Take command of an event that has no cards on it in an opponent's core. (Move that event to your core.) If that events costs 3 or more, that opponent scores 5 points. Destroy this event. "They were employing a high-energy transporter beam, designed to locate items of technological value, and remove them." 29 V 22 Link |
Reborn To play this interrupt, you must command three personnel present together at a non-headquarters mission. Order - Lose 5 points to randomly select an opponent's personnel present with those personnel and take command of him or her. "Captain! Help! Please help!" 4 U 95 Link |
•Remmler Array, Steal Weapons-Grade Waste 35 Acquisition, Engineer, Transporters, Treachery, and Cunning>34 Region: Arkaria System. When you complete this mission, you may take command of up to three non-Artifact Commodity cards in your hand and/or discard pile. "All right, we're leaving. But we're taking the trilithium with us." Span 3 62 V 15 Link |
0 •Scum and Villainy Crime. To play this event, you must command three Thief personnel. Plays in your core. Name a personnel. Each personnel you own with that card title gains Thief. Order - Stop your Thief to take command of a Hand Weapon equipment present with that Thief. You may do this only once each turn. "They are stealing... from archaeological sites..." 49 V 24 Link |
•Sector 04-70, Divert Attention 35 Leadership, 2 Navigation, Transporters, and Cunning>34 Region: Badlands. When you complete this mission, the opponent on your left choses one: you score 5 points; or you take command of up to two events in their core that have no cards on them. (Move those events to your core.) Span 3 62 V 18 Link |
9 Space Seed This dilemma is cost -1 for each Genetically Enhanced personnel this dilemma's owner commands. Unless you have 3 Security and Strength>40 or 2 Telepathy and Cunning>40, randomly select two personnel. If this dilemma's owner commands To Rule in Hell, he or she may place those personnel on Ceti Alpha V to take command of them (they become ). 41 V 3 Link |
2 •T'Jon, Felicium Addict Ornaran While you command Felicium, this personnel is Cunning +2 and Strength +2 and gains , Acquisition, Leadership, and Navigation. While this personnel is facing a dilemma, you may stop him to take command of a Felicium you own in an opponent's core. "The suffering on my planet is too great. People are dying. It doesn't matter whether we're entitled to it or not. We must have it." Integrity 4 Cunning 4 Strength 4 29 V 49 Link |
0 Targeted for Assimilation Assault. Lose 5 points to play in your core. Order - Destroy this event to begin combat involving your personnel. If you win, choose an opponent's personnel involved and take command of him or her. The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally to an enemy. 4 U 75 Link |
3 The Will of the Collective Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your ship at this mission. "In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer." 3 U 64 Link |
Unrelenting To play this interrupt, stop a personnel you command but do not own aboard your ship. When an opponent plays an interrupt, you may give command and place a personnel he or she owns but that you command at his or her headquarters mission to prevent that interrupt and place it in its owner's discard pile. Order - Take command of an opponent's personnel present with a personnel that he or she owns but that you command. 22 V 26 Link |