2 •Orb of Contemplation Artifact.(To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)Orb. When your personnel present is about to be stopped or killed by a dilemma, if you have a copy of him or her in your discard pile, you may return this equipment to its owner's hand to prevent that. "But if you are Prophets, and you're listening, I just want to say..." 30 V 11 Link
2 •Orb of Prophecy and Change Artifact.(To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)Orb. When your personnel present begin a mission attempt, you may exchange a personnel present with a personnel of the same affiliation in your discard pile if both of them could be played at the same headquarters mission you command. You may do this only once each turn. Tournament Promo - Series XIX 0 VP 258 Link
3 •Orb of the Emissary Artifact.(To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)Orb. While your personnel present is facing a dilemma, you may download a Prophet card. You may do this only once each turn. "The Kosst Amojan tried to stop you with a false vision. But you did not waver. You fulfilled your destiny." 58 V 2 Link
2 •Orb of Time Artifact.(To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)Orb. When your personnel present is facing a dilemma with a cost of 3 or more that does not require a skill, you may destroy this equipment to place the top card of the opponent on your left's dilemma pile beneath this mission. "The Prophets will be guiding me." 30 V 13 Link