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| Downloading to Alternate Locations |
2012-03-28 |
| When multiple cards instruct a player to place a downloaded card somewhere other than in hand (i.e. at a mission, on top of deck), these will resolve in the normal order of response actions. Moving the card to a location other than hand will not affect its final destination.
Example: A player downloads a ship per the text of Commandeer Prototype. His opponent has Bo'rak, Klingon Intelligence in play. In this case, the card will go to the top of that player's deck and then into play at Commandeer Prototype. |
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| Replacing a Personnel |
2012-03-28 |
| Replace means that one thing takes the place of another. The original personnel is still in play during, and slightly after, the replacement. Therefore, if the personnel is unique, then that personnel cannot be replaced by a personnel with the same title. |
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| Emergency Transport Unit |
2012-03-28 |
A player does not have to have a ship at the mission to use this equipment. Placing the personnel on the ship is an effect of the equipment's ability, not a cost. |
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| Adding Dilemmas to Those Drawn |
2012-03-28 |
Cards added to those drawn become an indistinguishable part of the group of dilemmas that have been drawn. They can be affected by and counted by cards that reference dilemmas that you have drawn. |
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| Personnel Aboard Ship Destroyed by Damage Cards |
2012-03-28 |
| Personnel aboard a ship that receives its third damage marker are not killed, they are placed in their owner's discard piles. Therefore, cards which react to personnel killed in engagements are not applicable. |
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| Dilemmas with Variable Skills |
2012-03-28 |
| Dilemmas with variable skills (like Unwanted Guests and Counterinsurgency Program) do not require skills until their respective skill-choosing sentences have been carried out. Until that point, they are treated as not requiring any skills. This is because there is no guarantee that they will require a skill before they do so.
Therefore, cards which specify "skill" or "non-skill" dilemma will trigger depending on when in the dilemma's processing the ability is used. |
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| Adding All Skills |
2012-03-28 |
| Whenever "all skills" are added to or subtracted from a card, all levels of those skills are added or subtracted |
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| Modifying Victory Conditions |
2012-03-28 |
| Modifications to victory conditions affect all victory conditions (rulebook or gametext). |
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| Stupefy |
2012-03-28 |
| Stupefy will take one skill in a requirement and tack it onto the end of that requirement. Stupefy only copies the skill, not what is around it, and tacks it on without modifying anything already there.
Example: If a player copied Honor from Punishment Box, it would now read, "Unless you have Engineer, a personnel with Honor and Leadership, and Honor or destroy one of your equipment..." |
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| Exchanges |
2012-03-28 |
| Exchanges require that both sides of the exchange be available. To exchange any number of cards, there must be the requisite number in both places.
For example, if you had no cards remaining in your deck, you could not exchange a card with the top card of your deck. |
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