It's the weekend of the Australian National Championships! To distract you momentarily from hitting refresh, looking for results, perhaps I could offer you a look at the UK Nationals decks and winners:
First Edition 2015 UK National Championships Winner Stefan de Walf |
Stefan's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? This is my first Mirror winner post-Crossover. Why go with a Klingon/Bajoran treaty deck instead of a more dedicated Mirror deck? Blood Oath's ability to fetch ships at the cost of a card draw is strong - do you have a way to get a second Blood Oath personnel out early, or is it enough of a side-strategy that you can comfortably wait until a second is drawn? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: Of course, a big part of what makes this possible is Bajoran Resistance Cell. The Cell is a perennially popular play engine, for the obvious reason that it is also a draw engine. There's not much that the non-Klingon KCA-icon personnel could bring to the table to make it worth using the Alliance Treaty over the two-seed-slot-costing Bajoran/Klingon Treaty. The draws from it can come online early, and then, once the Espionage cards run out, Study Divergent History should be at full power. Study Kira's Thigh is another drawing powerhouse, and unlike Duck Blind or Ancestral Vision, you don't need to spend many resources protecting the personnel who activate it. Stefan's use of Mission Specialists to set up the History draws is quite clever - I'll have to keep that one in mind. While I'm listing this deck as a speed solver, it should be noted that the deck is pretty flexible when it comes to battle. The very powerful Recency 1 is seeded, and can get its commander on turn one through a download built-in to its related play engine (The Regent's Flagship). That's one Ready Room Door away from being a 12-13-13 behemoth. Only the most aggressive decks out there would want to trifle with that, and even then would take heavy losses. Even if Blood Oath's cheap K'Vorts don't come online until later, opportunity attacks are easy when you can leap across 3-5 locations in a turn. Of course, they are even easier when Disgraceful Assault is lurking. Yes, I expect to see more decks like this one popping up. |
Second Edition 2015 UK National Championships Winner Mr Slade |
Mr Slade's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: It's a shame, because it's still a good pile. Being able to stop three for two cost is incredibly powerful (even Chula decks are happy to stop three for four cost), and really helps set up the more expensive dilemmas like Whisper in the Dark or Where No One Has Gone Before. A faster deck, like this one, is a great deck to pair up with Unfair Comparison. The Temporal and Q events in the draw deck do a lot to support the slimmer pile, with things like Hindrance and Vacation from the Continuum to further stall the opponent. And, as Matt mentioned, The Trial Never Ended works really well here to recur Unfairs or any other card which is particularly good in the match-up you're playing. I, too, have noticed that Identity Theft is a good tech dilemma against Romulans, particularly in an event-heavy deck that can't afford to starve the Viceroy. I like seeing a copy of Resilience here; Voyager, Equinox, and Relativity decks have always been a little too hard-countered by engagement decks for my taste. I wouldn't be surprised to see this card become a staple in these decks, though it can't completely replace cards like Exocomp or Geordi LaForge. Requiring the fourth damage marker buys time - most engagement decks are set up to either (a) apply two dilemma markers and battle with one ship or (b) apply one dilemma marker and battle with two ships... in the early game. In the late game, four markers shouldn't be a problem - but a Headquartersless deck making it to the late game versus an engagement deck should at least give that player a chance at winning. |
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