Welcome back! It's been over a month since Nationals season and the last Road to Worlds article, it's time to get rolling again. Last weekend's Georgia Masters events will help get us warmed up for the upcoming Regionals season, let's see what was hot there:
First Edition winner Michael Van Breemen |
Michael's Commentary: I know that this deck is originally Justin Ford's; did you make any major tweaks to it? Did Justin give you any coaching about how to play it, or have you played against it enough to know it, or both? What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Having played this deck at a major event, are there any further adjustments that you might make to the deck? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: This deck is not precisely the same as Justin's deck: it has more draw in it, more things to do if you're not playing against battle, and those Handshake-destroying Shrouded Assailants. The idea is the same, though. You're always safe at home on Bajor, to which all three of your play engines report. You can play Dabo for points with impunity, and wait until you can play a Genesis Effect to get around the Dead Ends that always seem to find their way under Bajor. Then you can scoot along and flip dilemma combos on their heads with The City of B'hala. You even get another play engine in the form of Orb of Wisdom. This type of deck is very decidedly not a free report salad. You're definitely not going to outpace the raw speed of a deck like Ryan's with only three play engines, and only Cell/Scroll for draw. The quality of the personnel is very high though, and the skill matrix of the deck finely tuned. This a more methodical deck, you've got a game plan, and not much is going to be able to make you stray from it. Common wall skills are covered in spades - I believe that the two times that I saw a couple minutes of Michael's games, he was in the process of saying that "the 2E guy has all the skills." Don't be fooled by the Reshape the Quadrant, this is not even close to a strictly DS9 logo deck. There are a host of high skill density personnel, from the Medical-dilemma-destroying McCoy, to the AU-dilemma destroying Guinan. The Second Edition personnel may have slightly lower than average non-Integrity stats, but those skill lists are most impressive. Bareil Antos can even be played for free due to his vedek |
Second Edition winner Greg Hodgin |
Greg's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Post-Quintessence errata Borg Solver decks have turned to a number of different download sources (You've Always Been My Favorite, Third, Fourth, First) or drastically cut the deck size in order to get the cards they need when they need them. I was all prepared to ask about your download priority, and then I saw... just two copies of Quintessence in a 91 card deck. What's up with that? With that being said... I got absolutely hosed against Kevin Reitzel in the first game because I spent ten turns not drawing a single ship or a way to download a ship. And I do mean not a single card: I managed to stop Kevin w/ a Back to Basics that kicked off solely from the personnel I had discarded over turns of simply drawing 7 cards, hence the lessons learned from the earlier question. I'm also interested to see three copies of the full suite of Borg dilemma disruption interrupts. Did they all perform up to expectations, or would you cut some if you ran the deck again? What would you nominate as the MVP card from your deck? Assimilate Resistance was really the only assimilation card I had in the deck, and it was a mission! The deck really only needs 1 person to assimilate, and then Knowledge and Experience just starts wrecking stuff (3 Annexation Drones take care of the points issues). The mission is very easy for the Borg to do, and with the Queen's Borg Sphere it can be done with 4 drones and the Queen if it's set up correctly. Do you have anything else you'd like to say about your deck? Resistance is indeed futile. |
My Commentary: Though the Borg have lost their superior deck access in Quintessence, there are still plenty of potent tricks available to them. Even a 91 card deck can become small quickly with the Interlink keyword (ability?). The interaction that the Queen (Guardian of the Hive) has with Interlink is one of my favorite (presumably intentionally designed) pieces of affiliation flavor. It is fundamentally an abstract mechanic, but the first time I saw someone dial a skill that way I immediately thought that it felt perfectly Borg-like, and unlike anything already in the game. Borg Solvers that lean heavily on the skill-light interlink drones have another advantage - they are necessarily light on the skills that are punished by the perennially popular Personal Duty and An Issue of Trust. I've taken to running triple Personal Duty myself, due to its usefulness in match-ups with TOS, 5-space Voyager, New Dominion, and GQ Romulan. Nathan Miracle's Masters deck also intentionally ran light on those skills - in my match against him, it certainly caused a great deal of concern when I drew a Personal Duty and An Issue of Trust for his first space attempt, and knew that neither would stop any personnel. Nathan said that he's had many opponents simply assume that AIOT would work against Romulan and essentially give him a mission; I imagine that doesn't happen often with Borg, but I think perhaps its enough to turn popular dilemmas into dead draws. Now that Greg has called it out, I can completely see why Adapt is amazing these days. Post-Terok Nor Mill, dilemma piles have gotten larger, though diversity within those piles has not increased greatly, so you know what that means... lots of duplicate dilemmas. In Greg's 57 card pile, there are only 30 unique dilemmas. Going down the event list, my 3rd place 44 card pile also only has 30 unique dilemmas, and John Kinney's 4th place 50 card pile has a mere 23 unique dilemmas. You will not want for a target for Adapt, it will just be a matter of how greedy you want to get with it. Do you hit that Secret Identity that is going to remove your second Queen, or do you save it for the Excalbian Drama later on and blast through the mission. I'm looking forward to trying out this card again. |
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