Welcome back for another season of The Road to Worlds. Around this time every year, we have a three-month stretch where each region of play for the various Star Trek card games gets to have its "big dance." Whether the players of your locale are rated 1800 or don't know their rating, whether your nearest regional attracts 4 players or 40 players, once a year everyone brings their best decks and competes for their regional title. I'm here to celebrate with the winners, ask them what they think, and analyze their decks.
First Edition Virginia Regional winner Brian Sykes |
Brian's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? Matt Ting, for collaborating with me on the Odo/A Better Alternative cross pollination concept. Jason Drake, for helping me fine tune, and for the whole Cytherians/Off-Zel Vase short quadrant two mission win concept. Thomas Vineburg, for the critical advice on how to actually play the deck. His San Diego regional win a few weeks ago showed me this deck type could win consistently if built and played correctly. My best performances in Star Trek tournaments (both editions) have been accomplished using others' ideas and integrating them with my play style (as opposed to starting from scratch and doing it all myself) and this result is no exception. Having experienced players that are willing to share their knowledge and advice is part of what makes this community great, period. |
My Commentary: I'm also a fan of Brian's use of many copies of Overseer Odo here. Historically, the Overseer has been a prime Defend Homeworld download due to his Security and his ability to get Ore Processing up and running without spending your card play on downloading it. But, with A Better Alternative as your primary draw engine, stocking nine copies of him no longer seems like such a bad idea. Just pitch the extras for your Alternative draws, and now you no longer need to dedicate an early turn draw to a Q the Referee or worse, a seed slot to a Defend Homeworld. Using A Better Alternative also leaves your card plays open for more reliably using Supplant Opposite as a supplemental draw engine. In most decks, your card play is a valuable resource that is, by necessity, spend on either drawing cards with Handshake or something similar or on ships. In this situation, not only are the draws taken care of by ABA, but half of his ships come into play free at his Docking Ports, and the other half can be downloaded with Hidden Fighter. Instead, he's free to spend his card play on Kira in a Purple Dress (sure to be the subtitle of the next 2E Kira), netting a free draw while he's at it. |
First Edition The Netherlands Regional winner Enrico Evink |
Enrico's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? Also as a final note it seemed to me that the new dilemma "Disgraceful Assault" is way too strong, combined with a battle deck with only "Maximum Firepower" it is sure to block the transporters afterwards the Tarellian Plaque ship hits (as no medical can beam over) and everyone dies (or alternatively any damage card with "Abandon ship"). Only reason Rem was saved (while everyone else hit and lost their entire crew (including a big Scimitar from Arjan) was not meeting the unless part (which then leads to a opponent's choice kill). I would recommend that this card is looked at again. |
My Commentary: So yes, Khan and the Reliant flying around and serving up some Revenge. Revenge Is a Dish Best Served Cold doesn't show up all that often due to the "discard all other personnel" clause. You can only play one Eel per turn, and Revenge only gives one free play, so how can it keep up with modern 4+ free play behemoths? Well, part of it is that you can always steal some of those personnel from decks that have too many with your Eels, and you can get to them with the Dominion's Invasive Beam-In. That's why, when you do see Khan decks, they tend to be paired with the Dominion in one way or another. Then again, there are only nine Eels in the deck, and those can easily be used up on all the non-Khan-related personnel Enrico already has. What then? Solve missions? Only if he has to. Secret Compartment provides a potentially easier way to "earn" the Genesis Device, with the tinkering of Mr. Mudd (and some crash prevention from 10 and 01). Once you have the Genesis Device with Khan aboard the Reliant, it's time to accumulate 30 points per turn just for staying alive (and with wormhole missions to everywhere, that task just got easier). If he can then solve a space mission, the Magic Carpet Ride can even whisk him away to some quiet planet. Of course, it is much easier to hide from an opponent who isn't there. According to Arjan's tournament report, he'd managed to blow up Enrico's Jem'hadar Warship, but, lost the upper hand once he attempted a mission. See, Disgraceful Assault damages the attempting ship no matter what, and Enrico's battle bridge side deck is filled with nothing but Maximum Firepowers. That tactic disables transporters, so, when your crew faces the Tarellian Plague Ship, no one can beam over and everyone dies. It's cool that there's a reason to use the single dilemma over the combo version, right? |
Second Edition Michigan Regional winner John Paul Veasey |
The Veez's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: This deck wasn't even obviously an achievement-focused deck immediately. Off the top, I noticed Assess Contamination, but that's a damn powerful mission, perhaps even more so these days. Its use fell off some after The Oracle's Punishment hit prevent-and-overcome cards hard (and this particular one harder), but Oracle itself is becoming rarer so this mission is becoming safer again. Skill dilemmas are somewhat more common these days - even thought the dilemma pile here isn't an achievement pile, it is still almost 50% composed of skill-requiring dilemmas - but that still means that half this skill-heavy pile can't be used without throwing a blank first when choosing dilemmas for this mission. When Relativity decks can also use Data and Kirk to bust through dilemmas with attributes and abilities, all of a sudden that >40 requirement doesn't look that high. When Relativity came out, there was a lot of commotion about the faction needing to use The Play's the Thing in order to keep people in play. Well, what ended up generally happening is that the most competitive (and thereafter most prevalent) versions would just stick to primarily future icon personnel, and just use Temporal Transporters for personnel who wouldn't likely stay in play long anyways, like Kirk or Luther Sloan. As a result, it is a downright joy to see The Play's the Thing in John's deck, though he was somewhat forced into it through the silver age player achievement. That said, what better deck to go for that achievement in than a Relativity deck? There are Feds in every set, and boy it is fun to see Thomas Riker in a deck that won't necessarily make you rage-quit! If you're looking for an achievement to chase yourself, and none of these ones are doing it for you, may I recommend the Silver Age Dilemma achievement. It is slightly less restrictive than the draw deck version that John scored here, and there are a lot of great dilemmas out there that just barely don't make the cut but whose unexpectedness could really make a difference. Have fun! |
Second Edition Virginia Regional winner Neil Timmons |
Neil's Commentary: What other decks did you consider using? What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: The reason you don't see it very often is it is a very high skill ceiling deck. Like, you can keep pouring more and more player skill into it, and it will keep performing better and better. But if you're even a little out of your depths with it, it is just going to be a disaster. How hard do you try to draw into the Gal'gathong? What do you name with Keras? Do you name anything with Keras? Do you think you have an opening to prevent a player from ever playing a ship? When would At An Impasse be most devastating? Do you go for a few piecemeal kills with your pile, or is it time to shoot for an everything-under-total-party-kill? Another strike against this deck is that, while I don't have much personal experience in the matter, I believe Maquis decks do much of what this deck does, and they do it more easily. Discards are certainly potentially more devastating than returning cards to the top of the deck, but when the end result is pretty similar in the majority of games, it doesn't matter that much. And, while the Defiant is harder to staff than the Gal Gath'thong, it is much more convenient as a ferrying ship when boosted with Thomas Riker. Clear Ultimatum and Secret Agenda are both decent cards, but it isn't hard to see why they're more difficult to use as effectively as Alarming Rumors and Cascade Virus. But, for a competitive player like Neil, that slight edge provided by the advantage of discards over returns to deck means that this deck has a call that is hard to resist. Now, while I'm a player that has sat down across from this deck, and has had his entire deck in his discard pile (except for Evek) by the end, I can still admire its brutal efficiency. And hey, it's nice to see that there are some Romulan decks that don't run Getting Under Your Skin, right? |
Second Edition Queensland Regional winner Ben Dillon |
Ben's Commentary: I was initially going to the same Romulan deck I've played for the last couple of years, but I will give A Time to Stand some credit for making Starfleet appealing for the first time since the Nathan Samuels erratum. What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? The new Jonathan Archer, Novice Mediator and T'Pol, Overbearing Observer, especially Archer, ended up being much more powerful than I was expecting. Archer's ability can be triggered quickly using Malcolm Reed, Weapons Expert and is extremely helpful for getting the right personnel through to solve missions. Accumulated Knowledge synergised well with Gorgon while also providing a very strong effect for getting through missions. Due to my poor deck building a lot of the deck needs to be scrapped but top of the list is definitely Respect in Diversity. What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: But that's old tech, what's new? Well, Gorgon has only recently become a desirable card in a Starfleet deck thanks to the new Accumulated Knowledge. In the recent Card of the Day thread for Nadia Myers, Brian Sykes was lauding that particular card's effectiveness, particularly in combination with the Non-Aligned Morik. Morik doesn't show up in this deck, but Malcolm Reed, Weapons Expert does, and he's an essential part of reducing its cost from the initial staggering 8. The new mission at Jupiter, Test Experimental Engine, is another great way to get those dilemmas beneath a Starfleet-icon mission. Accumulated Knowledge isn't the only reason why you'd want them to continue to stack under a completed mission though. T'Pol, a rare stop prevention card for a "good guy" affiliation, would love to see a variety of costs of dilemma show up beneath just any SF mission. She doesn't care about the dilemmas being under the mission she's attempting like Archer does, but her greater pickiness about the type of dilemma underneath means it's a good thing if more keep showing up turn after turn. |
Discuss this article in this thread.
Back to Archive index