First Edition Australian Continental Championships winner Matthew Ting |
Matt's Commentary: I really wanted to run KCA to at least get the achievement, but I really couldn't bring myself to play an affiliation at a high level tournament which can be completely screwed over by Quantum Incursions. That left trying Bajorans with Habit For Disappearing, since non-[1E-DS9] Bajorans can do everything. What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? Linguistic Legerdemain did much better than I expected, it was key to my win over Chompers by locking out a mission for 4 turns in a game where I was probably 2-3 turns behind due to Homefront + terrible draws on my part. What would you nominate as the MVP card from your deck? I'd also nominate Attractive Antiquities as working even better than I hoped. A wall requiring Integrity > 60 can be brutal for some affiliations. Do you have anything else you'd like to say about your deck? |
My Commentary: I think we should also pay some attention to the other newer seeded draw engine - Study Divergent History. I'm surprised this is the first time I've seen it outside of a Mirror deck. I guess it is a little harder to set up (it needs Assign Mission Specialists to guarantee the "fodder" early enough), and in the Alpha Quandrant you still need to move those personnel from an outpost to a Nor or a Headquarters (you can't just plop them on a ship). That said, as Matt notes, it is incredibly flexible, considering that it is not just an end-of-turn draw. Easy set-up, flexible draws, winning recipe. I definitely do agree with Matt that Bajorans in First Edition definitely do have all the tools. They've got good skill coverage, the most flexible play engine in the game (I shouldn't have to name it), and a skill-rich free-report-pool for their Headquarters. They have a native, universal, free-report AU-icon personnel, and while they don't have native Empathy, that Treaty: Federation/Bajoran is pretty easy to get your hands on. And hey, Nors are pretty handy to have around even without We Need You Here. They even have a whole region to themselves, great for hiding in. They may not have a stranglehold on the game, but they're never a bad pick for a major event. |
Second Edition Australian Continental Championship winner is also Matthew Ting |
Matt's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? Most situational card was Brainwashing. It's pretty much a scrub card but I love it. I'm constantly looking at opponent's hand so I can time this well, but it was the game winner in the final against Shane. Shane didn't have Biology in play which he needed for a mission. I Brainwashed Chalan Aroya to make his life harder, who went on to get stopped by a dilemma letting me take Power Shift back to hand from discard (it had been Grav-Plating Trapped earlier). That Power Shift clinched the win. What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: Interestingly, I didn't remark last time on the absence of Imperial Entanglements, or any specific synergy cards in the dilemma pile - and I like both decisions. Imperial Entanglements is fun, but Romulans have few specific benefits for running heavy on Interrupts - and for events, plenty of encouragement. You don't want to be too verb heavy in any deck, so with Matt's decision to run most of the classic Romulan event suite I'm comfortable with the decision to leave out Entanglements. That's not to say I don't think the card has its place, but I think it works best in a non-Getting Under Your Skin deck. Some players also opt to swap it out for the other interference interrupts that Ting runs, so your mileage may vary. But the other decision that meshes with the absence of Imperial Entanglements is the aforementioned lack of synergistic dilemmas. Many New Romulus decks I see run cards like Unsound Logic (Assassins) or Once More Unto the Breach (cloaked ships at the missions) - both of which makes it very valuable to have specific cards at the mission that the opponent is attempting. Entanglements helps makes that happen, and is insurance in case you get a slower start against a fast opponent. However, that only works a maximum of three times, and the opponent already has plenty of reason to dodge you, so I've found that even by the midgame those dilemmas stop being as reliable as I'd like. Matt made the choice here for the most stable performance from his deck, and it seems to have worked out well. |
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