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Prophecy

by Charlie Plaine, Chairman

27th February 2009

Raise the Stakes brings the debut of the Delta Quadrant Klingons, those that appeared in the Prophecy episode of Star Trek: Voyager. This cycle of personnel (and their mission and their ship) was one of my favorites during design, development and testing, and I'm proud to share one of my deck designs with you.

First of all, you'll notice that on initial inspection, that this is a large, expensive deck. Normally that would be a cause for concern, but this deck's whole goal is to only complete two missions. That automatically buys you some time, as you won't need to work on a third mission.

But the deck isn't nearly as slow and expensive as it looks. First of all, the most obvious trick is the inclusion of Energize, which will save you counters off the top. The more subtle savings comes from the use of the [Pa] [Kli] personnel, most of which play for a substantial discount. Hopefully, you'll be able to play personnel like Chang (Gorkon's Chief of Staff) or Kruge (Instinctive Commander) early, in order to get the discount for all of the other [Pa] Klingons. That will save you a lot of counters, and give you a lot of high-cost personnel.

High-cost personnel are key to the deck, as it includes two copies of Horga'hn, which will let you get double attempts at your second mission. But, more than just getting cards into play, you also need to be able to move through a deck of this size. Three copies of These Are the Voyages help quite a bit, but the essential element is Mara (Science Officer), who lets you trade excess [Pa] cards for events, and events are a very important part of this deck.

To assist in the two-mission win strategy, you've got quite a few options. You can use Mara to download your copies of Distant Exploration or B'aht Qul Challenge. Seek Savior can get you an extra 10 points built in, if you make a wise choice in naming a personnel your opponent is likely to play (or has already played, if he or she went first). Finally, since you'll have Assault events in your core anyway, you might get a chance to use Azetbur (Visionary Chancellor) to get extra points as well.

The dilemma pile is based on Persistent dilemmas and on The Conscience of the King, so you can play a lot of cheap dilemmas to do maximum damage to your opponent's attempts. With so many events in the deck, you'll likely get a chance to grab some of your Persistent dilemmas back via their game text, or you can use Juxtaposition to return them as you go. The dilemmas that discount based on your 40-point missions fit well, and can pack a devastating punch.

Are you ready to explore the Delta Quadrant with the Klingon Empire? Talk about this deck, along with countless others, on our Deck Designs message board.

-djl-


This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
1S191•Qo'noS, Heart of the Empire
Planet
3S94•Hunt Alien
17V50•Reestablish Neural Cooperative
Space
3S83•Battle Reconnaissance
17V51•Seek Savior


Draw Deck (78)
Equipment
17V192x •Horga'hn
Event
4U382x Apprehended
17V221x B'aht Qul Challenge
6P192x Distant Exploration
13U273x •Energize
2U421x •Ferocity
1U922x Just Like Old Times
1U942x Let Honor Guide You
5P82x Noble Cause
13C373x These Are The Voyages
1C1191x Warrior's Birthright
Personnel
Bajoran
12R982x •Dukat, Pah-Wraith Puppet
Federation
0VP123x •Worf, Chief of Security
Klingon
15V371x •Azetbur, Visionary Chancellor
1C2921x B'amara
14U901x •Chang, Gorkon's Chief of Staff
3R1851x •Darok, Martok's Aide
2C1341x Divok
14R911x •Gorkon, Visionary Chancellor
1S2971x •Gowron, Leader of the High Council
13R901x •Grilka, Glorious Lady
4R1521x •Jadzia Dax, Sworn Ally
7R951x •Jean-Luc Picard, Worf's cha'Dich
1S2991x •K'nera, Klingon Defense Force Commander
2U1371x •Kahless, The Greatest Warrior of Them All
1C3011x Kahmis
12R892x •Kang, Vigilant Commander
15V381x •Kerla, Military Advisor
12U901x •Khod, Conniving Captain
16V392x •Klag, Second Officer
17V702x •Kohlar, Pilgrim Commander
12R912x •Koloth, Ingratiating Captain
12R922x •Kor, Courageous Governor
12U931x •Korax, Instigator
12U941x •Kras, Merciless Officer
11P221x •Kruge, Instinctive Commander
1R3091x •Kurn, Squadron Commander
12U953x •Mara, Science Officer
3U1881x •Martok, Leader of Destiny
1C3121x Meraht
17V711x •Morak, Pilgrim Cynic
1R3141x •Nu'Daq, Tenacious Rival
12U963x Ro'suv
17V722x •T'Greth, Pilgrim Contender
1C3151x T'vis
1C3161x Vorax
4R1551x •William T. Riker, Exchange Officer
0P391x •Worf, The Strongest Heart
Ship
Klingon
12U1202x D-7 Battlecruiser
14R1172x •I.K.S. Qel'Poh, Clandestine Vessel
17V862x •I.K.S. Voq'leng, Ship of Prophecy
14R1181x •Kronos One
Dilemma Pile (36)
Dual
14R11x Back to Basics
15V41x Instigate Dissension
14U63x Juxtaposition
15V71x Show Trial
17V122x Spatial Interphase
15V83x The Conscience of the King
Planet
13C11x Aftereffects
8C81x Cultural Differences
1S331x Kolaran Raiders
17V81x Miner Revolt
14U82x Neurogenic Field
12R141x No Kill I
14R121x Prisoner of the Exile
14R181x The Phage
1C571x Triage
17V151x Unfair Terms
15V92x We'll Never Know
Space
15V13x Breaking the Ice
1S171x Command Decisions
14U92x Night Terrors
13C161x Preventative Repercussions
17V111x Slightly Overbooked
14R142x Spatial Distortions
1C521x Systems Diagnostic
8C191x Warp Bubble Mishap


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