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A Holo(deck)

by Peter H. Møller, Holoaddict

27th April 2010

"I awaken into this world fully programed, yet completely innocent, unaware of the hardships I will endure or the great potential I will one day for fill"
- "Photons, Be Free", created by "The Doctor"

Some of my favorite characters from Star Trek have always been holograms... mainly The Doctor and Vic Fontaine (of course), but supporting characters like James Moriarty intrigued me as well. I also enjoy most of the holodeck episodes (with a few exceptions). There is something almost magical about the whole idea of a holodeck.

So ever since Strange New Worlds hit the streets with the two golden cards Cluttering Irrelevancies and Holodeck Grid, and later To Boldly Go's Not Easily Destroyed, I've been dreaming of making a deck with Holograms as the main theme.
The problem was those darn staffing icons. Holograms can't really fly ships (a certain Emergency Command Hologram excepted). So you had include a lot of "real" personnel, or run the dangerous risk of destaffing. Luckily, Infinite Diversity has the solution for this.  The Olarra is a pretty decent Range 8 ship that [NA] Holograms can staff. On top of that, you actually get a little extra boost if you're behind. So now my dream of a Hologram-themed deck can become a reality (as much of a reality that a hologram can become that is).

As of Infinite Diversity, there are now twelve [NA] Holograms, seven of which are non-unique:
Automated ServerDoranGarrenK'wovSumek and the older, but still incredible Calisthenics Opponent and Aikido. So, there are no excuses for not including photonic lifeforms in your deck anymore.

But it's one thing to throw a few stray photons into a deck, and a whole other thing to actually build a whole deck around Holograms. The cards above should be in any decent holo(deck), but those cards alone won't make a very good deck. So let's look at the available headquarters and what they have to offer that can add to holo-perfection:

Earth (Cradle of the Federation)

You get to play two extra Holograms: Dr. Leah Brahms (Holographic Representation) and the non-unique E.M.H. Program. Combine these two Holograms with the [NA] and the "standard" [TNG] tricks and you could make a workable deck. You all probably know there is a certain hated blue guy that goes well with a certain "Vegas Crooner".

Voyager

This is where you get access to the most Holograms, but (unfortunately) not the good ship Olarra. Most noteworthy is the bunch of "Revised" Holograms (eight in all from In A Mirror, Darkly), that when combined together can do some really nice things. Worth paying extra attention to is Revised Kim (Interrogator) that (unlike his other "Revised" counterparts) can discard any Hologram to gain its skills until the end of the turn. This really is incredible in a deck with lots and lots of Holograms. Another very useful Hologram is Revised Tuvok (Evil Instrument of Destruction). Combine three of him with three copies of his "real" counterpart and you have the ability to get the right Revised Hologram at the right time.
The biggest drawback here is that you'll have a hard time staffing your ships if you include to many Holograms (and let's be honest, you want to include lots of Holograms, don't you?)

Athos IV (Maquis Base)

 The last option (and the one I've designed a deck around) is the Maquis headquarters. Here you can still play the Revised Holograms with Treachery and have access to the good ship Olarra. Combine this with the other easy-to-staff Maquis ships, and a few "real" personnel, and you actually have the start of a pretty good deck. If you're really sneaky, you could throw in a couple of [AU] personnel and Tuvok (Coldly Logical Soldier), to really spice up the ability of Revised Tuvok and go download crazy.  

My Holo(deck)

"Ask the operator to run program Forty-Seven Beta."
"Why? What is it?"
"It's called Photons Be Free. It's quite provocative."
- EMH Mark I telling another EMH Mark I in the dilithium mines about The Doctor's novel

So with a headquarters selected, a big pile of personnel, and some good support cards, I was ready to build the deck. People have very different ways of building decks, but I tend to start out with an idea (and you guessed it, this time it's Holograms) and build from there. Even though there are lots of possibilities for disruption with the Maquis headquarters, I opted not to include those and keep the deck as a solver.

The main concern was getting a back-up ship and some personnel to staff it. Relying only on Olarra was not a chance I wanted to take. My gaze soon fell upon Xhosa, an easy-to-staff ship with a good Range. Staffing this ship was easily done with a couple of [NA][AU] personnel. Another good reason to include a back-up ship is the scary card called A Few Minor Difficulties (that can really mess up Olarra, and strand you in space).

A little event protection/destruction is never a bad thing, so a couple of Grav-Plating Traps were added.  And since Not Easily Destroyed does a good job of kill protection, I thought that I might as well be a little annoying with everyone's favorite bolts: Self-Sealing Stem Bolts. The deck was getting big fast, so I opted to add some cycling. A couple of These Are The Voyages later and the deck was just about finished.

Mission selection was the last thing to be done, and really not so hard since the Holograms have a good skill mix.  (Actually, they have access to every skill in the game except Telepathy, Archaeology and Law). Completing Integrity missions really wasn't an option, with the often misunderstood future Holograms in the mix.  Then, of course, lots of the [NA] Holograms have crappy Strength. So, Cunning missions it was.


And there you have it, a run through of the many possibilities of these photonic life forms. I hope it is of some use to someone. At the very least, I've spread my love for the holograms to all of you biological entities.



"Computer, End program"

-djl-




This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
2U96•Athos IV, Maquis Base
Planet
14U56•Ceti Alpha V, Find Lifeless World
3U100•Farius Prime, Political Intrigue
Space
1U151•Hromi Cluster, Amnesty Talks
1U182•Investigate Sighting


Draw Deck (55)
Equipment
17V202x Self-Sealing Stem Bolts
Event
7U213x Holodeck Grid
8C363x Not Easily Destroyed
13C373x These Are The Voyages
Interrupt
7U393x Cluttering Irrelevancies
12R372x Grav-Plating Trap
Personnel
Federation
1R2751x •Luther Sloan, Man of Secrets
13U733x •Revised Doctor, Mass Murderer
13U741x •Revised Janeway, Cold-Blooded Killer
13U752x •Revised Kim, Interrogator
13U762x •Revised Neelix, Hedgehog Ops Officer
13U771x •Revised Paris, Female Ensign Chaser
13U793x •Revised Tuvok, Evil Instrument of Destruction
Non-Aligned
7C971x Aikido
18V352x •Anastasia Komananov, Russian Seductress
21V151x Automated Server
7U993x Calisthenics Opponent
21V161x Doran
13C921x •Ezri Tigan, Soldier of Fortune
21V171x Garren
13C942x •Julian Bashir, Rebel Captain
21V182x K'wov
7C1031x •Minuet, Jazz Lover
7C1071x •Sigmund Freud, Father of Psychoanalysis
21V192x Sumek
13R973x •Tuvok, Coldly Logical Soldier
Ship
Non-Aligned
21V203x •Olarra
3R2072x •Xhosa
Dilemma Pile (33)
Dual
10R22x An Issue of Trust
4C61x Back Room Dealings
14U42x Chula: The Chandra
17V52x Full Complement
4C151x Guess Who's Coming to Dinner?
21V31x In Development
14C71x Moral Choice
14C102x Old Differences
18V52x Polywater Intoxication
3U262x Secret Identity
3U282x Skeleton Crew
13R201x The Dal'Rok
2C252x Timescape
Planet
0VP93x Hard Time
17V81x Miner Revolt
10C121x Necessary Execution
3U251x Rogue Borg Ambush
1C571x Triage
Space
3R122x Gomtuu Shock Wave
8C191x Warp Bubble Mishap
7R152x Where No One Has Gone Before


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