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April 2015

Dominion Advanced Gameplay Series (Part 1 of 3): Dominion Strategy
by Andreas Rheinländer (Dukat), Freelance WriterApril 29th
Playing the Dominion often means fighting or solving. Some deck types however allow for a rather unconventional approach in order to do so, being quite rewarding when successful. Just like any operation run by the Founders, they have to be planned carefully and executed with prudence ...

February 2015

Becoming One With the Borg: Three of Nine
by Niall Matthew, Speaking for the BorgFebruary 24th
Niall returns with the long awaited third part to his article series. This one looks at the Borg play engines.

April 2014

Dominion Basics (Part 5 of 5): Mission Solving and Multi Quadrant Expansion
by Andreas Rheinländer (Dukat), Freelance WriterApril 15th
Even the Dominion has to face the ultimate truth: a game is normally won by scoring 100 points. While fighting is relatively easy using a Dominion deck, mission solving is a bit more tricky ...

March 2014

Bajoran Virtual Starter for Return to Grace
by Torbjörn Lindquist, Staff WriterMarch 24th
Last time a new virtual starter was released was around the time of the release of Matter of Time. Now it is time again, this time it is built around the new Bajoran Headquarters.
The Cost of a Card Play
by Lucas Thompson, Guest WriterMarch 4th
Well known for great analysis posts, Lucas Thompson makes his debut on the front page with an analysis of card cost at the World's level.

February 2014

A Guide to New and Returning Players
by Stephan Allhoff, Guest WriterFebruary 13th
New to the game or just returning, here's a great place to start!

October 2013

Dominion Basics (Part 4 of 5): Son'a, Breen, and Dominion Holograms
by Andreas Rheinländer (Dukat), Freelance WriterOctober 31st
When the Founders decided to conquer the Alpha Quadrant – what did they do? They forged alliances ...

August 2013

Thunder Road: Dancing in the Dark
by Mike O'Shogay, Staff WriterAugust 6th
In today's deck design article, Mike O. offers up a taste of forbidden fruit: a Dual HQ Deck.

March 2013

Dominion Basics (Part 3 of 5): Dominion Deck Types
by Andreas Rheinländer (Dukat), Freelance WriterMarch 28th
How many ways are there to play the Dominion? It’s simple: as many as one wants to. Learn more about the most common (and uncommon) types of Dominion decks.
Becoming One With The Borg: Two of Nine
by Niall Matthew, Guest WriterMarch 21st
The second in an article series detailing all one needs to know to play The Borg affiliation in First Edition. This time, the focus is on the key decisions made in the seed phase.

February 2013

Becoming One with the Borg - One of Nine
by Niall Matthew, Guest WriterFebruary 28th
The first in an article series detailing all one needs to know to play the fourth playable First Edition affiliation.
New Virtual Starter for the TNG Faction
by Torbjörn Lindquist, AmbassadorFebruary 22nd
With the release of Matter of Time, I have made a new Virtual Starter around Rachel Garret and her Enterprise-C

May 2012

Dominion Basics (Part 2 of 5): Play and Draw Engines
by Andreas Rheinländer (Dukat), Guest WriterMay 27th
Playing the Dominion can be somewhat of a challenge. This article will deal with drawing and playing cards in a Dominion deck.

February 2012

The Path of the Prophets
by James Cream, Staff WriterFebruary 1st
A look at one of the more powerful affiliations in First Edition: the Bajorans. The Prophets are truly with them.

January 2012

Dominion Basics (Part 1 of 5): Affiliation Introduction
by Andreas Rheinländer (Dukat), Guest WriterJanuary 18th
Implacable warriors, treacherous Vorta and the creeping fear that Changelings are everywhere - that is what makes the Dominion so dangerous. But what is this affiliation that a lot of players seldom see on table?
Three virtual starters updated
by Torbjörn Lindquist, AmbassadorJanuary 9th
With the release of Unity, 3 of the starters have gotten some update. The Maquis starter got the biggest rebuild, while both the DS9 and Ferengi starters got to use some new toys.

September 2011

Virtual Starter Decks IV: Cardassian/Dominion
by Matt Zinno, Guest WriterSeptember 12th
Fourth (and, for now, last) in a series on Virtual Starter Decks.
Virtual Starter Decks III: Starfleet
by Matt Zinno, Guest WriterSeptember 5th
Third in a series on Virtual Starter Decks.

August 2011

Virtual Starter Decks II: Ferengi
by Matt Zinno, Guest WriterAugust 29th
Second in a series on Virtual Starter Decks
Virtual Starter Decks I: Federation and Romulan
by Matt Zinno, Guest WriterAugust 22nd
With so many Virtual cards being released by the Continuing Committee (including the new Homefront II expansion), it's possible to build all-virtual decks....

June 2011

Warp Speed! A Guide to Voyager Sealed Deck Play, Part 2
by Danny Nuttall, Guest WriterJune 20th
Continuing from Part 1, this segment reveals how the deck performed, what strategies my opponents adopted, the pivotal cards and moments in each round and, finally, changes made to the deck between games and the reasons why I felt they were necessary.
Warp Speed! A guide to Voyager sealed deck play: for beginners, by a beginner.
by Danny Nuttall, Guest WriterJune 13th
Since December I've taken an awful lot from the community. It's time, therefore, to give something back. A lot of the content of TrekCC and its forum discussions are at quite an advanced level. These articles will hopefully stand apart from others as they are written by a beginner, for beginners.

March 2011

Virtual Starters Updated
by Torbjörn Lindquist, Freelance WriterMarch 28th
It is now about 8 months since the virtual starters were updated, and now it is time again.
Phasers on Full!
by Ross Fertel, Guest WriterMarch 5th
Need something to do while you print out BaH!? Check out this article for ways to enhance your deck using Tactics. You'll see the magnitude of options available and there are even reasons why you shouldn't bother with them.

February 2011

Ready to Die
by James Cream, Staff WriterFebruary 9th
What do you need to become a Star Trek CCG: First Edition player? Two copies of the Enterprise Collection and a printer should be enough to build this competitive Starfleet deck.

December 2010

Red Shirt This!
by James Cream, Staff WriterDecember 10th
Reg and the B Team take the lead on a dangerous away mission in an all new episode airing this week.

September 2010

Star Trek CCG: A Newbie's Perspective
by Craig GiblettSeptember 19th
Craig Giblett gives us his take on getting involved in the Star Trek: CCG, from his very first moments, 'til his first Continentals.

August 2010

Never Pay Retail
by James Cream, Staff WriterAugust 26th
The intent of this article is to introduce the Ferengi affiliation to players who might not have tried them yet, especially newer players. The low price for these cards makes the Ferengi a great place to start in the game.

July 2010

Updated Virtual Starters
by Torbjörn Lindquist, Freelance WriterJuly 1st
With the recent release of Infinite Diversity, and some new printable promos available, the 14 virtual starters have been updated to make life even easier for new players.

November 2009

Giving Your Starter a Boost (Part 2)
by Keith "Foreman" Morris, Freelance WriterNovember 11th
Keith brings us Part 2 of his article on how to improve your starter decks... virtually.
Giving Your Starter a Boost (Part 1)
by Keith "Foreman" Morris, Freelance WriterNovember 10th
So, you got your hands on a starter of Star Trek CCG, and played a few games, and now you are ready to start building your own decks... but you're not sure your budget can handle buying a lot of cards. Read this article to get some advice on using virtual cards to give your starters a boost.

March 2009

Into the Final Frontier, Part 9 - Joining the Interstellar Community (1 of 1)
by James Hoskin, Staff WriterMarch 12th
Into the Final Frontier is a series of articles for newcomers to the Star Trek Customizable Card Game. In this ninth and final installment of the series, James Hoskin points you in the direction of the worldwide Star Trek CCG community.
Into the Final Frontier, Part 8 - Dealing With Dilemmas (1 of 1)
by Nathan Miracle; Updated by James Hoskin, Staff WriterMarch 11th
Into the Final Frontier is a series of articles for newcomers to the Star Trek Customizable Card Game. In this eighth installment of the series, Nathan Miracle guides you through the creation of a straightforward but effective dilemma pile.
Into the Final Frontier, Part 7 - Provisioning Your Draw Deck (1 of 2)
by Chris Heard; Updated by James Hoskin, Staff WriterMarch 10th
Into the Final Frontier is a series of articles for newcomers to the Star Trek Customizable Card Game. In this seventh installment of the series, Chris Heard offers advice on cards to complete your first deck.
Into the Final Frontier, Part 7 - Provisioning Your Draw Deck (2 of 2)
by Chris Heard; Updated by James Hoskin, Staff WriterMarch 10th
(See description above.)
Into the Final Frontier, Part 6 - Choosing Missions and Personnel (1 of 1)
by Ron Oliver; Updated by James Hoskin, Staff WriterMarch 4th
Into the Final Frontier is a series of articles for newcomers to the Star Trek Customizable Card Game. In this sixth installment of the series, Ron Oliver offers some advice on building your first deck.
Into the Final Frontier, Part 5 - Choosing a Headquarters (1 of 4)
by Chris Heard; Updated by James Hoskin, Staff WriterMarch 2nd
One way to design a new deck is to start by choosing your headquarters. This article aims to help you differentiate between the 15 existing headquarters.
Into the Final Frontier, Part 5 - Choosing a Headquarters (2 of 4)
by Chris Heard; Updated by James Hoskin, Staff WriterMarch 2nd
(See description above.)
Into the Final Frontier, Part 5 - Choosing a Headquarters (3 of 4)
by Chris Heard; Updated by James Hoskin, Staff WriterMarch 2nd
(See description above.)
Into the Final Frontier, Part 5 - Choosing a Headquarters (4 of 4)
by Chris Heard; Updated by James Hoskin, Staff WriterMarch 2nd
(See description above.)

February 2009

Into the Final Frontier, Part 4 - Customizing Your Starter Decks (1 of 3)
by James Hoskin, Staff WriterFebruary 27th
Into the Final Frontier is a series of articles for newcomers to the Star Trek Customizable Card Game. In this fourth installment of the series, James Hoskin offers some advice on customizing your starter deck.
Into the Final Frontier, Part 4 - Customizing Your Starter Decks (2 of 3)
by James Hoskin, Staff WriterFebruary 27th
Into the Final Frontier, Part 4 - Customizing Your Starter Decks (3 of 3)
by James Hoskin, Staff WriterFebruary 27th
Into the Final Frontier, Part 3 - Expanding Your Power in the Universe (1 of 1)
by Chris Heard and Darren LacosteFebruary 26th
So, you have a starter deck or two, and you're looking to add additional cards to your collection. Where do you start? Read this article to hear our suggestions.
Embracing all Spacelines: Guide to Multi-quadrant Deck Design, Part One
by Austin Chandler, Staff WriterFebruary 22nd
Dominion in the Delta Quadrant? Vidiian in the Gamma? Hirogen in the Mirror Universe? If you think this is a bizarre concept, you are absolutely right. However, it can be fun to do and we’ll learn how in this series on multi-quadrant deck designs. Each article in this series will focus on building a deck around this idea and putting it through its paces against popular deck constructs.
Into the Final Frontier, Part 2 - Getting Oriented in the Galaxy (1 of 5)
by Chris Heard; Updated by Darren Lacoste, Editor in ChiefFebruary 17th
Want to learn how to play the Star Trek Customizable Card Game without having to read a rulebook? Read this article to "look over the shoulders" of two players as they learn the basics using the Next Generation and Borg starter decks.
Into the Final Frontier, Part 2 - Getting Oriented in the Galaxy (2 of 5)
by Chris Heard; Updated by Darren Lacoste, Editor in ChiefFebruary 17th
(See description above)
Into the Final Frontier, Part 2 - Getting Oriented in the Galaxy (3 of 5)
by Chris Heard; Updated by Darren Lacoste, Editor in ChiefFebruary 17th
(See description above)
Into the Final Frontier, Part 2 - Getting Oriented in the Galaxy (4 of 5)
by Chris Heard; Updated by Darren Lacoste, Editor in ChiefFebruary 17th
(See description above.)
Into the Final Frontier, Part 2 - Getting Oriented in the Galaxy (5 of 5)
by Chris Heard; Updated by Darren Lacoste, Editor in ChiefFebruary 17th
(See descripion above.)
Into the Final Frontier, Part 1 - Deciding to Leave Spacedock (1 of 2)
by Chris Heard; Updated by Darren LacosteFebruary 16th
There are a lot of games to play in this vast universe of ours. Why should you play the Star Trek Customizable Card Game? Read this article to find out.
Into the Final Frontier, Part 1 - Deciding to Leave Spacedock (2 of 2)
by Chris Heard; Updated by Darren LacosteFebruary 16th
(See description above)
Into the Final Frontier
by Darren Lacoste, Editor in ChiefFebruary 15th
In 2006, the Star Trek writing team, in association with Decipher staff, produced a series of articles designed to introduce new players to the Star Trek Customizable Card Game. Today, we've updated this series to introduce it to today's Trek fans. We hope you enjoy this piece of history, either with reminiscence, or for the first time.

January 2009

Deck Building 101 - The Basics, Part 2
by Stephen Lee, Staff WriterJanuary 27th
How did our deck do? Read the tournament report!
Deck Building 101 - The Basics, Part 1
by Stephen Lee, Staff WriterJanuary 26th
Start the new year with Deck Building 101 and a deck design!