What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


Military Assault Command Options

by Ross Fertel, Staff MACO

13th April 2016

You're getting a new MACO today, and you're welcome.

Remember that Creative does not design cards. We're not typically part of that team and quite often, it's the other way around. When they tell us a playtest card is Benjamin Sisko, it's Benjamin Sisko. There might be times that Design asks us if there are choices for relic sites, spy missions and the like. But by and large, we are at the service of Design, not the other way around.

It might sound like this story begins with the Creative team's first pass at A Time To Stand back when it was Crichton, but it actually begins a lot earlier, with Return to Grace (aka the start of Phase II). In that expansion, there is something for everyone who is either a Cardassian or Bajoran player. There is a Bajor region mission, and a cheap one at that, a Pah-wraith thing, Prophet stuff, a Bajoran Ship, a Cardassian ship… pretty much anything in the toolkits gets something.

Flash forward to Balance of Terror. No new headquarters, a brand new mechanic for Earth Space Nine, but still adding to what is available. Then we get to Strange Bedfellows, and while it's clear that Design will work with the affiliations to make them better, they won't necessarily help every single deck type that exists in the world. If an opportunity arises, you might get a new toy, but not everyone will get something.

So when Crichton came out, there were some new Starfleet folks, but not a MACO to be found. At all.

Nadia Myers

Now, I've played around with the MACO team a bit. Was I chasing what our Achievement Master calls 'That [EXPLETIVE] MACO Achievement?' Maybe or maybe not, but I had yet to play Starfleet in Second Edition, and MACOs seemed like a good place to start. One of the biggest problems was the staffing issue. They have a load of staff stars, but only two command stars, and they are both unique at that. Many players addressed the issue by going with the ships whose staffing is in that range, but those are all shuttlecraft, and I didn't want to go that route. After a PM to A Guy Much Smarter Than Me, Condition Red came to mind, and I had a larger selection of ships. Yes, I might get mana-screwed, to borrow a term. But with three Condition Reds in there along with two command stars, I was more likely to have a problem drawing a ship than getting my golden command star.

So I come back to Crichton, and there is no MACO, and I am okay with it. It's not like the set needs it. It's just something that I would like. I made my peace that my MACOs would not get love from this particular set.

But then, at the Creative story meeting, lo and behold, Lead Designer Tyler Fultz is there. He was there just to make sure that things were going well and that, if a card needed a keyword, it could happen. So I simply asked, “Can one of these non-unique Starfleet mooks be a MACO?”

And there was a pause. You know, when you ask someone out, and the answer is no, and they are trying to put it together in a way that doesn't put you down too bad? That kind of pause.

But the response was simply “Who?”

And I froze. All the non-uniques had skills that were lacking in a MACO deck; Engineer, Astrometrics, Medical. They exist, just not in great supply, or in some cases, not even decent supply. I said as much.

And Tyler went along with it!

There was a suitable personnel, but she didn't get better with a MACO, which is a function of the deck type, except for the Mirror MACOs. Her ability improves the longer you are in the game. Promoting her to MACO status simply added to her utility, and you can still include her in your non-MACO deck.

And it's not just Second Edition. Emissary started out with Two Quarks, one Bajoran and one Cardassian. There was no real way to differentiate between the two until one was named Deputy Quark. After that, Design decided to give him SECURITY… if a certain Changeling was present.

So enjoy your MACO. In fact, here's my MACO deck, complete with the brand-new Nadia Myers. The faction has some really neat tricks. Feel free to test them out and get That Damn MACO Achievement.


Discuss this article in this thread.



This deck is currently eligible for the following family or families of achievements:

Decklist

Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD



Missions
Headquarters
8U55•Earth, Humanity's Home
Planet
9R5•Avert Solar Implosion
14U56•Ceti Alpha V, Find Lifeless World
Space
28V23•Provoke Interstellar Incident
12U39•Wolf 359, Assimilate Resistance


Draw Deck (38)
Event
12U222x Condition Red
14R352x Military Assault Command Operations
12U282x •Optimism
22V162x Spatial Reconfiguration
25V161x Tacking Into the Wind
0VP151x Unexpected Difficulties
Interrupt
22V211x Lustful Distraction
10R452x Warp Speed Transfer
Personnel
Starfleet
12C1103x Amanda Cole
13C1032x Brennan Scott
18V431x •Fiona McKenzie, Experienced Corporal
12C1111x •Hideaki Chang, Conscientious Corporal
12R1122x •Jeremiah Hayes, Diligent Major
13C1091x •Malcolm Reed, Enthusiastic Major
25V492x •Markus Forbes, Extraction Specialist
12C1133x Nelson Kemper
12C1142x Sascha Money
12C1153x Sean Hawkins
13U1151x •Travis Mayweather, Opportunistic Sergeant
Ship
Starfleet
10R1202x •Columbia, The Second Warp Five Ship
8C1182x •Sarajevo, Starfleet Vessel
Dilemma Pile (20)
Dual
29V11x Adopted Authority
10R22x An Issue of Trust
0VP1761x Chula: The Chandra
13U101x Infestation
26V41x Intimidation
14C71x Moral Choice
18V52x Polywater Intoxication
3U262x Secret Identity
31V111x The Weak Will Perish
Planet
6P62x Hard Time
Space
3R122x Gomtuu Shock Wave
1R421x Personal Duty
0VP331x Personal Duty
0VP902x Where No One Has Gone Before


Back to Archive index