For most of last year, Fizzbin ruled the Tribbles tournament scene. And while it has been neutered a bit by errata, it is still a powerful power. In those days, games were decided by Fizzbin and I built one of my most successful decks as a means to both counteract Fizzbin and benefit from it.
Thus began the Renegade deck. The first few iterations of that were built around a few powers. Utilize, to capitalize on decks that run a lot of big money tribbles. Masaka and Draw to bring players who are about to go out back from the brink. Then Ante + Qa'pla as well as Toxin for their extra point potential. The deck was good and consistent at scoring lots of tribbles, but it paled in comparison to the numbers that Fizzbin could pull.
After tooling and retooling the deck, I finally realized that the issue was not so much the build as the way in which I was playing it. It is quite natural for a player to focus on their own ability to go out and to want to prevent anyone else from going out in order to increase one's own chances of doing so. But what made the deck begin to win events was the decision to build in methods to help other players go out. The strength of a Utilize deck is that it can score a lot without ever going out and it does even better if you can manage to go out in one round, but it will lose to those players who can go out for big totals, like: Fizzbin, Battle, and Rescue.
What I had realized was that the trick to winning is to help other players go out, but to specifically help those who has few total tribbles in their play piles and/or the player who has the lowest score at the table. Thus, the deck added in more Ante and a whole lot more Party. Once successful, I began playing different iterations of the deck which qualified for novel achievements, playing each iteration until it successful pulled down a win.
As a Tribbles playtester, I was able to see the Star Trek 50 cards well ahead of the release date and, as soon as that file came my way, I latched on to the new denominations of Ante and Party. Now, there are even more opportunities to help the other players go out. The deck worked well in those playtest games and I wonder if we are not seeing the beginning to a new era of successful generosity!
Qa'pla!
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Draw Deck (156) | ||||
1 | ||||
73 | V | 8x 1 Tribble - BaH! | ||
19 | V | 4x 1 Tribble - Clone & Reverse | ||
39 | V | 5x 1 Tribble - Go | ||
75 | V | 8x 1 Tribble - Party | ||
3 | V | 6x 1 Tribble - Replay | ||
10 | ||||
92 | V | 5x 10 Tribbles - Ante | ||
4 | V | 4x 10 Tribbles - Copy | ||
24 | V | 4x 10 Tribbles - Toxin | ||
61 | V | 18x 10 Tribbles - Utilize | ||
100 | ||||
26 | V | 2x 100 Tribbles - Clone & Skip | ||
124 | V | 5x 100 Tribbles - Party | ||
80 | V | 8x 100 Tribbles - Qapla' | ||
81 | V | 2x 100 Tribbles - Replicate | ||
63 | V | 11x 100 Tribbles - Utilize | ||
1000 | ||||
49 | V | 4x 1,000 Tribbles - Discard | ||
64 | V | 14x 1,000 Tribbles - Masaka | ||
83 | V | 4x 1,000 Tribbles - Qapla' | ||
51 | V | 4x 1,000 Tribbles - Rescue | ||
10000 | ||||
18 | VT | 14x 10,000 Tribbles - Advance | ||
85 | V | 6x 10,000 Tribbles - BiJ | ||
100000 | ||||
131 | V | 8x 100,000 Tribbles - Ante | ||
8 | VT | 12x 100,000 Tribbles - Clone |