First Edition British National Championships winner Stefan de Walf |
Stefan's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Apart from hiding in the past I have no real defense against battle and am way behind any no-nonsense speed solver - I was particularly afraid of the 'mirror' against IDIC:Wisdom without the barbering baggage (I lucked out big time against Alex, landing an early Warp Core Breach, Kevin Uxbridge and big barbering setup to starve him of resources). Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? Big thanks to the Brits (and the other Germans and the Swede in attendance) for putting together another awesome day of Trek! |
My Commentary: Of course, the most exciting thing here is In for a Trim. When that card came out in All Good Things, it was hugely satisfying to finally see a use for those barbering cards from the early sets, but I didn't see the potential in it. It really wasn't until Niall started experimenting with it a few years ago that it became clear how good being able to, say, remove an opponent's draw engine events before they can use them. It's true that we've seen a lot of winners lately that don't use card-play draw engines like Kivas Fajo - Collector, but I can imagine wiping out those Vulcan Mindmeld cards in the mirror match would be very impactful. Stefan calls out Vulcan Mindmeld as overpowered in a Vulcan deck, and I won't argue against that. I will, however, say that it is a very skill-testing card. Sure, it's easy to use when you special download it mid-attempt to double up whatever you know you need, but using it before the attempt, when you've not sure what you've going to face, is quite difficult - or at least it was for me. That time I played Vulcan recently, I recall trying to plan out my Mindmelding in advance (I think I wanted to put more honor on Syrranites), only to eventually give up and just copy high skill people at (almost) random for some of the mindmeld personnel present. I imagine that a good player could milk a lot more value out of that card than I could. Finally, I'd like to say that it is really cool that Warp Core Breach not only came out of the binder, but was influential in at least one of Stefan's games. It took a card that special downloads it and triples the requirements, but I'm glad to see it all the same. |
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