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So, I'm a New/Old First Edition Player, Cardassian Edition

by Maggie Geppert, Vice Chairman

5th December 2017

In this series, I will show off some beginner level decks that people have sent to me.  Today’s deck is Paddy Tye’s “Bloody Cardies! Simple Cardassian Deck for Will V2.0” deck.  This deck really gives a perspective on how you can build a simple, slim deck in First Edition.

Dr. Julian Bashir: You know, I still have a lot of questions to ask you about your past.

Elim Garak: I have given you all the answers I'm capable of.

Dr. Julian Bashir: You've given me answers all right; but they were all different. What I want to know is, out of all the stories you told me, which ones were true and which ones weren't?

Elim Garak: My dear Doctor, they're all true.

Dr. Julian Bashir: Even the lies?

Elim Garak: Especially the lies.

                                                                                    -from “The Wire”

Dominion War Efforts

Missions

All the missions here are in the Alpha Quadrant.  Orb Negotiations gives us Cardassia Prime for the Central Command and Kressari Rendezvous will sit next to it in the Cardassia Region.  If I were playing this deck in a tournament, I would probably do those two missions first to avoid needing an extra 40 points to win the game.  Of course, your opponent will probably be thinking the same thing about your strategy, so expect a Dead End at Orb Negotiations!  Bioweapon Ruse is the only real choice for a third mission if you’re not able to discard any hand weapons for Kressari Rendezous.  Watch out, as it’s stealable in OTF!  Locate Terrorist Leader is another good choice.  Intercept Renegade should be easy enough, since you have lots of OFFICERs.  Verify Evidence may be tricky, if you did manage to discard some hand weapons, since they’re required for the mission.

Other Seeds

Your Q’s Tent is full of personnel because Dominion War Efforts is one of your seeds.  This is a great card that helps fuel Assign Support Personnel in a Cardassian deck.  Normally, ASP is discarded after you download a personnel with two skill dots and no special downloads, but Dominion War Efforts keeps it in play as long as you download a [Car] personnel.  A mentioned before, Central Command is in this deck with plenty of Guls and Legates who play for free there.  The other free play mechanism is New Arrivals for any universal personnel who aren’t support personnel.  You can also use Call for Reinforcements to get out the Keldon Advanced, which is the only universal ship in the deck.

Paddy says the dilemmas in this deck are designed to be as easy for a new person as possible.  All of them are [D].  He says you can basically shuffle and place them wherever you want.  Looking through them, I see that this is true.  There aren’t any filters.  All of them as walls, with the exception of The Higher…the Fewer.  This is kind of a nasty trick to play on your opponent.  If they’ve seen wall after wall from you, they may get in the groove of sending big teams down to bust through the walls.  Then they encounter this one and lose a bunch of points.  Fun!

Draw Deck

Ships, guns and Guls.  This draw deck doesn’t get any simpler.  No hexany shenanigans.  No weird objectives.  Just gas ‘n go.  This is perfect for a new player.

What I’ve Learned from This Deck

Simple is good!


Discuss this article in this thread.



Decklist

Print DecklistCopy Deck



This deck is legal in the following Card Pools:

This deck is legal in the following Rules Sets:

This deck is currently eligible for the following family or families of achievements:


Mission (6)
Mission
U1x Bioweapon Ruse
S1x Intercept Renegade
S1x Kressari Rendezvous
23 V1x Locate Terrorist Leader
U1x Orb Negotiations
S1x Verify Evidence

Seed Deck (26)
Dilemma
1 V1x Cardassian Processing
4 U1x Chula: The Game
5 V1x Dead End
4 V1x Dignitaries and Witnesses
124 VP1x Female's Love Interest & Garbage Scow
5 V1x Forsaken
7 V1x Friendly Fire
14 C1x Implication
11 V1x Justice or Vengeance
15 C1x Kazon Bomb
9 V1x Linguistic Legerdemain
14 V1x Occupational Hazards
16 V1x Q
14 V1x Rules of Obedience
C1x Scientific Method
23 C1x Spatial Rift
125 VP1x The Higher... The Fewer
P1x Unscientific Method
Doorway
C1x Q's Tent
34 VP1x Space-Time Portal
Event
18 C1x Dominion War Efforts
Facility
Cardassian
SR1x Central Command
Incident
43 V1x Call for Reinforcements
45 V1x New Arrivals
Objective
39 C1x Assign Support Personnel
30 V1x HQ: Secure Homeworld

Draw Deck (32)
Equipment
C3x Cardassian Disruptor
U1x Cardassian Disruptor Rifle
Personnel
Cardassian
50 V1x Danar (Emissary)
51 V1x Darhe'el
115 VP1x Dukat
R1x Enabran Tain
R1x Entek
32 V1x Evek (Homefront II)
42 V1x Gilora Rejal
R1x Gul Madred
53 V1x Investigator Odo
R1x Korinas
P1x Legate Damar
R1x Lemec
U1x Macet
27 V1x Nador
33 V1x Ocett (Homefront II)
57 V1x Oran
60 U1x Seskal
R1x Toran
R1x Turrel
Cardassian/Federation
26 V1x Agent Garak
Cardassian/Ferengi
58 V1x Quark (Emissary)
Cardassian/Non-Aligned
VR1x Garak
Ship
Cardassian
R1x Aldara
33 V1x Bralek
R1x Keldon Advanced
R1x Kraxon
R1x Naprem
VR1x Prakesh

Q-Tent Side Deck (13)
Personnel
Cardassian
58 C1x Aramax
49 V1x Belva
33 V1x Corak
U1x Daro
C1x Derell
59 C1x Dorza
27 V1x Emok
U1x Jasad
55 V1x Jerax
C1x Jural
55 V1x Merdan
C1x Telle
30 V1x Turo



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