Second Edition Complete Online Regional winner Michael Van Breemen |
MVB's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: When I saw the deck name, the first thing I looked for in the list was The Big Picture. It's a potent cheater, and is something that has made me consider chasing the paranoia achievement as well. The catch with it is two-fold: (a) as MVB points out, it doesn't actually count for the achievement itself and (b) you need to actually play those paranoia events to use it. The downsides on most of the paranoia events so far outweigh the advantages they offer that The Big Picture still doesn't do enough to tip the scales. As MVB has discovered, the only winning move is not to play (paranoia events). Just hold them in hand and discard them to fuel Leyton and Oq'nab! Other than the paranoia package, this deck looks like a fairly standard DS9-Earth Cadet deck. There are a bunch of cheap chumps, supplemented by a few high-attribute tanks to make up for the cadets' lack of solving ability outside of the Sector 001 region. Some of those tanks are interesting choices though: I feel like Data, Commanding Officer gets better and better every year, since draw decks get more and more predictable. Also, The Traveler's draw-back is pretty severe for his two cost, but if you just hold him back for the solve he can really prove his worth. The Traveler, Data, and Moriarty represent 27 cunning on their own - any other 6-cunning personnel represents a 4-person solve on either of the deck's planet missions (those three even have all the skills for both missions). |
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