First Edition World Championships winner Michael Van Breemen |
MVB's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Day 2 - Most anything that didn't have an answer to being stopped by Enemies of the State. I didn't hope to face against Borg, Sniper Decks or Vulcans with Temper Advancement. Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Day 2 - Since it was the same physical day and thought I might see some of the same decks, I thought changing it up might work in my favor, especially since I was hoping that most of my opponents didn't know how this worked. I knew Greg did but, if he was playing the same deck as he had played for Day 1, I don't know if he would have the means to deal with it. Combine this with the potential for a two mission win and I thought the stall would work long enough to get the win. Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Day 2 - Enemies of the State to enable the lockout and a special mention to Oran who provided both Empathy and the AU icon that I needed to pass the second Quantum Incursions for the win. Do you have anything else you'd like to say about your deck? |
My Commentary: The Day Two deck may be chasing a different treaty achievement from MVB's US Nationals deck, but the goal is the same: lock-out planet missions using Enemies of the State. Enemies with Tadims and Aris who are boosted with Lower Decks is reeeeeally difficult to pass. I looked at adding a Kukalaka to a TNG Fed deck to help them with it, and even that isn't a guarantee. Kevin recommends Genesis Effect in the Sidney Day Two Thread which is probably the way to go for most decks, assuming you can see it coming. The last part of this competitive season's trifecta, Temporal Benefactor, shows up in both decks. Interestingly, it has a slightly different use in each deck. Day One's deck just uses it to make Valdore a Temporal Agent in order to use Temporal Almanac as a draw engine. Day Two uses it to download Disrupted Continuum (essential for covering a third mission with Enemies of the State) and Timepod Ring. In order to activate the effect, Michael has seeded Quark's Isolinear Rods, downloading Soval (who is conveniently downloaded to hand). It's a nice bookend to this season to have all three of these elements present across these two decks. The First Edition sets in the last year have certainly succeeded at introducing cards that shake up the meta. I'm looking forward to the next wave of sets; I'm hoping to see some stuff that will be able to compete at the same level. |
Second Edition World Championships winner Greg Dillon |
Greg's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? Blind Spot/Romulus combo exceeded my expectations, it is so good at making sure you're there when the opponent begins the attempt to get the two discards from the ship and it saves two counters by not having to play Harried and Harassed if you don't play Imperial Entanglements. From Day 1 to Day 2 I took out Hidden Strings and The Tides of Fortune/Soul Searching. I added Prejudice and Politics as a way to counter Back to Basics but only because I remembered a rule incorrectly, I would definitely swap that or GUYS for Self-Replicating Roadblock and probably take at the 3x At An Impasse, possibly add A Few Minor Difficulties. I added Shadow Operation for Day 2 but I'd take it out, I can't really decide if it's good or not. What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: Of course, this isn't an ordinary kill pile - Guillotine and All-Consuming Evil aren't here. No, what's here is much nastier. Unsound Logic's choice killing is very powerful, especially when supported by the TR-116 and the various Romulan-available Assassins. That brings me to the deck that supports the kill pile - it is also relatively new to the scene. Historically, when an interference deck with a kill pile takes down a major event like this one, it has been a Maquis deck or Neil's Romulan Discard deck or even just a deck that interferes passively using Aid Legendary Civilization. This deck is something different, which is nice. We've taken a look at Richard New's version a couple times this year (most recently due to Gen Con Masters). One of the more remarkable things about this deck compared to prior interference victors is the interplay between the deck and the dilemma pile. It's not just Unsound Logic, it's the whole dilemma package - the Once More Unto the Breach and Chameloid Chicanery with the Harried and Harrasseds to get the Assassins and Cloaking Devices and Infiltrators to the mission. It's the Parallel Course to pull dilemmas back if you try to run away from all of those things. It's even the Simulated Prey/Taste of Armageddon to rack up the kills using the interrupts in your hand. This is definitely a deck to keep an eye on, and perhaps one to try out if Cardassians (or any other anti-attrition heroes) are giving you trouble. I'm looking forward to seeing how players adapt to this new power on the scene - maybe it's through kill prevention, maybe you just thank them for delivering the assimilation victims to your mission? I'll personally need some more experience playing it and decks like it to find out for sure. |
Discuss this article in this thread.
Back to Archive index