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All Categories • Continuing Committee • Organized Play • Rules Committee Deck Designs • Virtual Expansions • Card Extras • Special Events Tournament Reports • Everything Else • Spotlight Series • Contests Beginners' Series MiS Spotlight: Keith "Foreman" Morris Tweetby Charlie Plaine, Chairman21st July 2010Today is the second article in a series of three featuring a little bit of information about each of the three Make it So finalists. Find out more about what inspires the finalists, how they have done in the competition to date, and what they've enjoyed (and not enjoyed) during Make it So! Keith "Foreman" Morris Keith started Phase I of Make it So as a member of the Bajoran Team, helping his team emerge victorious 3-1, and was nominated as Best of the Worst for his team's only loss during that phase. During Phase II, as a member of the Federation Team, Foreman was nominated as Best of the Worst twice (during Challenges #6 and #7) and was never put up for elimination by his teammates. All of the contestants were required to submit an application prior to their participation in Make it So. Following are excerpts from Keith's application. How long have you played STCCG? Why do you want to be an assistant game designer? What do you feel is the greatest strength of the 2E game mechanics? What do you feel is the largest weakness of the 2E game mechanics? Choose any affiliation-specific event or interrupt from all of the Second Edition cards. Convert that card’s core game play into the same type of card for a different affiliation. Based on 'Walk the Line':
[Evt] 3 •Victory is Life Decay: 3. Plays in your core. When your Founder is about to be stopped by a dilemma, you may discard a card on this event to prevent that. Order- Place your Jem'Hadar on this event. You may only do this once each turn. Design a card that is intended to be given away to new players at conventions and large tournaments. Instead of lore, the card will have basic information about The Continuing Committee. The card should be instantly recognizable as Star Trek. [Evt] 3 •Make It So
Plays in your core. Order- Stop your Commander aboard his or her staffed ship to download an event (limit once each turn.) Create a new Second Edition card that you’d like the judges to review (or pick one you’ve made in the past). Imagine that this will be the only card that the design team will see, so make it something you think shows off your personality, your skill, and your creativity. [Evt] 2 •Stable Foothold
To play this event, you must command three We asked a few follow-up questions to each of the finalists after they knew they'd advanced to the final challenge. Here are those questions, and Keith's answers: What has your time in MiS taught you about game design? What has been your favorite MiS experience? What one thing would you add to Second Edition (or fix about Second Edition) if you could? What was your favorite MiS challenge? Least favorite? Why? Why should the public vote for you to be the Next Assistant Designer?
And while I can't take sole credit for the 'no-one home' mechanic, I did play a big part in the creation of the following cards:
Plus I will try to Bribe them :) Will Keith and his team emerge victorious? Or will he end up a runner up and have to be content with just designing a single card? Find out on Wednesday, July 28th, 2010 when the entries for The Final Challenge are posted! Back to Archive index |