Answers to some Frequently Asked Questions about the Achievement
Updated March 2013
All deck and tournament based achievements for 1E and 2E hinge on a
few of the same details. Your deck must be:
Any decks that do not meet all of these requirements, no matter the
other requirements, will not trigger an achievement.
In addition, decks must meet the minimum pre-requisites for a
"complete deck" for their specific game:
Non-deck-based achievements such as running events, completing
reports, play frequency, WCT points, and Tribbles all update on their
own when the event is entered in the system; players need not do
They system updates at 12am U.S. Eastern time. Tournament results
must be completely entered and submitted and decks assigned, etc,
before this \'tick\', or any potential achievements will not be
awarded until the following day.
All tournaments are governed by the rules and eligible for the
achievements that were legal on the day for which the tournament is
scheduled. No achievements are awarded unless they were legal for that
tournament, and until both the results are entered and the deck is
For live tournaments, the spread on this isn\'t much; usually the
same or next day between tournament and results. For online
tournaments, the same rules apply; the time frame is just more
elongated. Since most tournaments last a round per week, it can take a
month or more to finish a tournament and post the results. While
during that time rules may change, new cards may come out, and new
achievements may be released, you don\'t play by the new rules, and
you can\'t add the new cards, so why would you suddenly be eligible
for new achievements?
Unless one is retroactive for a very particular reason, all new
achievements begin eligibility on the day of release, and tournaments
that began before that date will not earn those new
If you have a complete deck in the system and save it, view the
deck again and the deck builder will tell you at the top of the page
which achievement(s) your deck qualifies for.
The recent release included a handful of Achievement name changes
to either bring them in line with existing naming convention or set
them up to establish a new naming convention.
The first sets affected are the multiple HQ cycles. These have been
upgraded from just “play” and “win” to multiple play and win
cycles like the affiliation achievements. As such, some players will
lose Twice as Sweet, but gain Double Down Victor, the
same achievement by a different name.
Achievement statuses are fluid, not locked in. As long as you have
a complete, legal, public Federation deck posted and attached to a
completed, sanctioned tournament, you will have the Federation Player
achievement. If you delete that deck for some reason, or alter it to
no longer meet the criteria for that achievement, the system will no
longer recognize it, and will log the achievement as lost. If you wish
to alter or reuse a deck, we suggest using the \"Copy Deck\" function
and making alterations to the facsimile so you do not affect the
status of your current achievements.
The clock is a "countdown" icon, and achievements marked by it
are Decay achievements. This means they are only available for a
limited time. Each Decay achievement has it's expiration date
detailed on it\'s Long Description page. Most (but not all)
countdowns end at the projected release of a new achievement set. If a
release date is pushed out, so is the expiration date.
It is always possible that an achievement\'s countdown could be
"reset" at the release of a new achievement set, pushing out the
expiration to the following set's release. This depends on the nature
of the Decay achievement and the designers' reason it was restricted
with a countdown.
The Good/Great Casting achievements were meant to celebrate the
wide variety of characters that these talented actors have portrayed
throughout the Star Trek universe. The goal is to play most or all of
them over the course of several tournaments, just as they appear in
several different episodes, series, and/or movies. The easiest way to
track this (both for the players and they system) was to create
Because coding a single achievement to track all the different
tournaments and decks including these characters would be a nightmare
about a plague, we took the simpler route of breaking the individual
requirements out into these sub-achievements, easily trackable chunks
that we could then refer to with the primary achievement as simply
"earn all these sub-achievements."
Sub-achievements aren\'t really achievements; they themselves
aren\'t really worthy of note, and thus have no point value and no
gold border for \"first\" recognition. They are merely a way of
tracking each of the requirements for the primary achievement. When
you have collected them all and earned the primary achievement,
though, you will get a sizeable point payoff and have the potential to
Except on very rare occasions, most actors only play one character in
any given episode or storyline. To reflect this (and to avoid
complicated verification checks that would make the system
staggeringly slow), you are only allowed ONE AND ONLY ONE character in
your deck at a time to qualify for these tournaments. If you had more
than one Armstrong character in your deck, the system wouldn\'t know
which one to credit, especially if you had already qualified for one
character and not another. Limiting these sub-achievements to one
character per deck is both easier to track (for you and the system)
and more in the spirit of the achievement.
No, but if we go long enough without anyone earning a hidden
achievement, we may reveal it, or give hints to the community.
Not all achievements are created equal; in fact many are fairly
easy (Play this affiliation, File a Report, Play 1 Tribble). But to
truly achieve something noteworthy you must aim high! Can the hive
survive without its Queen? Can the Starfleet leathernecks hold the
line against more competitive decks? These are truly difficult tasks,
but if you accomplish them, it is truly an Achievement!
Aside from inviting the ire of the greater player community for not
legitimately earning your achievement, you mean?
Well, for starters, tournaments with special restrictions like this
are not sanctioned tournaments; they are actually scenario
formats. While restricted formats like these can be fun, they are
unsanctioned, and achievements specifically state that they can only
be earned in a sanctioned tournament.
Whether you impose these restrictions as part of the official
tournament or enter a "gentleman's agreement" under the table to
all bring the same deck, restrictions like this are counter to the
spirit of the Achievements program and are grounds for rendering your
Routine checks are done on tournaments as they are scheduled and
results are posted. Any tournament listed as a sanctioned format but
otherwise imposing deck restrictions is actually a scenario format,
there for unsanctioned, and will be edited to reflect that.
Likewise, any events found with every player attaching the same or
similar decks that are all eligible for the same achievement(s) will
be considered suspect and rendered unsanctioned.
It is the responsibility of the Tournament Director to maintain a
fun, fair play environment, and thus up to them to remedy this
situation if they see it happening at their events.
The bottom line is, don't. Let's all just have fun instead of
trying to game the system, okay?