Revised Format improved with November Rules Update
by Jeremy Commandeur
7th November 2011
Why update
Revised?
Many active 1E player groups use Revised as their primary
format. It is beneficial to maintain a "no-ban" format that is
easy to play for new and returning players. Someday in the
future, the OTF errata project will reach its goal of having zero
banned cards in OTF. At that time, Revised will probably ride
off into the sunset. Until then, the Continuing Committee is
dedicated to maintaining Revised as the designated no-ban
format.
What changes in
this update?
In reality, there is only one significant change to Revised, rule
#8, the Alpha Quadrant Requirement. More on that in a
moment. The other rules in Revised have been re-worded,
cleaned up and clarified to allow them to mirror the rules in OTF
and the game in general. The spirit and effect of the rules do
not change, your Revised decks do not need to change.
Did the Referee
side deck rule change?
Not really. However, the wording has been clarified based on
feedback from the community. Referee cards discarded from play
MAY be put into the side deck, even if they did not originate
there.
Why is the
dilemma phase batch seeding rule twice as long as before?
This is based on feedback from the Oregon player base and other
groups. When I traveled to Oregon this year I discussed the
batching seeding rule with the Oregon guys and the Canadians who had
traveled down for the regional. There was confusion as to how
the Revised batch seeding rule was supposed to work compared to the
OTF batch seeding rule. That is my fault, I wrote the original
batch seeding rule for Revised. The rule was not as clear as it
should be. In this update the batch seeding rule for Revised
has been changed to be the same as the rule in OTF word for
word. The updated rule is more wordy, but now it is very clear
and easy to understand.
Dude, why did
you take away my crazy 2E Tech?
With this update, all Second Edition backwards compatible cards that
have been converted to 1E templates are now the official version of
that card. The game text on both the 2E BC version of the card and
the 1E conversion should be treated as the text on the 1E
conversion, just like in OTF. This was done to close various
2E BC loopholes in Revised.
Some guy that might sound familiar won the 1E World Championship
this year in part by exploiting 2E BC loopholes. It is in the
best interest of the game to close these loopholes with conversions.
There are many 1E players that never bothered to buy any Second
Edition cards and have no backwards compatible cards. Locally,
around half of my active player base don't have 2E cards. Most
of my friends in Sweden, who have been very active here at the
Continuing Committee site, don't use backwards compatible
cards. Conversions give all players, new, returning and
existing access to more cards without leaving anybody out or forcing
them to chase down a handful of BC cards from increasingly hard to
find 2E sets.
Why the new
Alpha Quadrant requirement?
To understand the thought and playtesting that went into this rule,
please consider the following factors:
1. Historical tournament
performance of delta quadrant decks.
2. Performance of delta quadrant
decks in major OTF tournaments, even after recent bans.
3. Skill density or skill
concentration.
4. Historically, how interaction
between various affiliations was encouraged.
5. Historically, how mission
selection abuse was resolved.
1. Historical tournament
performance of delta quadrant (DQ) decks.
Until this year, DQ Hirogen or DQ Federation decks have won almost
every world championship and continental championship going for the
past decade. That fact that two affiliations are so dominate
in high level play reflects severe gameplay imbalance.
2. Performance of DQ decks in
recent major OTF tournaments.
In 2010, Delta Quadrant Spacial Schism, Ancestral Vision and War
Council were all banned in OTF. Yet, the DQ managed to win the
World Championship once again that year. The DQ also dominated
the other high level events that year.
In 2011, the DQ engines mentioned above remained banned. Yet,
the DQ still won the North American Continental Championship.
The AQ did manage to win the World Championship, but only by
exploiting downloads in mass. The top decks at Gen Con this
year were once again Delta Quadrant and defeated almost every Alpha
Quadrant deck they faced.
3. Skill density or skill
concentration.
If you are game to do a little math you can understand the basis of
what is going on here. Try the following.
First, make a list of every skill and classification in the
game. Next, assign a point value to that skill or
classification based on how many dilemmas require that skill.
Next, modify your point value for each skill based on the popularity
usefulness of dilemmas that require that skill. For example,
Vendetta requires LAW, but hardly anybody uses Vendetta.
Friendly Fire appears in the vast majority of decks, making SECURITY
and Leadership much more valuable.
Now, take the nine best Hirogen that play for free. Take the
nine best DQ Federation personnel that play for free. Choose
two Alpha Quadrant groups that report for free, say Enterprise E
Feds and Bajorans with Resistance. Lay these sets of nine
personnel out in your binder on on the table. Now add up all
of the skills for each set of nine based on your values for each
skill that you came up with.
What happens?
You should see the Hirogen generate a score around double of the
score on the Bajorans. The DQ affiliations should easily
outscore almost every AQ or GQ group that reports for free.
Even when we ban and errata DQ play and draw engines, the DQ still
has an edge over the rest of the game. Their skill density is
much higher. If an DQ player and an AQ player report the same
number of personnel for free during a game, the DQ deck will almost
always come out ahead because of higher skill concentration.
The Delta Quadrant needs a global penalty to put it more in line
with the Alpha Quadrant.
4. Historically, how interaction
between various affiliations was promoted.
Up until Voyager you could pretty much guarantee the chance to
interact with your opponent in the same quadrant. The Gamma Quadrant
is filled with difficult high span missions. The best Dominion
missions lie in the Alpha Quadrant. The Mirror Quadrant has no
space missions and only 30 point planets to choose from. The
Bajoran Wormhole provides access in and out of both the Gamma and
Mirror quadrants. Gamma and Mirror decks needed to
pursue missions in the Alpha Quadrant to be effective. All
roads lead to the AQ.
With Voyager, that changed forever. Now I could sit around in
the Delta Quadrant and keep to myself. I had little to no
incentive to travel to the Alpha Quadrant and interact with my
opponent. Many players will tell you this is where the quality
of the game declined.
Following the model from the Mirror Quadrant and the Gamma Quadrant,
the Delta Quadrant needs incentive to come to the Alpha Quadrant and
interact with everybody else. Travel between quadrants needs
to be easy enough to be practical. Thus, the movement between
quadrants rule in Revised.
The Borg can try to assimilate the Federation. Voyager can go
home. The Hirogen can find new hunting grounds. The
Vidiians can find new organs to harvest. The Kazon can find
new equipment and ships to steal.
5. Historically, how mission
selection abuse was resolved.
The game has had problems with mission selection in the past.
All space or all planet decks had a distinct advantage over decks
that played both mission types. To correct this, Balancing Act
and later the Big Picture were created to add a risk and a cost to
playing all space or all planet.
Now in Revised, playing all Delta Quadrant has the same cost as
playing all space missions. If you play only DQ missions, you
will need to score 140 points OR you will need to travel to the AQ
for a mission. In playtesting, I have built DQ decks that win
both ways. Some deck solve three missions and score bonus
points. Others use Quantum Slipstream Drive or the Revised
quadrant hopping rule to move into the AQ for their second or third
mission.
Conclusion
The Alpha Quadrant Requirement in Revised promotes interaction
between all affiliations and gives the DQ a global penalty designed
to balance the DQ against the AQ.
Have fun playing Revised. As always, the Continuing Committee
and myself are dedicated to updating and supporting Revised as a
no-ban format. If you would like to share your thoughts,
Revised tournament results, skill density math or just flame me for
being crazy, you can reach me at Trek1ELives at mac dot com.
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