What's New Dashboard Articles Forums Chat Room Achievements Tournaments Player Map The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


For Cardassia: Anatomy of a Cardassian Card

by Brad DeFruiter, Lead Designer

30th April 2008

What does it mean to be a Cardassian? Let me list things that you may or may not know about the design of the Cardassians:

• The Cardassians create a lot of waste. This is why they have so many costs and effects that discard cards from hand.

• The Cardassians are the best affiliation at taking captives.

• The Cardassians have more short-term thinking cards. They want things now, not down the road.

• The Cardassians do not have discard retrieval.

• The Cardassians like to discard cards from the top of opponents' decks, creating more waste and “pillaging” opponents.

• The Cardassians do not have a lot of great attributes but rather 'middle of the road' attributes. This is why their attribute-gaining cards tend to last until the end of turn.

• The Cardassians should not be afraid to pay high costs for big effects.

• The Cardassians like to take advantage of non-Cardassians.

I hope that this list gives players and fans of STCCG Second Edition some insight and a better appreciation of Cardassians.


Back to Archive index