#390494
New member here This is my first post.
I've bought a lot of Star Trek CCG (1st edition) for next to nothing to try out this game. I was attracted to the idea of the game. I like that you don't have to engage in combat to win, as in so many card games, and we wanted a game that captured the feel of Star Trek.
The cards I bought are mostly commons and uncommons with a handful of rares, all from the white border edition. With the cards I have I've been able to make these 3 Introductory player decks.
Federation: https://www.trekcc.org/1e/decklists/ind ... ckID=15505
Romulan: https://www.trekcc.org/1e/decklists/ind ... ckID=15508
Klingon: https://www.trekcc.org/1e/decklists/ind ... ckID=15507
We substituted other missions, though, since we don't have a lot of the missions listed there, which are from later sets, and we made some other minor adjustments to use some of the uncommon and rare cards we have.
We've played a few games. The rules are quite simple, really, but have some questions about strategy.
I've bought a lot of Star Trek CCG (1st edition) for next to nothing to try out this game. I was attracted to the idea of the game. I like that you don't have to engage in combat to win, as in so many card games, and we wanted a game that captured the feel of Star Trek.
The cards I bought are mostly commons and uncommons with a handful of rares, all from the white border edition. With the cards I have I've been able to make these 3 Introductory player decks.
Federation: https://www.trekcc.org/1e/decklists/ind ... ckID=15505
Romulan: https://www.trekcc.org/1e/decklists/ind ... ckID=15508
Klingon: https://www.trekcc.org/1e/decklists/ind ... ckID=15507
We substituted other missions, though, since we don't have a lot of the missions listed there, which are from later sets, and we made some other minor adjustments to use some of the uncommon and rare cards we have.
We've played a few games. The rules are quite simple, really, but have some questions about strategy.
- It takes a long time to get going because you can play only 1 card a turn. It takes long time before you have a ship with crew ready. In our first games we both sent out our ships as quickly as a few people were on board, but then we got into trouble with dilemmas we could not face and kept us stuck or which killed some crew. So we'd have to build up yet again, and start the slow process again of getting ships ready with more people. Is there a way around this? What is the best strategy to take in the beginning?
- It is very difficult to properly prepare for dilemmas, because you have no idea what they will be. This adds a lot of randomness to the game, perhaps more than we would like. A few times one of us won simply because we encountered a series of dilemmas that had no effect on us (like a female love interest on a all-male team, or a dilemma that does nothing if you have medical present against a team that has one). Is there some strategy we are missing here? Or is this entirely up to luck?
- What set would you recommend us to get if we wanted to get more cards, but not very many? I'm only interested in printed/official sets.