BCSWowbagger wrote:No, it's right that Mr. Scott and Montgomery Scott can co-exist. Their personal timeline aside, they're from entirely different centuries, just like the rest of the Original Series crew with 24th-century cards. It'd be downright odd if playing Mr. Spock to Sherman's Peak in the past prevented you from playing Spock, ambassador in the 24th Century! And the same goes for Scotty.
Yes, but I think the point is that TOS and TMP Scotty are each several decades apart from the other, so they really shouldn't be the same persona. If TOS and TMP eras are removed enough from one another to require different era icons (
vs
), then the personnel from them are separate enough that they shouldn't be easily swappable as "the same person." Does it make sense that TOS Scotty can be native to one time location (Sherman's Peak) and then showcase a "different side of his personality" (the conceptual persona swap) and is suddenly native to a completely different time location (Khitomer)?
Additionally, I think there's very little "persona difference" between TNG Scotty and TMP Scotty. They're the same person, from the same timeline (not
), we're just seeing them (as viewers) acting within different timelines. If normal
Sisko and time-traveleing (not
) TwT
Lt. Sisko are the same person, then TNG and TMP Scotty should also be the same person.
Ambassador Spock and Admiral McCoy are different, of course, as they actually experienced the 100 years in between and evolved and changed as people in between, so they are legitimately not personae.
I agree, though, that the Miracle Worker rule should be removed from the Glossary, though, now that we have Combat-Ready: Jury-Rig. It is classic rules cruft that everyone has to know while having extreeeeeeeeemely little effect on the game. Scotty's skill doesn't need loaded skills anymore than Admiral McCoy's does.
Scotty having Transporter Skill loaded into Miracle Worker is useful. Taking that away and saying Scotty can gain Transporter Skill for a turn if you stock and play a card is much less useful. Unloading the Transporter Skill in errata is only balanced if he also explicitly gains the additional skill as well.