This forums is for questions, answers, and discussion about First Edition rules, formats, and expansions.
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By Dizzle of Borg (Dizzle of Borg)
 - Alpha Quadrant
 -  
#401855
So I have been working on some OTF decks... but I have a question... since in OTF we can't attempt an opponent's missions (for some reason I can't even imagine), how does that effect Samaritan Snare? Has it been reworded so that it works as was intended, or did the card just get thrown to the wayside, ignored so that no one can ever really use it properly?
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Executive Officer
By jadziadax8 (Maggie Geppert)
 - Executive Officer
 -  
The Traveler
2E North American Continental Semi-Finalist 2023
ibbles  Trek Masters Tribbles Champion 2023
#401864
I would venture a guess that the text on Samaritan Snare overrides the OTF rule preventing mission stealing.

However, please take this with a grain of salt, as I am primarily a 2E player and in that game card text always overrides the rules.
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Online OP Coordinator
By pfti (Jon Carter)
 - Online OP Coordinator
 -  
#401868
Note it overrides the attempting clause of the OTF rule (but not the completing clause)
 
By Se7enofMine (ChadC)
 - Delta Quadrant
 -  
Moderator
#401876
It should also be noted that you CAN attempt and complete your opponents missions. They need to be universal or have a point box of 40 or more.

So the blanket statement of "can't attempt opponents missions" in the OP isn't accurate.
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#401879
There was a ruling about this years ago (you can find itnin the links in my signature). Samaritan Snare overrides the format rules; you can attempt it and (at least as I understood the ruling) complete it.

This was a somewhat arbitrary ruling to make the card work.
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Online OP Coordinator
By pfti (Jon Carter)
 - Online OP Coordinator
 -  
#401880
BCSWowbagger wrote:There was a ruling about this years ago (you can find itnin the links in my signature). Samaritan Snare overrides the format rules; you can attempt it and (at least as I understood the ruling) complete it.

This was a somewhat arbitrary ruling to make the card work.
Did I rule that you can complete? -- I couldn't find the blue text
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By Jono (Sean O'Reilly)
 - Delta Quadrant
 -  
Pioneer
#401881
pfti wrote:
BCSWowbagger wrote:There was a ruling about this years ago (you can find itnin the links in my signature). Samaritan Snare overrides the format rules; you can attempt it and (at least as I understood the ruling) complete it.

This was a somewhat arbitrary ruling to make the card work.
Did I rule that you can complete? -- I couldn't find the blue text
Blue text:
https://www.trekcc.org/forum/viewtopic.p ... an#p226108
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Online OP Coordinator
By pfti (Jon Carter)
 - Online OP Coordinator
 -  
#401884
I would say that it lets you attempt, but that is all (based on my blue text and reading the OTF rules) Nothing on the card says it overrides the prohibition on solving
 
 - Beta Quadrant
 -  
#401886
pfti wrote:Nothing on the card says it overrides the prohibition on solving
The card needs to be read with the context in which it was written. The distinction between "can attempt" and "can solve" did not exist in the PAQ Decipher-era - see "Espionage" cards in Premiere as another example.

It was not written to cover the OTF rules, which would not be created for another 10 years or so down the line. It's clear the original intent of the card was that opponents would be forced to attempt if possible (and complete if successful, earning them a measly 15 points).

Perhaps the card needs errata if OTF makes the distinction between "attempting" and "completing" an important one now - but in the mean-time, it should be ruled according to the original intent of the card and not made to be a casualty of a tangentially-related rule.
 
By Borg King
 - Beta Quadrant
 -  
#401904
frakkingoff wrote:
pfti wrote:Nothing on the card says it overrides the prohibition on solving
The card needs to be read with the context in which it was written. The distinction between "can attempt" and "can solve" did not exist in the PAQ Decipher-era - see "Espionage" cards in Premiere as another example.

It was not written to cover the OTF rules, which would not be created for another 10 years or so down the line. It's clear the original intent of the card was that opponents would be forced to attempt if possible (and complete if successful, earning them a measly 15 points).

Perhaps the card needs errata if OTF makes the distinction between "attempting" and "completing" an important one now - but in the mean-time, it should be ruled according to the original intent of the card and not made to be a casualty of a tangentially-related rule.
This makes the most sense. If I attempt any mission and clear through the dilemmas and have the necessary requirements remaining I don't get to choose whether or not I want to complete it that turn or not (ie; to use mission specialists to gain bonus points); I just complete the mission automatically. The same should apply here.

:borg:
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Online OP Coordinator
By pfti (Jon Carter)
 - Online OP Coordinator
 -  
#401906
Borg King wrote:
frakkingoff wrote:
pfti wrote:Nothing on the card says it overrides the prohibition on solving
The card needs to be read with the context in which it was written. The distinction between "can attempt" and "can solve" did not exist in the PAQ Decipher-era - see "Espionage" cards in Premiere as another example.

It was not written to cover the OTF rules, which would not be created for another 10 years or so down the line. It's clear the original intent of the card was that opponents would be forced to attempt if possible (and complete if successful, earning them a measly 15 points).

Perhaps the card needs errata if OTF makes the distinction between "attempting" and "completing" an important one now - but in the mean-time, it should be ruled according to the original intent of the card and not made to be a casualty of a tangentially-related rule.
This makes the most sense. If I attempt any mission and clear through the dilemmas and have the necessary requirements remaining I don't get to choose whether or not I want to complete it that turn or not (ie; to use mission specialists to gain bonus points); I just complete the mission automatically. The same should apply here.

:borg:
Fair enough. I have been persuaded that the mission attempt rules make solving part of an attempt. So yes you can solve
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Online OP Coordinator
By pfti (Jon Carter)
 - Online OP Coordinator
 -  
#401911
Solving is a substep of attempting. So in open, with snare. you can attempt but not solve (same as you could any mission
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By Dizzle of Borg (Dizzle of Borg)
 - Alpha Quadrant
 -  
#401975
This is EXACTLY what I was hoping for. The card remains in it's original state, pretty much. I've traditionally used this card a LOT to slow down fast opponents.
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