So, I think removing gender irrelevancy (or any Borg irrelevancy) is not contructive. It just makes them more like every other faction. The Borg are supposed to feel...alien. Think of when the federation first encountered the Borg. They had no clue how to deal with this new species because they did EVERYTHING differently. I think the design team did a really great job of translating this to cardstock.
That being said: I think the idea of a borg only side deck could solve a number of "problems" that I have seen with the lists on the site. Most of my observations come from playing mostly open for the last 20 years,
Here's the setup.
Q's Tent and the Borg
Q's Tent was originally designed to be a super cool in-game sideboard style deck. You could stock some zingers in there for specific opponents and a few cards you really wanted to get at. Then you could stock some Q's tents and have a contingency plan for anything. The borg have never had this luxury. The Borg are saturated cards that are way too bad to draw on your turn but are you required to play the game or accomplish borg things. (assimilation table, transwarp network gateway, unusable objectives, etc) This has always traditionally led to Q's tent being nothing more than a "download hub" for them, often still with not nearly enough slots, taking away it's core functionality. The addition of Q's Tent:Civil War appears to help a bit with the zingers aspect, but it is definitely not ideal.
Borg Queen in deck construction
There is an absolute disconnect in reality between the number of Borg Queens a player could own and stock in the days when the game was produced VS now in this virtual environment. Sixteen to twenty Borg Queens is unrealistic. I never knew anyone with that many when the game was in print, and our state champ played Borg. I remember being super jealous when he had 9 of them.
This seems to be mostly due to the fact that OTF has streamlined play to the point that you have to be VERY careful what cards are included in your deck list, and you need to have very consistent draws. That makes sense and is applied in every card game. This really seems to come down to needing to download "we are the borg" and "a change of plans" to get the deck rolling, however. In fact, in looking through the decklists on the site, it seems this is the ONLY valid strategy for playing borg competitively. This leads to massive restrictions in deck construction and originality. with a 40-50 card draw deck, nearly half are Borg Queen. I'm not saying it's degenerate, but it is discouraging to creative deck building.
The loss of Delta Quadrant Spatial Scission
DQSS is too powerful, for sure. In the scope of things it can make some factions insane. As far as the borg are concerned though, it gave them options to stock their deck with unique personnel and go scout objectives that are irregular from the standard borg game plan. The number of unique personnel other factions take for granted dwarf the borg options. While DQSS allows many of those factions to take unfair advantage of the plethora of exceptional personnel they have on deck, its loss severely limits borg deck construction. it is also important to note that borg typically do not have more than 3-4 skills on the unique personnel. It's not like we were cloning the Voyager crew. I also felt it made sense in a borgish way, they ARE part of the collective, after all.
Homeworld assimilation
The loss of the ability to scout your opponents missions, particularly their homeworld, is felt sharply by the Borg. It makes stocking cards like assimilate counterpart irrelevant, as most homeworlds don't have a point box worth enough to allow you to target it with assimilate homeworld under the OTF rules. This leads to less interaction between the players. The Borg are an invasive species. They get on your ship and they take your people back with them. The OTF homeworld scouting rules (or lack thereof) lend to a complete irrelevance of that line of play. With the number of factions without a printed counterpart, and the ability to only seed 6 missions, the chance of assimilating outside the big three is 0.
I've always lived by the adage "Don't talk about problems, talk about solutions"
My "solution" version 0.01
One with the Collective
Doorway
Seeds during the facilities phase. You may not stock more than six copies of Borg Queen in your deck. You may not seed They Will Be Coming. You may have an additional copy of your unique drones in play. You may scout homeworld missions your opponent seeded if you have completed assimilate counterpart targeting a personnel of that faction AND your opponent has scored at least 40 points this game. You may stock 10
cards beneath doorway, face down. Once each turn you may place a
drone beneath your deck to add one of these cards to your hand.
I know it is a little restrictive, but hey, I thought I'd take a stab at it. Let me show everyone my thought processes, since I'm new here.
deck/Q's Tent- Adding the ten card spots for
cards frees up space in the Q's Tent side deck for non
zingers and flavor card stocking. Could theoretically free up space for Counterparts as well. I chose a
drone for the ability because I felt they are more difficult to get into play. This was an attempt to ensure it was not abusable. I considered adding another condition to the card fetching, (draw no cards this turn? card play?) but was worried it might be considered unplayable. I also worried it might make Stop First Contact a little too quick, reason number one for the limit to They Will Be Coming.
Borg Queen- Limiting the number of copies stocked in the deck solves the construction limitation problem. It opens up room in the deck for more borg activities, which should lead to a more diverse play experience, but does leave a void in the personnel section.
Drone copies/DQSS- Obviously did not want this to duplicate counterparts or the borg queen, but the void left from stocking a realistic number of copies of the queen needed filled. Enter the drone duplicate text. This also allows for competitiveness from a deck using this doorway.
Homeworld Assimilation- The wording is massively restrictive while allowing one to assimilate species who's homeworld you do not stock. You must complete the objective to create the counterpart first, and then the opponent must have at least gotten rolling, having scored 40 points. I was still worried this might be too "good" thus reason number two for the They Will Be Coming restriction.
These are my thoughts on the biggest "problems" facing the Borg as an Open to OTF convert joining and reviewing your meta. The Borg Queen numbers are particularly concerning to me. What other card is seeing x16 play? x8 play? I'm not asking for any kind of natural card limit. I'm asking for incentive to think outside the box and break from the norm whilst remaining competitive.