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 CCG Creator 
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Beta Quadrant

Joined: Mon Nov 03, 2014 11:20 am
Posts: 460
Location: Louisville
Region: Qo'noS
Post Re: CCG Creator
yeroentje wrote:
Sorry to reboot an old post on here, but I must say the current STCCG 1E Card Maker is awesome. I just miss the options to create missions and ships. I really hope this will be picked up again. If I could program, I'd try it myself, but unfortunately I can't.

Well thanks for the card maker and I hope this can be brought back to life :thumbsup:

I should note that I've worked extensively in the MSE (posted WAAAAAAY back on the front page: http://magicseteditor.sourceforge.net/) to create templates for my own game so i'm pretty well versed in it now. If someone just has the graphical templates for the cards (basically the frames), I can create a ST2e plugin for the thing for both small print and large print versions.

Having worked with MSE, I generally find it to be far more user friendly.


Mon Feb 08, 2016 1:29 pm
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Alpha Quadrant

Joined: Sun May 25, 2008 4:12 pm
Posts: 29
Post Re: CCG Creator
Funny you should mention that, Nate. I have recently finished a Star Trek 2e Cardmaker with the Magic Set Editor program. Here is the link: http://www.mediafire.com/download/siddd ... taller.zip

Unfortunately, I couldn't get the installer to work, so you would have to just unzip the folder, install the fonts, copy and paste the folders into the data folder for Magic Set Editor and you'll be good to go.

A word of explanation on a couple of points, on the top left of the text area of the cards are 3 boxes. They are there for access to the 3 parts of the 2e text area (Top-Skills, Middle-Game Text, Bottom-Lore or quote) once you click on one, you can enter text in that area. When you are in an area, like Skills, and you wish to add a symbol, like [SD] , you must go to the drop-down menu at the top that says 'format', follow down to where it says 'insert symbol' and a whole raft of symbols are at your disposal. If you are not in an area that symbols are used, you will not be given that option. The Affiliations area in the Mission card is the same way. Everything else is fairly straightforward, so if you have any questions, please let me know. Everything works well on it. You just click on the area you want to add something to and type what you would like. To change such things as the affiliation, just right click on any area that shows as Faction at the bottom of the window and you can then choose which affiliation you want. The same is true for the icons to the left of the text area. To change to another type of card, click the 'Style' box above the card and choose from the styles available.

I have added a few affiliations that I have created for this. I have made the Andorian, Orion, Tellarite, Terran Empire (both ENT and TOS), and Tholian affiliations, and a Grey-scale one if you have a hankering for making ones for black and white movies.

I have also added a number of icons to the choices. They are for Dream cards, of course, so if you don't approve of anything other than the official stuff, simply don't use those icons or affiliations! Simple as that!!



At this point, I would like to acknowledge a few people:

R-Dawg from the forums both here and in Australia for producing the Stargate affiliations, the Babylon 5 affiliations (with the exception of the Rangers..that was my design), the Battlestar/seaQuest/Warehouse 13 affiliations. They are awesome, my friend!!;

I have used the Vulcan and Xindi affiliations that I found in one of the card groups. I don't know whose work they are, but I will not claim them as mine. Thank you very much, whomever you are.

The people on the Magic Set Editor forums who helped me through the process and lived through my incessant question-asking and blundering through the coding. I have learned so much from you guys that I can't even begin to describe.;

Timo! Thanks for being the inspiration for tackling this project in the first place.

Thank you all so much! :thumbsup: :cheersL: :cheersR:

Again I will state for the record. This program and the additions I have added are for Dream cards, of course, so if you don't approve of anything other than the official stuff, simply don't use those icons or affiliations! Simple as that!! The official stuff is there in its entirety.
Enjoy!!



I am starting on one for the 1st edition, so I might need your help on that, Nate, as it will be a HUGE undertaking!


Mon Feb 15, 2016 6:21 pm
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Beta Quadrant

Joined: Mon Nov 03, 2014 11:20 am
Posts: 460
Location: Louisville
Region: Qo'noS
Post Re: CCG Creator
Bah, auto-installers are for wusses. :wink:

Hmm... you think maybe * should be substituted with [SD] automatically?

Not bad (see attachment). I might tinker with it some, looks like the title needs to go a little lower, be auto bold & italics and the cost be auto italics. But the core is there and ready to go! Well done!

For one of mine, this is the code I ripped off somewhere else which combined the gametext & flavor into 1 general box subdivided that you could use up and down to switch.

Code:
card field:
   type: text
   name: rule text
   script: text_filter(input: value, card_name: card.name)
   editable: false
   show statistics: false
card field:
   type: text
   name: flavor text
   script: flavor_text_filter(value)
   editable: false
   show statistics: false
card field:
   type: text
   name: text
   multi line: true
   save value: false
   show statistics: false
   script:
      if   card.combined_type != "Site"
         then   combined_editor(field1: card.rule_text, separator: "<line>\n", field2: card.flavor_text)
      else   combined_editor(field1: card.rule_text)
   description: The rules and flavor text for the card; use up and down arrows to switch


I put that in the main game folder. Dunno exactly how your code is structured but in case you want to use it...


Attachments:
Argo.jpg
Argo.jpg [ 37.2 KiB | Viewed 1752 times ]
Tue Feb 23, 2016 4:06 pm
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Alpha Quadrant

Joined: Sun May 25, 2008 4:12 pm
Posts: 29
Post Re: CCG Creator
Anybody else get a chance to try out my cardmaker? I'd really like some feedback if possible. It takes a bit of getting used to, but once you learn the Magic Set Editor program (which is fairly easy to use) you should have no problem. Please let me know how it goes. Thanks in advance.

I am continuing to work on the 1e Cardmaker so I will let everyone know when that is working.


Thu Mar 03, 2016 8:42 pm
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Beta Quadrant

Joined: Mon Nov 03, 2014 11:20 am
Posts: 460
Location: Louisville
Region: Qo'noS
Post Re: CCG Creator
Navypiper wrote:
Anybody else get a chance to try out my cardmaker? I'd really like some feedback if possible. It takes a bit of getting used to, but once you learn the Magic Set Editor program (which is fairly easy to use) you should have no problem. Please let me know how it goes. Thanks in advance.

I am continuing to work on the 1e Cardmaker so I will let everyone know when that is working.


I also did notice that it looks like the HQs are hard locked with bold on their game text, so if you want to make something like:
http://www.trekcc.org/2e/index.php?mode ... ardID=3840
you'll find yourself running out of room.

I will admit getting giddy when I saw the other franchise properties listed in there. Now I can build a stargate on Ceti Alpha V for Khan. :wink:


Sat Mar 05, 2016 1:30 am
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Delta Quadrant

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Joined: Thu Oct 02, 2008 12:29 pm
Posts: 3030
Location: Lompoc, CA
Region: Risa
Post Re: CCG Creator
I've been trying to play with the 1E Cardmaker lately, and whenever I try to add an image to create a new card, I get the following error:

Quote:
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(String filename)
at _1e_cardmaker.frmMain.LoadPhotoFile()


I hope it's not a case of the program and Windows 10 64 bit not getting along.

_________________
-Emergency Holographic CCG Playing Program-
EHCCGPP wrote:
No matter how long you play 1E, you'll always have moments where you yell "Wait! (Card X) does (Y)?! How did I not realize this?!"

1E Inventory Spreadsheet


Sun May 08, 2016 11:23 pm
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Delta Quadrant
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Joined: Sun Nov 16, 2008 4:55 am
Posts: 1394
Post Re: CCG Creator
EHCCGPP wrote:
I've been trying to play with the 1E Cardmaker lately, and whenever I try to add an image to create a new card, I get the following error:
Quote:
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(String filename)
at _1e_cardmaker.frmMain.LoadPhotoFile()
I hope it's not a case of the program and Windows 10 64 bit not getting along.
That error should have something to do with reading the image data. Either an unrecognized format, corrupted image, too big of an image, or for some reason it doesn't have permission to access the image. Try different images or running as administrator. But there's also a good chance it's buggy with Windows 10.

_________________
My latest personal card game project is a sci-fi trick-taker with hidden identities, GALAXY RISE.


Thu May 19, 2016 5:24 pm
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Joined: Tue Jun 28, 2011 7:54 pm
Posts: 1757
Location: The Prefect's Office, Terok Nor
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Post Re: CCG Creator
Timo wrote:
Ok... it was harder than I though.... but I've actually done it!

I've only done a Single Card Beta Version using the regular resolution. It's based on my 2e-templates. There are several features I want but havn't added yet. However, you can make ANY card (with already used affils, icons, etc) just by clicking and entering text!!

(I'm actually really impressed by my own work... the text-splicing and GDI+ graphics coding is ridiculous.)

I've uploaded it to the Files section of the startrekccgdcs Yahoo! Group.

2ecardmaker-0-2-beta.zip
in
http://games.groups.yahoo.com/group/sta ... dcs/files/

It's a single EXE file. Not an installer. It uses the .Net framework.

The Fonts - I've just put them loose in the zip file for now. You'll probably need to installl them all. (Even if you've downloaded my stccg fonts before there are some new ones I've customized for this program)

So, check it out and make some cards!

Please return any feedback and bugs!
(Note: I'm worried aobut placement of bold game text on different computers. Check that out.)

I'm tired,
Tim
timl8l@yahoo.com
http://games.groups.yahoo.com/group/startrekccgdcs


How do I become member of this group? I'd really like to use this program.

_________________
"A true victory is to make your enemy see they were wrong to oppose you in the first place - to force them to acknowledge your greatness."

[Baj] [Car] [Dom] [TN]


Fri Jul 29, 2016 12:20 am
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Alpha Quadrant

Joined: Sat Jun 03, 2017 10:12 pm
Posts: 11
Post Re: CCG Creator
Bump, me too! This thread seems to have mysteriously died a year ago. Is anyone still working on this tool?


Thu Dec 14, 2017 3:03 am
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Alpha Quadrant

Joined: Thu Jun 29, 2017 8:26 am
Posts: 22
Post Re: CCG Creator
bump bump!

And who's in charge of approving folks for the Yahoo group? I've submitted my request for membership, but I've gotten nothing but crickets for a month or so now...


Mon Dec 18, 2017 3:57 pm
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