For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#356523
Welcome to Fill in the Blank, the set-building dream card contest!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).


Our winner from last week: GooeyChewie!
[Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"







Here are our entries for this week:
Entry A wrote: [Car] (3) * Kubus Oak, Collaborator
[Pa] Bajoran
[SD] Anthropology [SD] Treachery
Order- Each opponent must select one of their personnel without [Cmd] here to be killed. For each personnel killed that has [Stf], Dissident, or Bajoran Resistance, you may draw a card.
"You had to know that those authorizations were death sentences. Did you ever once refuse to sign them?"
"No."

Integrity 4 - Cunning 5 - Strength 5
Entry B wrote: [Fed] 5 Chu'lak, Haunted Survivor
Vulcan, [Cmd] [DS9]
[SD] Anthropology [SD] Exobiology [SD] Science [SD] Transporters [SD] Treachery
Assassin. When your opponent's personnel begins a mission attempt, you may return this personnel to his owner's hand to examine each personnel involved in that attempt and kill one of those personnel that is shown smiling in his or her image.
"...logic demanded it."
Integrity 2 Cunning 8 Strength 7
Entry C wrote:26. [Bor] (7) [unique] Khan Noonien Singh, Vengeful Speaker of Borg
[Cmd] [Pa] [AU]
Borg/Human
[SD] Engineer [SD] 2 Exobiology [SD] 2 Leadership
[SD] Programming [SD] 2 Security [SD] 2 Treachery

Commander: Khan's Borg Cube. Genetically Enhanced.
While this personnel is facing a dilemma, if he uses his Engineer, Exobiology, Leadership, Programming, Security, or Treachery to meet its requirements, score 15 points.
"The knowledge and experience of the superior human, Khan, is part of us now."
INTEGRITY 3 CUNNING 9 STRENGTH 9
Entry D wrote: [Bor] (6) •Data, Resisting Temptation
Android/Borg
[Cmd]
•Astrometrics •2 Engineer •Exobiology •Officer •2 Programming •Science
Dissident.
While you command a [Bor] non-Dissident personnel, this personnel loses all of his skills and his next ability. While this personnel is facing a dilemma, he is Integrity +2 and gains Honor.
"...for a time I was tempted by her offer."
INT 6 CUN 10 STR 10
Entry E wrote:My Entry:

[Dom] 4 *Dukat, Dominion Emissary

[Cmd] Cardassian

2 Diplomacy, Law, Leadership, Officer, Treachery

While each of your non-headquarters missions is an [AQ] [Dom] mission, each of your [Car] personnel and [Car] ships lose [Car] and becomes [Dom] (even if in your deck or discard pile.)

“For the past few months, I've been conducting secret negotiations between the Dominion and Cardassia. And, as of last week, Cardassia has agreed to become part of the Dominion.”

Integrity: 3, Cunning: 6, Strength: 6
Entry F wrote: [Car] 3 •Seska, Clandestine Saboteur
[Stf] Cardassian
[SD] Exobiology [SD] Intelligence [SD] Programming [SD] Science [SD] 2 Treachery
Infiltrator. You may play this personnel aboard your opponent's [Fed] ship. While this personnel is present with an opponent's [Fed] personnel, that opponent may not play interrupts.
"If this had been a Cardassian ship, we would be home now."
Integrity 2 Cunning 7 Strength 5
Entry G wrote: [Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4
Entry H wrote: [Dom] (2) •Ru'afo, Unscrupulous Adhar
Son'a
[Cmd]
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] 2 Treachery
Commander: Li'seria. You may begin a mission attempt involving this personnel as though he were [Fed] .
"This entire mission has been one Federation blunder after another. You will return my men or this alliance will end with the destruction of your ship."
Integrity 1 Cunning 6 Strength 6
Please remember to vote for one of these entries in your post, referencing the entry’s letter.


This week’s card is...

Card #4!

Card #4 must come between Gift of the Tormentor (Dilemma - Card #4) and Inter Arma Enim Silent Leges (Event - Card #10). Likely a dilemma, but it could be an equipment.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#356524
Here’s what we have so far:

Dilemmas:

1. Evil’s Plans
Danny wrote: [D] (0) Evils Plans
Your opponent discards a personnel that could be played at his or her headquarters mission from his or her hand. That personnel's cost is added to this dilemma's cost. Unless you have the skills on that personnel, all your personnel are stopped.
"And another thing. These villains always have a trick up their sleeve. Trapdoors, secret weapons."
By Danny
2.
3. Gift of the Tormentor
GooeyChewie wrote: [D] (4) Gift of the Tormentor
Dilemma
Choose one: You personnel are attributes +2 until the end of the mission attempt and your opponent scores 5 points; or lose 5 points.
"We have offered you a gift beyond all other gifts."
By GooeyChewie
4.
5.
6.
7.
8.
9.

Event:

10. Inter Arma Enim Silent Leges
GooeyChewie wrote: [Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"
11.
12.

13. Triskelion Trial
GooeyChewie wrote: [Evt] (0) Triskelion Trial
Event
Plays in your core. When your dilemma would randomly select three personnel, you may instead choose one eligible personnel. You may do this only once each turn.
"As leader of your people, your spirit seems most indomitable. We suggest you alone, pitted against three contestants of our choosing."
By GooeyChewie
14. Ultimatum
Peers wrote: [Evt] (2) *Ultimatum
To play this event, lose 5 points. Plays on an opponent's mission. When you play this event, name a personnel. This mission may not be completed if that personnel is at this mission.
"There can be no peace... as long as Kirk lives!"
By Peers
15.
16.
17.

Interrupt:

18. I Do Not Take Orders From You!
CaptMDKirk wrote: [Int] I Do Not Take Orders From You!
Image
Interrupt
To play this interrupt, you must command a personnel with 2 Treachery. When your opponent executes one of his or her personnel's order abilities, discard a card from hand to prevent that. That order ability may not be executed until the end of this turn. Remove this interrupt from the game.
"Admiral Dougherty will not be joining us for dinner."
By CaptMDKirk
19.
20.

Missions:

21. Earth, Seat of the Empire
Peers wrote: [H] * Earth, Seat of the Empire
[AQ]
You may play [Pa] [AU] cards and equipment at this mission. At the end of your turn, any non-[Pa][AU] personnel you command are killed unless they have Treachery.
This mission is not attemptable.
--2--
By Peers
22.
23.

Personnel - Borg:

24. Borg Queen, Relentless Pursuer
WeyounsLastClone wrote: [Bor] (4) •Borg Queen, Relentless Pursuer
[Cmd] Borg
• 2 Leadership • Officer • 2 Treachery
Commander: Borg Queen's Vessel. When you win an engagement involving this personnel, you may discard the top card of your deck. If it is an event, you may name a skill; randomly select an opponent's personnel involved who has that skill, take command of him or her and place him or her aboard your ship.
"Welcome home."
Integrity 2 Cunning 8 Strength 6
By WeyounsLastClone
25.
26. *in voting*
27.
28.
29.
30.
31.
32.
33. Shinzon, Forcing Their Hand
[Rom] (4) •Shinzon, Forcing Their Hand
[Cmd] Human
Anthropology, Diplomacy, Engineer, Leadership, Officer, 2 Treachery
Commander: Scimitar. When you play this personnel, your opponent draws a card and then reveals his or her hand. This personnel is cost -1 for each Event and Interrupt revealed.
"And my voice shall echo through time, long after yours has faded to a dim memory!"
Integrity 1 Cunning 6 Strength 6
By WeyounsLastClone
34.

Ships:

35. Borg Abduction Cube
Peers wrote: [Bor] (7) *Borg Abduction Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
When a [S] dilemma you own of cost 4 or more is revealed, you may remove that dilemma from the game to place this ship from hand at the mission that dilemma was to be faced.
Order- Discard a card from hand to begin an engagement involving this ship. If you win, select an opponent's personnel involved to be beamed to this ship.
Range 10 Weapons 12 Shields 11
By Peers
36.
 
By karonofborg13 (Matthew Hayes)
 - Delta Quadrant
 -  
Architect
#356525
Vote: B
so want that card in the game, for my Assassin deck.

entry
------

Card # 4 - Dilemma

[D] (2) Hate Crime
While facing this dilemma, your personnel cannot gain skills or increase their attributes. This dilemma's owner names a skill. Unless you have a personnel with that skill, a second personnel with Integrity>6, and a third personnel with Cunning>7, randomly select a personnel to be killed. Otherwise, choose a personnel to be returned to its' owner's hand.
"How do you get a rope around the neck of a shapeshifter?"

-------
same image as on the 1E Hate Crime dilemma
User avatar
 
By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#356532
Vote G
[S] 0 Incapacitated
Image
Place this dilemma on this mission. You may not discard cards from your hand or lose points to pay for the cost of another card or ability. When this mission is completed, return this dilemma to its owner's dilemma pile.
"You saw the mutations as a threat to your authority. You were terrified of something you couldn't understand."
 
By Peers
 - Delta Quadrant
 -  
#356546
So many cards I want to like, but for some reason or another make me go "... ug, no."

In the end, a toss-up between two, and while I want to say 'Vote D for Data', I gotta go with Vote: G.

------------------

[P] (2) Honorable Discharge
(Image is of a Klingon firing a Disruptor at someone, the bolt about to hit the target)
Your highest Strength personnel is stopped. Your opponent may stop one of their Honor personnel here; if they do, compare the strengths of the two stopped personnel. If your opponent's strength is higher, your personnel is killed instead and this dilemma returns to the dilemma pile.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#356564
Vote G
[D] (2) Little Justice
Your opponent names a species. Choose one: your opponent chooses a personnel of that species to be killed; or randomly select a personnel of that species to be killed, and this dilemma returns to its owner's dilemma pile.
"My superiors would have me solve this murder by rounding up ten Bajorans at random and executing them. I'm hoping you'll give me a better alternative."
 
 - Delta Quadrant
 -  
Community Contributor
#356636
Vote: B

[D] 3 I'm Going To Miss You.

Dilemma

When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.

“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”

All the Best,

Mattgomery Scott.
User avatar
 
 - Delta Quadrant
 -  
#356956
Interesting and nice selection of choices, but I like the relative simpleness, yet "interestingness" of H.

[P](4) Man Trap
Choose an opponent's mission, then randomly select two personnel to be stopped. Unless you have the skills needed to complete the chosen mission, those personnel are killed instead and your other personnel are stopped.
"This man shouldn't be dead. I can't find anything wrong with him. According to all the tests, he should get up and just walk away from here."
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#357059
The new one will be up soon!
[D] (3) Horga'hn Display
Dilemma
Unless you choose to stop all of your personnel, place this dilemma in your core. At the end of your opponent's turn, if this dilemma is in your core, your opponent removes this dilemma from the game to take an additional turn.
"The Horga'hn is the Risian symbol of sexuality. To own one is to call forth it powers. To display it is to announce you are seeking Jamaharon."
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