For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#357061
Welcome to Fill in the Blank, the set-building dream card contest!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).


Our winner from last week: WeyounsLastClone! In a very self-referential entry!
[Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4




Here are our entries for this week:
Entry A wrote: [D] (2) Hate Crime
While facing this dilemma, your personnel cannot gain skills or increase their attributes. This dilemma's owner names a skill. Unless you have a personnel with that skill, a second personnel with Integrity>6, and a third personnel with Cunning>7, randomly select a personnel to be killed. Otherwise, choose a personnel to be returned to its' owner's hand.
"How do you get a rope around the neck of a shapeshifter?"

-------
same image as on the 1E Hate Crime dilemma
Entry B wrote: [S] 0 Incapacitated
Image
Place this dilemma on this mission. You may not discard cards from your hand or lose points to pay for the cost of another card or ability. When this mission is completed, return this dilemma to its owner's dilemma pile.
"You saw the mutations as a threat to your authority. You were terrified of something you couldn't understand."
Entry C wrote: [P] (2) Honorable Discharge
(Image is of a Klingon firing a Disruptor at someone, the bolt about to hit the target)
Your highest Strength personnel is stopped. Your opponent may stop one of their Honor personnel here; if they do, compare the strengths of the two stopped personnel. If your opponent's strength is higher, your personnel is killed instead and this dilemma returns to the dilemma pile.
Entry D wrote: [S] 3 Nagilum
Unless you have 3 Diplomacy or Navigation and Shields >7, subtract the span of this mission from five. Kill that number of personnel.
"What is death?"
Entry E wrote: [D] (2) Little Justice
Your opponent names a species. Choose one: your opponent chooses a personnel of that species to be killed; or randomly select a personnel of that species to be killed, and this dilemma returns to its owner's dilemma pile.
"My superiors would have me solve this murder by rounding up ten Bajorans at random and executing them. I'm hoping you'll give me a better alternative."
Entry F wrote: [D] 3 I'm Going To Miss You.

Dilemma

When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.

“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”
Entry G wrote: [P] (4) Man Trap
Choose an opponent's mission, then randomly select two personnel to be stopped. Unless you have the skills needed to complete the chosen mission, those personnel are killed instead and your other personnel are stopped.
"This man shouldn't be dead. I can't find anything wrong with him. According to all the tests, he should get up and just walk away from here."
Entry H wrote: [D] (3) Horga'hn Display
Dilemma
Unless you choose to stop all of your personnel, place this dilemma in your core. At the end of your opponent's turn, if this dilemma is in your core, your opponent removes this dilemma from the game to take an additional turn.
"The Horga'hn is the Risian symbol of sexuality. To own one is to call forth it powers. To display it is to announce you are seeking Jamaharon."
Please remember to vote for one of these entries in your post, referencing the entry’s letter.


This week’s card is...

Card #29!

Card #29 must come between the newly minted Weyoun, Deceptive Diplomat (Personnel - Dominion - Card #26) and Shinzon, Forcing Their Hand (Personnel - Romulan - Card #33). This card will have to be a personnel, but we have a wide array of possible affiliations. Federation follows immediately after Dominion, but with so many subaffiliations it wouldn’t be unreasonable to have several Federation personnel.
Last edited by GooeyChewie on Thu Aug 25, 2016 7:38 pm, edited 1 time in total.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#357062
Here’s what we have so far:

Dilemmas:

1. Evil’s Plans
Danny wrote: [D] (0) Evils Plans
Your opponent discards a personnel that could be played at his or her headquarters mission from his or her hand. That personnel's cost is added to this dilemma's cost. Unless you have the skills on that personnel, all your personnel are stopped.
"And another thing. These villains always have a trick up their sleeve. Trapdoors, secret weapons."
By Danny
2.
3. Gift of the Tormentor
GooeyChewie wrote: [D] (4) Gift of the Tormentor
Dilemma
Choose one: You personnel are attributes +2 until the end of the mission attempt and your opponent scores 5 points; or lose 5 points.
"We have offered you a gift beyond all other gifts."
By GooeyChewie
4. *in voting*
5.
6.
7.
8.
9.

Event:

10. Inter Arma Enim Silent Leges
GooeyChewie wrote: [Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"
By GooeyChewie
11.
12.

13. Triskelion Trial
GooeyChewie wrote: [Evt] (0) Triskelion Trial
Event
Plays in your core. When your dilemma would randomly select three personnel, you may instead choose one eligible personnel. You may do this only once each turn.
"As leader of your people, your spirit seems most indomitable. We suggest you alone, pitted against three contestants of our choosing."
By GooeyChewie
14. Ultimatum
Peers wrote: [Evt] (2) *Ultimatum
To play this event, lose 5 points. Plays on an opponent's mission. When you play this event, name a personnel. This mission may not be completed if that personnel is at this mission.
"There can be no peace... as long as Kirk lives!"
By Peers
15.
16.
17.

Interrupt:

18. I Do Not Take Orders From You!
CaptMDKirk wrote: [Int] I Do Not Take Orders From You!
Image
Interrupt
To play this interrupt, you must command a personnel with 2 Treachery. When your opponent executes one of his or her personnel's order abilities, discard a card from hand to prevent that. That order ability may not be executed until the end of this turn. Remove this interrupt from the game.
"Admiral Dougherty will not be joining us for dinner."
By CaptMDKirk
19.
20.

Missions:

21. Earth, Seat of the Empire
Peers wrote: [H] * Earth, Seat of the Empire
[AQ]
You may play [Pa] [AU] cards and equipment at this mission. At the end of your turn, any non-[Pa][AU] personnel you command are killed unless they have Treachery.
This mission is not attemptable.
--2--
By Peers
22.
23.

Personnel - Borg:

24. Borg Queen, Relentless Pursuer
WeyounsLastClone wrote: [Bor] (4) •Borg Queen, Relentless Pursuer
[Cmd] Borg
• 2 Leadership • Officer • 2 Treachery
Commander: Borg Queen's Vessel. When you win an engagement involving this personnel, you may discard the top card of your deck. If it is an event, you may name a skill; randomly select an opponent's personnel involved who has that skill, take command of him or her and place him or her aboard your ship.
"Welcome home."
Integrity 2 Cunning 8 Strength 6
By WeyounsLastClone
25.
26. Weyoun, Deceptive Diplomat
WeyounsLastClone wrote: [Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4
By WeyounsLastClone
27.
28.
29. *in creation*
30.
31.
32.
33. Shinzon, Forcing Their Hand
WeyounsLastClone wrote: [Rom] (4) •Shinzon, Forcing Their Hand
[Cmd] Human
Anthropology, Diplomacy, Engineer, Leadership, Officer, 2 Treachery
Commander: Scimitar. When you play this personnel, your opponent draws a card and then reveals his or her hand. This personnel is cost -1 for each Event and Interrupt revealed.
"And my voice shall echo through time, long after yours has faded to a dim memory!"
Integrity 1 Cunning 6 Strength 6
By WeyounsLastClone
34.

Ships:

35. Borg Abduction Cube
Peers wrote: [Bor] (7) *Borg Abduction Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
When a [S] dilemma you own of cost 4 or more is revealed, you may remove that dilemma from the game to place this ship from hand at the mission that dilemma was to be faced.
Order- Discard a card from hand to begin an engagement involving this ship. If you win, select an opponent's personnel involved to be beamed to this ship.
Range 10 Weapons 12 Shields 11
By Peers
36.
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#357080
Vote E
[Fed] 2 •William T. Riker, "Chef"
Human, [Cmd] [no other icons]
[SD] Anthropology [SD] Diplomacy [SD] Navigation [SD] Law
You may play this personnel at your Earth if you command three [SF] personnel or three [TOS] personnel. While this personnel is aboard a [SF] ship, he becomes [SF] . While this personnel is aboard a [TOS] ship, he gains [TOS] .
Integrity 6 Cunning 6 Strength 6
"Roll it a little bit thinner, like this."
 
By Peers
 - Delta Quadrant
 -  
#357115
Vote: F 'cause we gotta get some Q-love in a set about Trek villains.

So... this personnel is Ferengi, Klingon, or Non-Aligned, then that means we can have a max of two Federation personnel in the set. Possibly less. But if it's Federation, then we only have three slots to devote to those three affiliations. This is a tougher decision than I was expecting.

-------------------

[Fed] (4) * William Riker, Desperate Survivor
[Cmd] [AU] Human
[SD] Anthropology [SD] Leadership [SD] Officer [SD] Security [SD] Treachery
Commander: U.S.S. Enterprise-D. When any number of your [AU] personnel are about to be stopped, you may kill your non-[AU] personnel on a ship at this mission to prevent that.
"You don't know what it's like in our universe... NO! WE WON'T GO BACK!"
Integrity 4 -- Cunning 6 -- Strength 6
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#357151
Vote G
[Fed] (4) •Section 31 Weyoun, Pragmatic Handler
Hologram
[E]
•Anthropology •Diplomacy •Exobiology •Intelligence •Leadership •Security
Your [Fed] Intelligence personnel with Honor present are Integrity +1. Your [Fed] Intelligence personnel with Treachery present are Cunning +1.
"You rose above the petty question of whose side you were on and made a moral decision."
INT 4 CUN 6 STR 4
 
 - Delta Quadrant
 -  
Community Contributor
#357205
Vote: C

My Entry:

[Fed] 4 *Luther Sloan, Man of Shadows

[Cmd] [E] Human

2 Intelligence, Law, Programming, 2 Security, 2 Treachery

You may play this personnel at any mission.

"I lived in a world of secrets, of sabotage and deceit."

Integrity: 2, Cunning: 6, Strength: 5

Notes: Yes he's a conversion of the 1E Luther Sloan. I always loved that ability. :shifty:

All the Best,

Mattgomery Scott.
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 - Delta Quadrant
 -  
#357271
Vote D

[Fer] (4) •Gaila, Devious Cousin
[Cmd] Ferengi
[SD] 2 Acquisition [SD] Anthropology [SD] Navigation [SD] Programming [SD] Treachery
While you have more cards in hand than your opponent, your Ferengi are Cunning +1. While you have more events in your core than your opponent, your Ferengi are Strength +1.
"What do I have to do in return?"
Integrity 3 Cunning 5 Strength 5
 
By karonofborg13 (Matthew Hayes)
 - Delta Quadrant
 -  
Architect
#357302
Honorable Mention: E, but, VOTE: F

entry - Card #29:

[Fed] (2) [unique] Nancy Crater, "Salt Vampire"
Alien
[TOS] [Pa]
[SD] Anthropology [SD] Archaeology [SD] Telepathy [SD] Treachery
Shape-Shifter. You may play this personnel at cost +2 to make the opponent on your left reveal the top four dilemmas of his or her dilemma pile. Each dual dilemma and space dilemma revealed this way is removed from the game. The remaining dilemmas return to his or her owner's dilemma pile.
Order - Return this personnel to her owner's hand to randomly select a personnel present to be killed.
INTEGRITY 4 CUNNING 6 STRENGTH 8
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By DJstormtrooper (Tyler Fultz)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#357473
Vote B
[Fer] 4 •Barclay Hologram, "Reg"
[Stf] Hologram
[SD] Astrometrics [SD] Engineer [SD] Physics [SD] Programming [SD] Treachery
Infiltrator. When your opponent completes a space mission, you may return this personnel to his owner's hand to place a personnel involved in your brig.
"We have an egg-mergency here, people! I want to know what you plan to do about it!"
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#357732
Tennessee nearly lost to App State in college sportsball last night, and I totally forgot about updating the contest. I should be able to update it early tomorrow morning.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#357766
[Fed] (3) •Worf, Traitor to the Empire
Klingon
[Cmd] [DS9]
[SD] Anthropology [SD] Honor [SD] Officer [SD] Security
Order - This personnel loses Honor and gains Treachery until the end of the turn. You may do this only once each turn.
"If you turn your back on me now, for as long as I live, you will not be welcome anywhere in the Klingon Empire. ... You will have nothing."
"Except my honor."

Integrity 7 Cunning 5 Strength 8
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