#357767
Welcome to Fill in the Blank, the set-building dream card contest!
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: MattgomeryScott! We had quite a diversity of votes this time, and MattgomeryScott was the only contestant to earn multiple votes.
Here are our entries for this week:
This week’s card is...
Card #16!
Card #16 must come between Ultimatum (Event - Card #14) and I Do Not Take Orders From You! (Interrupt - Card #18). Events and Interrupts are adjacent to each other on the cardlists, so this card must fall into one of those two types.
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: MattgomeryScott! We had quite a diversity of votes this time, and MattgomeryScott was the only contestant to earn multiple votes.
3 I'm Going To Miss You.
Dilemma
When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.
“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”
Here are our entries for this week:
Entry A wrote: 2 •William T. Riker, "Chef"
Human, [no other icons]
Anthropology Diplomacy Navigation Law
You may play this personnel at your Earth if you command three personnel or three personnel. While this personnel is aboard a ship, he becomes . While this personnel is aboard a ship, he gains .
Integrity 6 Cunning 6 Strength 6
"Roll it a little bit thinner, like this."
Entry B wrote: (4) * William Riker, Desperate Survivor
Human
Anthropology Leadership Officer Security Treachery
Commander: U.S.S. Enterprise-D. When any number of your personnel are about to be stopped, you may kill your non-[AU] personnel on a ship at this mission to prevent that.
"You don't know what it's like in our universe... NO! WE WON'T GO BACK!"
Integrity 4 -- Cunning 6 -- Strength 6
Entry C wrote: (4) •Section 31 Weyoun, Pragmatic Handler
Hologram
•Anthropology •Diplomacy •Exobiology •Intelligence •Leadership •Security
Your Intelligence personnel with Honor present are Integrity +1. Your Intelligence personnel with Treachery present are Cunning +1.
"You rose above the petty question of whose side you were on and made a moral decision."
INT 4 CUN 6 STR 4
Entry D wrote: 4 *Luther Sloan, Man of Shadows
Human
2 Intelligence, Law, Programming, 2 Security, 2 Treachery
You may play this personnel at any mission.
"I lived in a world of secrets, of sabotage and deceit."
Integrity: 2, Cunning: 6, Strength: 5
Entry E wrote: (4) •Gaila, Devious Cousin
Ferengi
2 Acquisition Anthropology Navigation Programming Treachery
While you have more cards in hand than your opponent, your Ferengi are Cunning +1. While you have more events in your core than your opponent, your Ferengi are Strength +1.
"What do I have to do in return?"
Integrity 3 Cunning 5 Strength 5
Entry F wrote: (2) [unique] Nancy Crater, "Salt Vampire"
Alien
Anthropology Archaeology Telepathy Treachery
Shape-Shifter. You may play this personnel at cost +2 to make the opponent on your left reveal the top four dilemmas of his or her dilemma pile. Each dual dilemma and space dilemma revealed this way is removed from the game. The remaining dilemmas return to his or her owner's dilemma pile.
Order - Return this personnel to her owner's hand to randomly select a personnel present to be killed.
INTEGRITY 4 CUNNING 6 STRENGTH 8
Entry G wrote: 4 •Barclay Hologram, "Reg"
Hologram
Astrometrics Engineer Physics Programming Treachery
Infiltrator. When your opponent completes a space mission, you may return this personnel to his owner's hand to place a personnel involved in your brig.
"We have an egg-mergency here, people! I want to know what you plan to do about it!"
Entry H wrote: (3) •Worf, Traitor to the EmpirePlease remember to vote for one of these entries in your post, referencing the entry’s letter.
Klingon
Anthropology Honor Officer Security
Order - This personnel loses Honor and gains Treachery until the end of the turn. You may do this only once each turn.
"If you turn your back on me now, for as long as I live, you will not be welcome anywhere in the Klingon Empire. ... You will have nothing."
"Except my honor."
Integrity 7 Cunning 5 Strength 8
This week’s card is...
Card #16!
Card #16 must come between Ultimatum (Event - Card #14) and I Do Not Take Orders From You! (Interrupt - Card #18). Events and Interrupts are adjacent to each other on the cardlists, so this card must fall into one of those two types.
"Save your strength. There'll be another time. The princess - you have to take care of her. You hear me?" -Han Solo to Chewbacca, ESB