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Second Edition Design Manager
By The Guardian (Richard New)
 - Second Edition Design Manager
 -  
2E North American Continental Quarter-Finalist 2023
#359301
I knew after doing 1-2 Punch-Up long enough, one of the concepts I have already finished would be used in the actual game. Let’s see how the two versions stack up.

My Version: (off of Lower Decks)
[Evt] 4 •Lower Decks
Plays in your core. When you play this card, discard a card from hand for each [Stf] personnel you command. Each of your [Stf] personnel are attributes +1. To play a [Stf] personnel, discard a card from hand. When your [Stf] personnel uses a skill to complete a mission, draw a card.
“Apparently…you’re both up for the same job…”

The Continuing Committee’s Version:
[D] 6 In Development
For each headquarters mission you command, this dilemma is cost –1. Randomly select a personnel who has a cost of 2 or less. All your other personnel who have a cost of 2 or less are stopped.
“…we have to accept the fact that we’re not always told about everything that happens aboard ship.”
37 V 3

Notes:
In Development could easily have been called Lower Decks. I always hated my version. I had no ideas really. 1-cost personnel or non-unique personnel didn’t really fit Ogawa. It ended up becoming a Assign Mission Specialists of 2E, but there are a lot of skilled staff personnel, so it never felt right. A dilemma still doesn’t capture the feeling of supporting an underling build, but it more simply handles the situation. I’m happy to be rid of my version.

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