For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#359623
Welcome to Fill in the Blank, the set-building dream card contest!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).


Our winner from last week: In a tie, DJStormtrooper!
DJStormtrooper wrote: [S] Amaragosa Observatory, Steal Trilithium Weapon
[AQ] 40
Programming, Transporters, 2 Treachery and Cunning >34
When you attempt this mission, if there are no dilemmas beneath it, choose an opponent's incomplete mission. When that mission is completed, lose 10 points.
Span 4
[Fer] [Kli] [Rom] [NA]



Here are our entries for this week:
Entry A wrote: [Evt] 0 •A Dish Best Served Cold
Image
To play this event, you must command no headquarters missions. Plays on your Ceti Alpha V; cards you own cannot destroy this event. Take a ship you do not command from your opponent's discard pile and place it at this mission (you now command that ship and it becomes [NA] ). That ship may not move. When you complete this mission, remove this event from the game.
"It is very cold in space…"
Entry B wrote: [Equ] 9 Breen CRM114
Hand Weapon. When any number of your personnel present are about to be stopped, place this equipment on the bottom of it's owner's deck to prevent that.
"Guaranteed to cut through reactive armor up to 15 centimeters and shields up to 4.6 gigajoules. Quick recharge. Expensive- but well worth it."
Entry C wrote: [S] (6) Xindi Prototype Test
Unless you have Astrometrics, Intelligence, and Security or Weapons > 11 here, all your personnel are stopped and your opponent may place this dilemma on one of your headquarters missions.
While this dilemma is on a headquarters mission, personnel may not be played there and any player may remove this dilemma from the game by discarding personnel worth at least 6 counters from their hand.
"We've now learned that over seven million people were lost."
Entry D wrote: [Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma, you may meet an attribute requirement of that dilemma using any attribute instead. You may do this only once each turn.
"It's one of the missing Bajoran Orbs..."
Entry E wrote: [D] 4 Vicious “Pet”

Randomly select a personnel to be killed. Unless you have a personnel with 2 Exobiology and Science or choose two Security personnel to be stopped, all your personnel are stopped.

"Perhaps it was a pet, owned by the original crew."
"Unless one of them owned a velociraptor, I find it extremely unlikely."
Entry F wrote: [Equ] Mirror Dagger
Hand Weapon. Your [AU] personnel present are Strength +1.
Order- Return your Treachery personnel present and this equipment to hand to kill a Leadership personnel present.
Entry G wrote: [Equ] (2) •The Rules of Acquisition
Equipment
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Each of your Ferengi and Acquisition personnel present is Integrity +1, Cunning +2, and Strength -2.
"You shall have something more valuable. One copy of the Rules of Acquisition, cheapest binding possible."
Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s card is...

Card #31!

Card #31 must come between William T. Riker, Desperate Survivor (Personnel - Federation - Card #29) and Shinzon, Forcing Their Hand (Personnel - Romulan - Card #33). This card must be a personnel, but could be Federation (after William T. Riker), Ferengi, Klingon, Non-aligned or Romulan (before Shinzon).
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#359624
Here’s what we have so far:

Dilemmas:

1. Evil’s Plans
Danny wrote: [D] (0) Evils Plans

Your opponent discards a personnel that could be played at his or her headquarters mission from his or her hand. That personnel's cost is added to this dilemma's cost. Unless you have the skills on that personnel, all your personnel are stopped.
"And another thing. These villains always have a trick up their sleeve. Trapdoors, secret weapons."
By Danny
2.
3. Gift of the Tormentor
GooeyChewie wrote: [D] (4) Gift of the Tormentor
Dilemma
Choose one: You personnel are attributes +2 until the end of the mission attempt and your opponent scores 5 points; or lose 5 points.
"We have offered you a gift beyond all other gifts."
By GooeyChewie
4. I’m Going To Miss You
[D] 3 I'm Going To Miss You.

Dilemma

When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.

“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”
By MattgomeryScott
5.
6.
7. *in voting*
8.
9.

Event:

10. Inter Arma Enim Silent Leges
GooeyChewie wrote: [Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"
By GooeyChewie
11.
12.

13. Triskelion Trial
GooeyChewie wrote: [Evt] (0) Triskelion Trial
Event
Plays in your core. When your dilemma would randomly select three personnel, you may instead choose one eligible personnel. You may do this only once each turn.
"As leader of your people, your spirit seems most indomitable. We suggest you alone, pitted against three contestants of our choosing."
By GooeyChewie
14. Ultimatum
Peers wrote: [Evt] (2) *Ultimatum
To play this event, lose 5 points. Plays on an opponent's mission. When you play this event, name a personnel. This mission may not be completed if that personnel is at this mission.
"There can be no peace... as long as Kirk lives!"
By Peers
15.
16. Yridian Informant
GooeyChewie wrote: [Evt] (1) Yridian Informant
Event
Plays on an opponent's mission. When that player begins a mission attempt at that mission, you may destroy this event to examine your opponent's personnel involved.
"I am Jaglom Shrek, a man with information to sell."
By GooeyChewie
17.

Interrupt:

18. I Do Not Take Orders From You!
CaptMDKirk wrote: [Int] I Do Not Take Orders From You!
Image
Interrupt
To play this interrupt, you must command a personnel with 2 Treachery. When your opponent executes one of his or her personnel's order abilities, discard a card from hand to prevent that. That order ability may not be executed until the end of this turn. Remove this interrupt from the game.
"Admiral Dougherty will not be joining us for dinner."
By CaptMDKirk
19.
20. Amargagosa Observatory, Steal Trilithium Weapon
DJStormtrooper wrote: [S] •Amaragosa Observatory, Steal Trilithium Weapon
[AQ] 40
Programming, Transporters, 2 Treachery and Cunning >34
When you attempt this mission, if there are no dilemmas beneath it, choose an opponent's incomplete mission. When that mission is completed, lose 10 points.
Span 4
[Fer] [Kli] [Rom] [NA]
By DJStormtrooper
Missions:

21. Earth, Seat of the Empire
Peers wrote: [H] * Earth, Seat of the Empire
[AQ]
You may play [Pa] [AU] cards and equipment at this mission. At the end of your turn, any non-[Pa][AU] personnel you command are killed unless they have Treachery.
This mission is not attemptable.
--2--
By Peers
22.
23.

Personnel - Borg:

24. Borg Queen, Relentless Pursuer
WeyounsLastClone wrote: [Bor] (4) •Borg Queen, Relentless Pursuer
[Cmd] Borg
• 2 Leadership • Officer • 2 Treachery
Commander: Borg Queen's Vessel. When you win an engagement involving this personnel, you may discard the top card of your deck. If it is an event, you may name a skill; randomly select an opponent's personnel involved who has that skill, take command of him or her and place him or her aboard your ship.
"Welcome home."
Integrity 2 Cunning 8 Strength 6
By WeyounsLastClone
25.
26. Weyoun, Deceptive Diplomat
WeyounsLastClone wrote: [Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4
By WeyounsLastClone
27.
28.
29. William T. Riker, Desperate Survivor
Peers wrote: [Fed] (4) * William T. Riker, Desperate Survivor
[Cmd] [AU] Human
[SD] Anthropology [SD] Leadership [SD] Officer [SD] Security [SD] Treachery
Commander: U.S.S. Enterprise-D. When any number of your [AU] personnel are about to be stopped, you may kill your non-[AU] personnel on a ship at this mission to prevent that.
"You don't know what it's like in our universe... NO! WE WON'T GO BACK!"
Integrity 4 -- Cunning 6 -- Strength 6
30.
31. *in creation*
32.
33. Shinzon, Forcing Their Hand
WeyounsLastClone wrote: [Rom] (4) •Shinzon, Forcing Their Hand
[Cmd] Human
Anthropology, Diplomacy, Engineer, Leadership, Officer, 2 Treachery
Commander: Scimitar. When you play this personnel, your opponent draws a card and then reveals his or her hand. This personnel is cost -1 for each Event and Interrupt revealed.
"And my voice shall echo through time, long after yours has faded to a dim memory!"
Integrity 1 Cunning 6 Strength 6
By WeyounsLastClone
34.

Ships:

35. Borg Abduction Cube
Peers wrote: [Bor] (7) *Borg Abduction Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
When a [S] dilemma you own of cost 4 or more is revealed, you may remove that dilemma from the game to place this ship from hand at the mission that dilemma was to be faced.
Order- Discard a card from hand to begin an engagement involving this ship. If you win, select an opponent's personnel involved to be beamed to this ship.
Range 10 Weapons 12 Shields 11
By Peers
36.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#359648
Vote E
[NA] (2) •Arne Darvin, "Hero to the Empire"
Klingon
•Acquisition •Anthropology •Geology •Programming •Treachery
Assassin.
When an opponent's personnel at this mission is stopped by your Infestation, you may return this personnel to his owner's hand to kill that personnel.
"I see myself standing with Kirk's head in one hand – and a tribble in the other."
INT 3 CUN 5 STR 5
 
By Peers
 - Delta Quadrant
 -  
#359654
Vote: D

[Kli] (2) * Kruge, Wrathful Foe
[Cmd] [Pa] Klingon
[SD] Astrometrics [SD] Intelligence [SD] Leadership [SD] Officer [SD] Treachery
Commander: I.K.S. Qel'Poh. When you win an engagement this personnel was involved in, you must randomly select an opponent's personnel at this planet mission to be killed. If you cannot, you must download a damage card and place it on an opponent's ship involved in the engagement, then randomly select one of your personnel present to be killed.
Integrity 3 -- Cunning 6 -- Strength 7
Last edited by Peers on Fri Sep 23, 2016 11:34 am, edited 1 time in total.
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#359664
Vote F
[NA] 3 •Gallatin, Reluctant Murderer
[Cmd] , Son'a
[SD] Astrometrics [SD] Engineer [SD] Exobiology [SD] Physics [SD] Science
When a dilemma you own is about to kill one of your opponent's personnel, you may score 5 points to prevent that. You may do this only once each turn.
"Moving them is one thing, but killing them all..."
Integrity 5 Cunning 6 Strength 4
Last edited by CaptMDKirk on Wed Sep 28, 2016 6:21 pm, edited 1 time in total.
 
 - Delta Quadrant
 -  
Community Contributor
#360129
Vote: C

My Entry

[Rom] 2 *Koval, Section 31 Operative

[Cmd] Romulan

Diplomacy, Exobiology, Intelligence, Security, Treachery

You may play this personnel aboard your [Fed] ship.
When this personnel uses a skill to complete a mission, each player loses 5 points. You may do this only once each turn.

"You broke the cardinal rule of our profession. You allowed business to become personal."

Integrity: 3, Cunning: 7, Strength: 5

All the Best,

Mattgomery Scott.
Last edited by MattgomeryScott on Thu Sep 29, 2016 7:01 am, edited 1 time in total.
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By DJstormtrooper (Tyler Fultz)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#360685
Vote D
[Kli] 0 •Fek'lhr, The Guardian of Gre'thor
[AU] Beast
[SD] Honor [SD] Treachery
To play this personnel, you must remove five Klingons in your discard pile from the game.
"The Klingons call me Fek'lhr."
Integrity 6 Cunning 1 Strength 10
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 - Delta Quadrant
 -  
#360870
Vote B

[NA] (4) •Arturis, False Hopegiver
[Stf] Alien
2 Anthropology, 2 Engineer, 2 Programming, Treachery
Commander: U.S.S. Dauntless. When you play a ship, you may draw a card. When you play an Interrupt, each of your ships is Range +1 until the end of your turn.
"You should thank me."
Integrity 4 Cunning 8 Strength 5
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#360929
Due to power outage at my house, I am relegated to posting from my phone. The next installment of Fill in the Blank will be delayed for an unknown amount of time. Hopefully I can post it tomorrow, before I go on a weekend trip.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#360933
Power's back on! Glad that didn't last too long.
[Kli] (2) •D'Ghor, Like a Ferengi
Klingon
[Cmd]
[SD] Acquisition [SD] Geology [SD] Law [SD] Treachery
When this personnel uses Cunning to meet a requirement, you may draw a card. You may do this only once each turn.
"There being no special circumstances in the death, and no male heir, I make claim to the title and property of this fallen House."
Integrity 3 Cunning 6 Strength 7

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