#362807
Every once in a while, we get the 2E conversion of a 1E card. This project converts each 1E card that does not have a 2E version yet. Generally, I take a gameplay standpoint and avoid overpowered mechanics. I work within the mechanics, icons, and keywords we already have. I try to retain the spirit of the card in some fashion, even if I have to change story for gameplay or vice versa. Afterwards, I would love feedback and will even alter the card further and save the collaborated results for comparison if the case arises.
Original:
Prepare Landing Party
Plays on your mission. At the start of your first mission attempt here, you may download one ❖ SECURITY personnel OR one equipment to Away Team. If three unique personnel with different classifications are present when you solve mission, discard objective to score points and/or draw 3 cards. Nullified if you play (or have played) a non-[OS] personnel. [5]
15 V
2E Equivalent:
0 Prepare Landing Party
Plays on your planet mission. When your personnel begins a mission attempt at this mission, if there are no non-[TOS] personnel present, you may discard an interrupt from hand. If you do, while your Security personnel involved is facing a dilemma, he or she cannot be randomly selected until the end of that mission attempt.
“Alert security. … We'll land in the vicinity of the distress signals now being received.”
Notes:
There is a lot going on in the 1E version! Get a free guy or gear, solving with diversity, bonus points and draws, and restricting the deck to Original Series cards. I kept the Security aspect and deckbuilding restrictions. With my version, the Security personnel are ready to help the rest get to the end and actually solve the problem. The cost of an interrupt felt right for the umbrella protection.
Next: Reunite 4-Costers
Original:
Prepare Landing Party
Plays on your mission. At the start of your first mission attempt here, you may download one ❖ SECURITY personnel OR one equipment to Away Team. If three unique personnel with different classifications are present when you solve mission, discard objective to score points and/or draw 3 cards. Nullified if you play (or have played) a non-[OS] personnel. [5]
15 V
2E Equivalent:
0 Prepare Landing Party
Plays on your planet mission. When your personnel begins a mission attempt at this mission, if there are no non-[TOS] personnel present, you may discard an interrupt from hand. If you do, while your Security personnel involved is facing a dilemma, he or she cannot be randomly selected until the end of that mission attempt.
“Alert security. … We'll land in the vicinity of the distress signals now being received.”
Notes:
There is a lot going on in the 1E version! Get a free guy or gear, solving with diversity, bonus points and draws, and restricting the deck to Original Series cards. I kept the Security aspect and deckbuilding restrictions. With my version, the Security personnel are ready to help the rest get to the end and actually solve the problem. The cost of an interrupt felt right for the umbrella protection.
Next: Reunite 4-Costers
Last edited by The Guardian on Sun Oct 16, 2016 2:51 pm, edited 3 times in total.