#373102
Welcome to Fill in the Blank, the set-building dream card contest!
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: MattgomeryScott!
Here are our entries for this week:
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s card is...
Card #5!
Card #5 must come between I’m Going to Miss You (Dilemma - Card #4) and Xenophobic Paranoia (Dilemma - Card #6). This card must be a dilemma, but we left quite a bit of the alphabet between 4 and 6.
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: MattgomeryScott!
MattgomeryScott wrote: 3 *Elim Garak, Necessary Evil
Cardassian
Engineer, Intelligence, 2 Programming, Treachery
When your opponent plays an interrupt, you may kill your non- personnel present to prevent that interrupt and place it in its owner's discard pile.
“That's why you came to me, isn't it, Captain? Because you knew I could do those things that you weren't capable of doing?”
Integrity: 2, Cunning: 6, Strength 6
By MattgomeryScott
Here are our entries for this week:
Entry A wrote: Impatient Demand
Image
When your dilemma is revealed, lose 5 points to reveal your opponent's hand and choose any number of revealed interrupts to be discarded. Remove this interrupt from the game.
"Don't wait for the translation! Answer me now!"
Entry B wrote: •Akaali Planet, Exploit Pre-Warp Civilisation
30
Geology, Engineering, Security, Treachery and Cunning>36
If this mission is completed, you may spend an additional counter each turn.
Akaali system: Covertly mine Veridium ore, regardless of deleterious effects on native population.
Span 2
Entry C wrote: Unavoidable Obstacle
Temporal. When you are about to draw dilemmas, remove the top card of your dilemma pile from the game to place the bottom card of your dilemma pile on top of your dilemma pile.
"... a fold in the fabric of space, where time becomes a loop."
Entry D wrote: •Akaali, Protect Pre-Warp Civilisation
(30)
Anthropology, Medical, Security, Transporters, and (Cunning>34 or Integrity>32)
When you complete this mission, name a skill. While your personnel is facing a dilemma, you may meet requirements of the named skill of that dilemma using Honor instead.
"We're trying to help these people."
(2)
Entry E wrote: The First Order
You may play this card at any time.
Order- Each of your ships is attributes +1 until the end of this turn.
Death to all.
Entry F wrote: We Have Business
Image
Interrupt
Q. To play this interrupt you must command a Q event.
When a mission attempt or engagement begins involving a corresponding Commander aboard his or her ship, destroy your Q event to return that personnel to his or her owner's hand.
“We agreed you would never trouble my ship again!”
“I always keep my arrangements, sir. We are nowhere near your vessel.”
Entry G wrote: Unprepared
To play this interrupt, you must have more cards in hand than your opponent. Plays when that opponent's personnel is facing a dilemma. That opponent's personnel lose all their gained skills, and cannot gain any skills or have their attributes increased until the end of the mission attempt.
Entry H wrote: •Acamar III, Gatherer Raid
- 35 Points
Leadership, Navigation, Security, Cunning >34 and three Gatherers
While this mission is complete, the Decay number on your Gatherers' Raid is increased to 5.
"Their raids have made this sector unsafe. They've ransacked our research facilities, our trade routes have been disrupted."
Span: 2
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s card is...
Card #5!
Card #5 must come between I’m Going to Miss You (Dilemma - Card #4) and Xenophobic Paranoia (Dilemma - Card #6). This card must be a dilemma, but we left quite a bit of the alphabet between 4 and 6.
"Save your strength. There'll be another time. The princess - you have to take care of her. You hear me?" -Han Solo to Chewbacca, ESB