#374824
Welcome to Fill in the Blank, the set-building dream card contest!
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: Peers!
Here are our entries for this week:
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s card is...
Card #30!
Card #30 must come between William T. Riker, Desperate Survivor (Personnel - Federation - Card #29) and Arne Darvin, “Hero to the Empire” (Personnel - Non-aligned - Card #31). Could be a late Federation or extremely early non-aligned personnel, or any Ferengi or Klingon.
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: Peers!
Peers wrote: (3) * Thelev
Orion
Diplomacy Exobiology Security Treachery
Assassin. While attempting a mission, you may change this personnel's species to another species present until the end of your turn.
Order - Return this personnel to hand to kill your opponent's Diplomacy personnel present.
Integrity 2 -- Cunning 6 -- Strength 7
By Peers
Here are our entries for this week:
Entry A wrote: (1) * Vital Intelligence
Decay: 3 When there are three cards on this event, destroy it.
Plays in your core. When your Intelligence personnel is killed, you may place them on this event to download an Intelligence personnel. If the killed personnel had Treachery, the downloaded personnel must also have Treachery.
"They call themselves Section 31."
Entry B wrote: 0 Unlimited Power
Image
Plays in your core. When you play this event, stop each of your Treachery personnel to draw a card for each of those stopped personnel.
Order - Stop your Treachery personnel to return this event to its owner's hand.
"This contains all the information you'll need to make a trilithium weapon."
Entry C wrote: 1 •Your Future's End
Temporal. Plays in your core. Whenever you win combat or an engagement, your opponent discards a card from the top of his or her deck for each Temporal event you command.
"Watch..."
Entry D wrote: (4) •Unexpected Appearance
Event
Infiltration. Plays on your opponent's incomplete planet mission. When an opponent's personnel begin a mission attempt here, you may destroy this event to download a Treachery personnel that could be played at your headquarters mission, and place them on this mission. (You now command that personnel.)
"Admiral. I didn't expect to see you here."
Entry E wrote: 3 *Year of Hell.
Temporal.
Plays in your core. Cards you own cannot destroy this event. Each of your cards gain , but cannot prevent your personnel from being stopped. When you complete a space mission, if your unique ship was involved in that mission attempt, you may destroy that ship and this event to score 10 points for each Damage card on that ship.
"...this is one year I'd like to forget."
Entry F wrote: (2) •Writ of Accountability
Plays in your core. When an opponent's personnel begins a mission attempt, you may stop your Law personnel to reveal that opponent's hand. You may place that personnel on the bottom of your deck instead to discard an interrupt revealed.
"You realise concealing financial information from the FCA could result in severe fines?"
Entry G wrote: (1) •Victory is Life
When your Jem'Hadar is about to overcome a dilemma, you may exchange that dilemma with the top card of it's owner's dilemma pile. (The new dilemma is overcome.)
Obedience brings victory...
Entry H wrote: (2) •Visage of the Emperor
Event
To play this event, you must command three personnel. Plays in your core. While your Treachery personnel is facing a dilemma, you must treat each ">" symbol in Integrity requirements as "<," and vice versa.
"Kahless the Unforgettable, the Klingon who set the pattern for his planet's tyrannies."
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s card is...
Card #30!
Card #30 must come between William T. Riker, Desperate Survivor (Personnel - Federation - Card #29) and Arne Darvin, “Hero to the Empire” (Personnel - Non-aligned - Card #31). Could be a late Federation or extremely early non-aligned personnel, or any Ferengi or Klingon.
Last edited by GooeyChewie on Thu Mar 09, 2017 1:08 am, edited 1 time in total.
"Save your strength. There'll be another time. The princess - you have to take care of her. You hear me?" -Han Solo to Chewbacca, ESB