For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#386297
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… a six-way tie! This situation is exactly why I use my vote solely as a tiebreaker, because otherwise I could have voted for an entry which had not received a vote AND break the tie in that card’s favor. Of the cards in the tiebreaker, I vote for… Danny! I love the idea of equipment representing characters.
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."





Here are this week’s entries:
Entry A wrote: [Bor] 4 •Hugh, Third of Five
[Cmd] Borg
•Anthropology •Engineer •Exobiology •Honor •Leadership •Programming
Commander: Liberator. Dissident. Drone. Your other Drones present gain Integrity +1 and Dissident. While this personnel is on a planet or aboard a ship, you may play [NA] Borg on that planet or ship.
"Perhaps in time, we will learn to function as individuals and work together as a group."
Integrity 6 Cunning 6 Strength 6
Entry B wrote: [Car] 2 •Benil, On Patrol
[Cmd] Cardassian
[SD] Astrometrics [SD] Officer [SD] Security [SD] Transporters
Commander: Relak. While this personnel is aboard his corresponding ship, you may stop him to reveal the cards aboard an opponent's ship at the same mission. If you reveal a [Maq] personnel this way, unstop this personnel to make the ship he is aboard Weapons +2 until the end of this turn (limit +2).
"Maquis activity is on the rise in this sector. By order of the Central Command, all incoming ships are to be stopped and searched."
Integrity 5 Cunning 5 Strength 6
Entry C wrote: [Dom] (4) •Changeling Operative
[Stf] Changeling
[SD] Anthropology [SD] 2 Intelligence [SD] Programming [SD] Security
Founder. Infiltrator. Shape-shifter. When you play a Morph card choose an affiliation icon at this mission. You are considered to command three personnel of that affiliation.
"The bottom line is a changeling infiltrated the grounds of Starfleet Headquarters, imitated the Admiral, and got away scot-free."
I:4 C:7 S:7
Entry D wrote: [Dom] (2) •Alynna Nechayev, Psychological Simulacrum
Human
[Cmd] [AU]
•Diplomacy •Law •Officer •Security
Admiral.
Each of your opponent's personnel present who share a skill with this personnel are attributes -1.
Part of a simulation, created by Borath, to investigate the possible reactions of Deep Space 9's crew to an increased Dominion presence in the Alpha Quadrant; they did not take it well.

INT 5 CUN 6 STR 5
Entry E wrote: [Car] (2) •Lemec, Disgruntled Diplomat
[Cmd] Cardassian
[SD] Diplomacy [SD] Leadership [SD] Officer [SD] Treachery
Commander: Reklar. Gul. When an opponent's personnel at this mission with higher than his or her printed attributes overcomes a dilemma, you may stop this personnel to return a dilemma beneath this mission (or under any [Car] mission) to its owner's dilemma pile.
"What is going on? I have been waiting here for over an hour!"
Integrity 4 Cunning 5 Strength 6
Entry F wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
Entry G wrote: [Dom] (3) •Bashir Founder, Masterful Manipulator
Changeling
[Stf]
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Intelligence [SD] Medical [SD] 2 Treachery
Commander: U.S.S. Yukon. Founder. Infiltrator. Shape-shifter.
Order - If this personnel is aboard your U.S.S. Yukon at an opponent's mission, remove that ship and him from the game to make this mission worth 0 points until the start of your next turn.
"Yukon ready. Engines engaged."
Integrity 1 Cunning 7 Strength 6




Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #13! This card must come between Data’s Head (Equipment - Card #9) and Rinnak Pire (Personnel - Bajoran - Card #18). Between those cards we have equipment, events, interrupts, missions or a Bajoran personnel.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#386298
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone

2.
3.
4.
5.
6.
7.
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."

10.
11.
12.
13. *in creation*
14.
15.
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie

19.
20.
21.
22. *in voting*
23.
24.
25.
26.

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6

28.
29.
30.
31.
32.
33.
34.
35.

Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
 
By rferries
 - Beta Quadrant
 -  
#386314
Vote: F
[Evt] 1 •Kobayashi Maru
Holoprogram. Plays in your core. Whenever you fail a mission attempt, you may place the top card of your deck on this event.
While there are three or more cards on this event, your personnel with no staffing icons gain [Stf], your [Stf] personnel are attributes +1, and your [Cmd] personnel are the corresponding Commanders of the ship they are aboard.
"How we face death is at least as important as how we face life."
Last edited by rferries on Wed Jun 14, 2017 10:53 am, edited 1 time in total.
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By nalan bal
 - Beta Quadrant
 -  
#386315
Vote: A

[Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#386323
Vote G
[Int] Captain's Prerogative
Image
When your personnel is facing a dilemma, if your opponent has more points than you, place the top card of your dilemma pile beneath your opponent's incomplete non-headquarters mission to unstop your stopped Commander at that mission (he or she joins the mission attempt).
"I thought you were heading for the launcher."
"I changed my mind."
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By Naetor
 - Delta Quadrant
 -  
#386324
E

[Evt] (3) Pattern Shinzon Theta
Maneuver. Pursuit.
Order -
Begin an engagement involving your [Rom] ship with 4 or more staffing icons. If you win, unstop that ship, restore its range, and place this on an opponent's ship involved. Otherwise, destroy this event.
Damage - At the start of your turn kill your lowest cost personnel at this mission. If that personnel costs 1 or less, kill your highest.
"Too slow, old man."
 
 - Delta Quadrant
 -  
Community Contributor
#386732
Vote: D

My Entry:

[Evt] 2 *Outpost

Plays on your non-Headquarters mission. When you play a personnel at your Headquarters Mission, if he or she costs less than the total number of dilemmas beneath this mission, you may place him or her on this planet (if [P] ) or aboard your ship at this mission (if [S] .)

“Many starfaring races establish outposts across their territory.”

All the Best,

Mattgomery Scott.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#386742
Vote F
[S] •Calder II, Raid Ancient Burial Site
[AQ] (30)
Archaeology, Security, Transporters, Treachery, Cunning>34, and 3 Smugglers and/or Thieves
When you complete this mission, you may download two Artifact equipment. Place one in your discard pile and the other aboard your ship at this mission.
"Lock coordinates and start bringing them up."
Any affiliation (except [Bor] ) may attempt this mission.
2
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#387052
Due to a late Wonder Woman viewing, the new contest will be delayed until tonight.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#387145
It was better by far than the previous two entries in the series. Not "I should go see this in the theater again" good, but still good.
[Int] Article 14, Section 31
Interrupt
While your personnel are facing a dilemma, choose one: one of your [Fed] or [SF] Intelligence personnel gains Treachery; or one of your [Fed] or [SF] Treachery personnel gains Intelligence. This effect lasts until the end of the mission attempt.
"There are a few lines that make allowances for bending the rules during times of extraordinary threat."
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