For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#387808
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… nalan bal!
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"





Here are this week’s entries:
Entry A wrote: [Kli] (4) •Jean-Luc Picard, Arbiter of Succession
Human
[Cmd]
•2 Anthropology •Diplomacy •Law
When you play this personnel, you may download up to three cards. Those cards must be Sonchi, Ja'chuq, or Rite of Succession.
"It is my choice to respect the ancient rituals."
INT 8 CUN 6 STR 6
Entry B wrote: [NA] 4 •Endar, Vigilant Guardian
[Cmd] , Talarian
[SD] Anthropology [SD] Diplomacy [SD] Honor [SD] Officer [SD] Security
Commander: Q'Maire. When you win combat involving this personnel, if an opponent's non-unique personnel is about to be killed, place that personnel on your headquarters mission to prevent that and gain command of that personnel.
"Talarian custom allows me to claim the son of a slain enemy."
Integrity 7 Cunning 5 Strength 7
Entry C wrote: [Bor] 6 •Borg Queen's Vessel, Overseer
[Stf] [Stf] [Stf] [Stf]
Diamond
While your Borg Queen is aboard this ship, she is aboard all of your ships and is the corresponding commander of each of those ships. Whenever an engagement begins involving one of your ships, if this ship is staffed it may join that engagement (move this ship to that mission, no range is required or used).
"They left behind their trivial, selfish lives, and they've been reborn with a greater purpose. We've delivered them from chaos into order."
Range 10 Weapons 10 Shields 10
Entry D wrote: [Kli] (7) Battle Cruiser Squadron
[Cmd] [Cmd] [Cmd] Squadron
Cloaking Device. While you command 2 or more [Kli] ships, this ship is cost -7. You cannot attempt this mission.
naQcha'wIS
R:7 W:11 S:7
Entry E wrote: [SF] 3 *Jonathan Archer, Trailblazing Captain

[Cmd] [Pa] Human

Astrometrics, Anthropology, Diplomacy, Engineer, 2 Leadership, Officer

Commander: Enterprise
While this personnel is attempting a mission, if no missions of the same mission type have been completed, he cannot be stopped or killed by dilemmas.

"You can't be afraid of the wind."

Integrity: 6, Cunning: 6, Strength: 6
Entry F wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
Entry G wrote: [SF] (2) •Travis Mayweather, Shuttlepod Pilot
Human
[Stf] [Pa]
[SD] Astrometrics [SD] Engineer [SD] 2 Navigation [SD] Physics
Commander: Shuttlepod One. Commander: Shuttlepod Two.
"It's crazy, but every time we use the transporter, I feel we're kind of turning our backs on these guys."
Integrity 5 Cunning 6 Strength 5



Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #5! This card must come between By the Book (Dilemma - Card #1) and Data’s Head (Equipment - Card #9). Most likely a dilemma, but could be an equipment.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#387809
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2.
3.
4.
5. *in creation*
6.
7.
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.
11.
12.

Events:

13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14.
15.
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19.
20.
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24.
25.
26.

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
28.
29.
30.
31.
32. *in voting*
33.
34.
35.

Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
 
By rferries
 - Beta Quadrant
 -  
#387926
Vote: This is a tough one! G.
[S] 0 Go Down With The Ship
Unless you have 3 Treachery or no Honour and Integrity <20, this dilemma is placed on your ship.
Damage - Your Commanders and your [Cmd] , Honour, Leadership, and Officer personnel cannot beam from this ship.
"This ship has been our home. It's kept us together. It's been part of our family... And right now, it needs one of us."
Not physical damage so much as an emotional bond to the ship. Only the most heartless crew can avoid it, and it makes everyone else more vulnerable to other damage cards.
Last edited by rferries on Wed Jul 05, 2017 7:20 pm, edited 2 times in total.
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By Naetor
 - Delta Quadrant
 -  
#387992
A

[S] (0) Nowhere To Run
Dilemma
Place this in an opponent's core. He or she now commands this card.
Pursuit.
Order- Place your ship at a mission where your opponent commands a ship. Remove this card from the game.
"We are now at warp nine point six five."
"The Borg are still gaining."
 
 - Delta Quadrant
 -  
Community Contributor
#388047
Vote: F (I do like a good Tomalak. [Rom] )

My Entry:

[D] 1 Potent Beverage

Dilemma

Place this dilemma on this mission. Each of your personnel (except Androids and Holograms) is attributes -1 while facing a dilemma. When this mission is completed, place this dilemma beneath your incomplete, non-headquarters mission.

"It is... it is... It is green."

All the Best,

Mattgomery Scott.
Last edited by MattgomeryScott on Sat Jul 01, 2017 2:51 pm, edited 3 times in total.
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#388060
Vote C
[S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#388292
Vote E
[D] (3) Rules of Obedience
The personnel with the highest Integrity or fewest [SD] is stopped. Unless you have Geology and 2 Honor or 2 Security and 2 Treachery or Miles O'Brien, that personnel is killed and this dilemma returns to its owner's dilemma pile.
"Is my Terran friend behaving himself?"
"They all behave themselves when I'm in charge"
Another clean and jerk straight from 1E :shifty: Still, would make a solid 2E dilemma.
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 - Delta Quadrant
 -  
#388339
Vote B

[D] (2) Temper Tantrum
Each player discards a random card from hand. If the total cost of those cards is odd, return this dilemma to its owner's dilemma pile. If the total cost of those cards is even, your opponent chooses a personnel to be stopped.
"We have no time for chess problems. Beam me aboard!"
 
 - Delta Quadrant
 -  
Community Contributor
#388408
rferries wrote:Vote: This is a tough one! G.
[S] 0 Go Down With The Ship
Unless you have 3 Treachery or no Honour and Integrity <20, this dilemma is placed on your ship.
Damage - Your Commanders and your [Cmd] , Honour, Leadership, and Officer personnel cannot beam from this ship. You cannot remove this card from this ship (unless this ship is destroyed).
"This ship has been our home. It's kept us together. It's been part of our family... And right now, it needs one of us."
Not physical damage so much as an emotional bond to the ship. Only the most heartless crew can avoid it, and it makes everyone else more vulnerable to other damage cards.
I really like the concept, but I think it's got some potential for a big negative play experience, as you could basically strand a lot of people on the ship with no means to get off. I think the card would be more balanced if you have a way to remove it from the ship without having to destroy it and kill everyone on board. Doesn't have to be the normal damage removal, but maybe a heroic sacrifice? Something like "at the end of your turn, you may kill one such personnel aboard this ship to remove this dilemma from the game?" Or "at the beginning of your turn you may kill any number of such personnel with a cost of 4 or more to remove this dilemma from the game?"

Just a thought.

All the Best,

Mattgomery Scott.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#388417
New installment tonight!
 
By rferries
 - Beta Quadrant
 -  
#388494
MattgomeryScott wrote:
rferries wrote:Vote: This is a tough one! G.
[S] 0 Go Down With The Ship
Unless you have 3 Treachery or no Honour and Integrity <20, this dilemma is placed on your ship.
Damage - Your Commanders and your [Cmd] , Honour, Leadership, and Officer personnel cannot beam from this ship. You cannot remove this card from this ship (unless this ship is destroyed).
"This ship has been our home. It's kept us together. It's been part of our family... And right now, it needs one of us."
Not physical damage so much as an emotional bond to the ship. Only the most heartless crew can avoid it, and it makes everyone else more vulnerable to other damage cards.
I really like the concept, but I think it's got some potential for a big negative play experience, as you could basically strand a lot of people on the ship with no means to get off. I think the card would be more balanced if you have a way to remove it from the ship without having to destroy it and kill everyone on board. Doesn't have to be the normal damage removal, but maybe a heroic sacrifice? Something like "at the end of your turn, you may kill one such personnel aboard this ship to remove this dilemma from the game?" Or "at the beginning of your turn you may kill any number of such personnel with a cost of 4 or more to remove this dilemma from the game?"

Just a thought.

All the Best,

Mattgomery Scott.
Yeah in hindsight I think you're right. It'd be a bit too complex to include the "kill a personnel" ability, so I've just removed the "can't be removed" ability entirely.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#388541
[P] (4) Salvage Code
Dilemma
Unless you have a staffed ship at this mission or choose to give command of your ship with no personnel at this mission to your opponent (that opponent chooses an affiliation; that ship becomes that affiliation), all your personnel are stopped.
"You will cooperate with our salvage operations or we will begin executing your crew."

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Thanks for the good game :-)