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Chain of Command #15: The 11th Hour

Posted: Fri Aug 11, 2017 12:42 am
by GooeyChewie
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… WeyounsLastClone!
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone








Here are this week’s entries:
Entry A wrote: [Rom] (4) Science Vessel
[Cmd]
[Stf]

Romulan vessel designed for advanced exploration and scientific pursuits.

Range 8 Weapons 5 Shields 5
Entry B wrote: [Rom] 2 •Susurrus, Telepresent Drone
<no staffing icons>
Modified T'Liss-Class
You may not beam personnel to or from this ship. When your opponent's personnel attempt an [AQ] mission, you may place your [Rom] Telepathy personnel on Romulus beneath your deck to place this ship at that mission. Add this ship's Weapons to each attribute in this mission's requirements. When an opponent's mission attempt here fails, place this ship on your Romulus to score 5 points.
"No prisoners to capture, no bodies to recover. These Drone ships can never be traced back to us."
Range 6 Weapons 5 Shields 6
Entry C wrote: [Kli] (5) •Ch'Joh, Bird of Prey
[Cmd] [Cmd] D-12 Class
Cloaking Device.
Order- Choose a ship whose cost is equal to that of your event. If B'Etor or Lursa are here, it can be within 1 (or 2 if both). That ship is attributes -2 until this order is executed again.
"Adjust our torpedo frequency to match two five seven point four!"
R:8 W:8 S:6
Entry D wrote: [Car] •Reklar, Ensnarer
[Cmd] [Stf] [Stf]
Galor Class
Your crew aboard this ship may attempt Nebula missions. When you complete a Nebula mission, choose one: score 5 points; or, choose an opponent's ship and randomly select a personnel aboard that ship to be placed in your brig.
"The Cardassian Union has yet to decide how it will respond to this latest provocation. But rest assured, we will respond."
[RANGE 8] [WEAPONS 8] [SHIELDS 8]
Entry E wrote: [Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
Entry F wrote: [Bor] 7 •Locutus' Borg Cube, Unstoppable
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
Whenever an opponent plays an interrupt during your turn, you may stop your corresponding Commander aboard this ship to prevent that interrupt. Whenever you win an engagement involving this ship, unstop this ship and all personnel aboard.
"Preparation is irrelevant. Your people will be assimilated as easily as Picard has been. Your attempt at delay will not be successful, Number One."
Range 10 Weapons 12 Shields 11
Entry G wrote: [Kli] (5) •Ch'Joh, Sister Act
[Cmd] [Cmd]
D-12 Bird of Prey Class
Cloaking Device. This ship and its corresponding commanders at this mission are attributes +1 for each event with a different cost in your core.
"We were engaging in a simple business transaction."
Range 7 Weapons 6 Shields 6
Entry H wrote: [Rom] 6 *Terix, Ready to 'Help'

[Cmd] [Stf] [Stf] [Stf]

D'deridex Class

Cloaking Device. When you complete this mission, if this ship's Commander is aboard, you may take a dilemma from beneath your opponent's mission for each skill that Commander used to complete this mission, and place them on the top or bottom of its owner's dilemma pile.

“Captain... you seem to be in a very... unfortunate circumstance. How can we help?”

Range: 7, Weapons: 9, Shields: 9
Entry I wrote: [NA] (5) Overlooker Survey Vessel
[Stf] [Stf]
Survey Vessel
This ship is attributes +1 for each of your [NA] Intelligence personnel aboard (limit +4).
"No, there's nothing on sensors. It's probably just the gravimetric shear from the nebula."
Range 6 Weapons 5 Shields 5

Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #11! This card must come between Data’s Head (Equipment - Card #9) and Captain Picard Day (Event - Card #13). This card must be an equipment or event.

Re: Chain of Command #15: The 11th Hour

Posted: Fri Aug 11, 2017 12:43 am
by GooeyChewie
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2.
3.
4.
5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6.
7. Wounded
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.
11. *in creation*
12.

Events:

13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14.
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19.

Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24.
25.
26.

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
29.
30.
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.
34.
35. *in voting*

Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott

Re: Chain of Command #15: The 11th Hour

Posted: Fri Aug 11, 2017 11:30 am
by CaptMDKirk
Vote F
[Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."

Re: Chain of Command #15: The 11th Hour

Posted: Fri Aug 11, 2017 4:03 pm
by MattgomeryScott
Vote: E

My Entry:

[Evt] 1 Battle Bridge

Plays on your ship with three or more staffing icons (limit one per ship.) When an engagement begins involving this ship, you may destroy this event to choose one: download a Maneuver Interrupt; download this ship's corresponding Commander and place him or her aboard this ship; or name a personnel involved in this engagement. He or she cannot be killed during this engagement.

“Note in ship's log that at this star time, I am transferring command to the Battle Bridge.”

Notes: Note that it's three or more staffing icons, as the Enterprise-B had a Battle Bridge.

All the Best,

Mattgomery Scott.

P.S. GooeyChewie, just noticed currently your and my entries are both card H. :shifty:

Re: Chain of Command #15: The 11th Hour

Posted: Fri Aug 11, 2017 5:15 pm
by GooeyChewie
MattgomeryScott wrote:P.S. GooeyChewie, just noticed currently your and my entries are both card H. :shifty:
Blast! My clever plan to siphon votes from you has failed!

Re: Chain of Command #15: The 11th Hour

Posted: Fri Aug 11, 2017 5:30 pm
by Armus
Vote I - from one non-unique ship designer to another. :wink:
[Equ] (2) Environmental Suit
When your personnel present is about to be killed by a dilemma, you may discard this equipment to prevent that.
Order - Discard a random card from hand to initiate combat aboard your ship. If you win, randomly select an opponent's personnel involved to be killed.

"Do you remember your Zero-G combat training Mr. Worf?"
"I remember it made me sick to my stomach"


Re: Chain of Command #15: The 11th Hour

Posted: Sun Aug 13, 2017 5:33 pm
by rferries
Vote: E
[Equ] 0 •Tieran's Neural Implant
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core.
Order - Name a unique personnel you command. That personnel gains Leadership and Treachery and is the corresponding Commander of the ship he or she is aboard. You may not execute this order again until the named personnel is killed.
"To be fully effective, it would have to come in direct contact with her skin."
From the Voyager episode "Warlord", where the ruthless leader Tieran had become a body-hopping consciousness transmitted through this device.

Re: Chain of Command #15: The 11th Hour

Posted: Mon Aug 14, 2017 6:14 am
by Naetor
G

[Evt] (1) •Attack Pattern Alpha
Event
Maneuver. Plays in your core. When an engagement begins, each player may reveal a number of cards from the top of their deck equal to the number of [Cmd] icons on his or her ship(s) involved. Until the end of the engagement, each player adds the total cost of their revealed cards to the attributes of one of their ships, then places each revealed card on the bottom of his or her deck. If you win, you may return this to hand to unstop and restore the range of each ship involved.
"Bring us about."

Re: Chain of Command #15: The 11th Hour

Posted: Mon Aug 14, 2017 6:36 am
by Danny
Vote D
[Equ] (2) •Pattern Enhancers
When your personnel present is facing a dilemma, he or she gains Transporters until the end of that dilemma. When you are checking mission requirements, your personnel present gains Transporters until the end of the mission attempt.
Designed to aid in the reception and rematerialization sequence of a ship's transporter system, these could be operated by any member of an away team or ship's crew.

Re: Chain of Command #15: The 11th Hour

Posted: Mon Aug 14, 2017 8:58 am
by GooeyChewie
FYI Due to GenCon this contest will run an extra week.

Re: Chain of Command #15: The 11th Hour

Posted: Tue Aug 22, 2017 4:13 pm
by WeyounsLastClone
Vote E

[Evt](3) •Arbiter of Succession
Plays in your core. When your Chancellor is killed, you may download an [Kli] Honor and a [Kli] Treachery personnel. Your opponent chooses one of those to be removed from the game, the other is placed at your Qo'noS.
"My decision will be announced at high sun tomorrow. Excellent tea. Good day, ladies."

Re: Chain of Command #15: The 11th Hour

Posted: Thu Aug 24, 2017 9:21 am
by GooeyChewie
Update tonight.

Re: Chain of Command #15: The 11th Hour

Posted: Fri Aug 25, 2017 12:02 am
by GooeyChewie
Okay, maybe not tonight after all. Too sleepy. Shooting for the morning.

Re: Chain of Command #15: The 11th Hour

Posted: Fri Aug 25, 2017 6:02 am
by GooeyChewie
[Evt] (2) Aggressive Charge
Event
Plays in your core. While attempting a Region: Neutral Zone mission, your [TNG] personnel may meet Strength requirements using Integrity, and your [Rom] personnel may meet Strength requirements using Cunning.
"Commander Tomalak, as I'm sure you already know, we were responding to a warnings of Romulan incursions at Nelvana Three."