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 Chain of Command #20: Multiples of 10 
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Gamma Quadrant


Joined: Sun Sep 07, 2008 2:37 pm
Posts: 5346
Region: Sector 001
Post Chain of Command #20: Multiples of 10
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… CaptMDKirk!

CaptMDKirk wrote:
[Dom] 4 •Ru'afo, Vengeful Ahdar
[Cmd] , Son'a
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] Officer [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each [Fed] mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
By CaptMDKirk





Here are this week’s entries:

Entry A wrote:
[Evt] 2 •Iconian Gateway
Plays on your incomplete planet mission. Add Archaeology and a Commander to this mission's requirements. While this mission is completed, your personnel on this planet are on all planets.
"I was on the mission that discovered the Iconian homeworld. We were forced to destroy the Gateway we found there rather than let it fall into the hands of the Romulans, and Starfleet Command supported our decision."


Entry B wrote:
[Evt] 1 Multivector Attack Mode
Plays on your ship with at least three [Cmd] icons. When an engagement involving this ship begins, you may stop your corresponding Commander aboard to make this ship Weapons +4 and Shields +4.
"Attack pattern beta four seven."


Entry C wrote:
[Kli] [Evt] (2) •naQcha'wIS
may' Duj chaq muv ghol Duj. lang may' pe''egh charghwI' DuqIppu'chugh nuH yoD tlhoS 5.
Heghlu'DI' mobbe'lu'chugh QaQpu' Hegh wanI'

Explanations:
1. First time trying an affiliation icon event. Seems more intuitive then the obligatory "to play this event you must command X [Y] personnel". I suppose the HQ gametext would allow it to "play at this mission".

2. Literal Klingon translation of gametext:
Your opponent's ships may join a battle of ships. The victor of battle scores points between the Weapons and Shields closest to five.

3. CCG translation:
Your opponent's ships may join an engagement. The winner of an engagement scores points equal to the difference between Weapons and Shields calculated, rounded to the nearest multiple of 5.

4. Other translations:
naQcha'wIS = 'Devourer', the strategy of the Klingons in Prelude to Axanar;
Heghlu'DI' mobbe'lu'chugh QaQpu' Hegh wanI' = 'Death is an experience best shared' to fit the theme.


Entry D wrote:
[Evt] (2) •M-5 Computer

Decay: 3. (When there are three cards on this event, destroy it.) When any player is about to place a Maneuver card in their discard pile, place it on this card instead. Your [TOS] ships are attributes +1 for each card on this event.

"Its purpose is to correlate all computer activity aboard a starship, to provide the ultimate in vessel operation and control."


Entry E wrote:
[Evt] (3) •Ready Room

Decay: 2 (When there are two or more cards on this event, destroy it). To play this event, you must command a Commander aboard their matching ship. Plays in your core. When any number of your personnel are about to be stopped by a dilemma, place your Commander present with those personnel on this event to prevent that. At the start of your turn, you may discard a random card from hand to place a personnel on this event on their matching ship or your headquarters mission where they could be played.


Entry F wrote:
[Evt] (1) Engage!
Plays on a non-headquarters mission. When your ship with its commander aboard moves to this mission, substract 2 from the range required.


Entry G wrote:
[Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”


Entry H wrote:
[Evt] (2) Different Operations
Event
Plays in your core. When an opponent fails a mission attempt involving personnel aboard his or her ship, you may destroy this event to kill one of that opponent's corresponding commanders aboard that ship (even if that personnel is stopped).
"It's my understanding that one of the duties of the First Officer of a Klingon ship is to assassinate his Captain?"





Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #30! This card must come between B’Etor, Trilithium Dealer (Personnel - Klingon - Card #28) and Tomalak, Influential Commander (Personnel - Romulan - Card #32). This personnel could be Klingon, Non-aligned or Romulan.

_________________
Real scene from DragonCon:

Me: "Hey, it's Gowron!"
Robert O'Reilly: "Yes!" :shock:


Last edited by GooeyChewie on Fri Oct 13, 2017 8:27 am, edited 2 times in total.

Fri Oct 13, 2017 12:08 am
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Gamma Quadrant


Joined: Sun Sep 07, 2008 2:37 pm
Posts: 5346
Region: Sector 001
Post Re: Chain of Command #20: Multiples of 10
Dilemmas:

1. By the Book
WeyounsLastClone wrote:
[D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone


2. Command Codes
CaptMDKirk wrote:
[S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk


3.
4.
5. Requested and Required
CaptMDKirk wrote:
[S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk


6.
7. Wounded
WeyounsLastClone wrote:
[S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone


8.

Equipment:

9. Data’s Head
Danny wrote:
[Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny


10.

Events:

11. Authorization Accepted
CaptMDKirk wrote:
[Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk


12.
13. Captain Picard Day
nalan bal wrote:
[Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal


14. *in voting*
15. Receive Mission Specialist
Danny wrote:
[Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny


16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote:
[Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie


19. Varani, Masterful Musician
WeyounsLastClone wrote:
[Baj] (2) •Varani, Masterful Musician
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone


Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote:
[Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor


21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote:
[Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott


23.
24.
25.

Personnel - Dominion:

26. Weyoun, Ally
rferries wrote:
[Dom] 3 •Weyoun, Ally
[TN] Vorta
•2 Anthropology •2 Diplomacy •2 Treachery
Commander: Tenak'talar. This personnel is Cunning+1 for each Breen present, Integrity+1 for each Cardassian present, and Strength +1 for each Jem'Hdar present. While you have a Founder present, this personnel gains Law, Leadership, Security, and [Cmd] .
"Let us return to the spirit of friendship and cooperation between our peoples, so that together, we can destroy our common enemies..."
Integrity 2 Cunning 6 Strength 4
By rferries


Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote:
[Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny


Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote:
[Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor


29.
30. *in creation*
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote:
[Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone


33.
34.

Ships - Romulan:

35. Deranas, Unwelcome Presence
Danny wrote:
[Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny


Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote:
[SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott

_________________
Real scene from DragonCon:

Me: "Hey, it's Gowron!"
Robert O'Reilly: "Yes!" :shock:


Fri Oct 13, 2017 12:08 am
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Beta Quadrant

Joined: Thu Jan 05, 2017 6:26 pm
Posts: 146
Post Re: Chain of Command #20: Multiples of 10
As much as it pains me to admit it, did I actually win? I think it was a tie between entries B and H?


Fri Oct 13, 2017 4:41 am
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Gamma Quadrant

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Post Re: Chain of Command #20: Multiples of 10
rferries wrote:
As much as it pains me to admit it, did I actually win? I think it was a tie between entries B and H?

In the event of a tie, Gooey’ll pick the winner (unless one of his is in the tie, then it goes to the other one).

Congrats on the win!

_________________
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)

It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)


admiraldanny @jimboxiii Ooh, get you... ah, I see you already did that.


Fri Oct 13, 2017 4:51 am
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Post Re: Chain of Command #20: Multiples of 10
Vote: G

Quote:
[Kli] 5 •Fek'lhr, Guardian of Gre'thor
[Cmd] Hologram
•Acquisition •Anthropology •Law •Security •Telepathy •3 Treachery
Whenever a Treachery Klingon is discarded or killed, place it under your Qo'noS.
This personel is attributes +1 for each card under your Qo'noS. While you have six or more cards under your Qo'noS, this personnel cannot be killed or stopped.
"Ah, but I am... I am the Guardian of Gre'thor. Where the dishonored go when they die."
Integrity 1 Cunning 10 Strength 10


A psuedo-Ferengi mechanic for this collector of souls (impersonated by Ardra in Devil's Due). The dishonoured dead go to the bowels of the Klingon homeworld, increasing his unholy power.


Fri Oct 13, 2017 5:08 am
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Post Re: Chain of Command #20: Multiples of 10
Danny wrote:
rferries wrote:
As much as it pains me to admit it, did I actually win? I think it was a tie between entries B and H?

In the event of a tie, Gooey’ll pick the winner (unless one of his is in the tie, then it goes to the other one).

Congrats on the win!


Ah yes, but I meant it was 2 votes for B, 2 votes for H, and 1 vote for A (me). Presumably he would vote for either B or H?

(Don't know why I'm arguing the point, I want a victory so bad I can taste it haha)


Fri Oct 13, 2017 5:14 am
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Delta Quadrant


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Location: Great Britain
Region: Omarion Nebula
Post Re: Chain of Command #20: Multiples of 10
rferries wrote:
Danny wrote:
rferries wrote:
As much as it pains me to admit it, did I actually win? I think it was a tie between entries B and H?

In the event of a tie, Gooey’ll pick the winner (unless one of his is in the tie, then it goes to the other one).

Congrats on the win!


Ah yes, but I meant it was 2 votes for B, 2 votes for H, and 1 vote for A (me). Presumably he would vote for either B or H?

(Don't know why I'm arguing the point, I want a victory so bad I can taste it haha)


Gooey has possibly counted you post quoting my entry as a second vote for A (which is very easy to do, I know from experience :shifty: ,) which would then make it a three-way tie and he'd have the deciding vote.

Also good on you for your honesty. :D

All the Best,

Mattgomery Scott.

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Fri Oct 13, 2017 7:15 am
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Posts: 5346
Region: Sector 001
Post Re: Chain of Command #20: Multiples of 10
And that's what I get for tallying the votes when I'm half asleep. I apologize to all involved. I will make the correction tonight. Fortunately, this card isn't acting as a boundary for this week's contest.

_________________
Real scene from DragonCon:

Me: "Hey, it's Gowron!"
Robert O'Reilly: "Yes!" :shock:


Fri Oct 13, 2017 7:19 am
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Post Re: Chain of Command #20: Multiples of 10
Can't #20 also be a [NA] personnel if it's between a Klingon and a Romulan?

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bhosp wrote:
Haha Neil's the Hillary Clinton of Star Trek. He won the popular vote even though no one really likes him, but he still loses.


Fri Oct 13, 2017 8:21 am
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Gamma Quadrant


Joined: Sun Sep 07, 2008 2:37 pm
Posts: 5346
Region: Sector 001
Post Re: Chain of Command #20: Multiples of 10
Armus wrote:
Can't #20 also be a [NA] personnel if it's between a Klingon and a Romulan?

I'll fix that, too.

_________________
Real scene from DragonCon:

Me: "Hey, it's Gowron!"
Robert O'Reilly: "Yes!" :shock:


Fri Oct 13, 2017 8:26 am
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Post Re: Chain of Command #20: Multiples of 10
Vote G

Also, a gold star for rferries for his honesty. :cheersL:

Quote:
[NA] 3 •Dathon, His Eyes Red
Image
[Cmd] , Tamarian
[SD] 2 Anthropology [SD] Honor [SD] Leadership [SD] Officer
Commander: Tama.
When this personnel is about to be killed, if your non-Tamarian is present, you may remove this personnel from the game to score 5 points.
Integrity 7 Cunning 5 Strength 6
" '...he who was my companion through adventure and hardship, is gone forever.' "

_________________
Excelsior has launched!
"In this galaxy, there's a mathematical probability of 3,000,000 Earth-type planets. And in all the universe, 3,000,000,000,000 galaxies like this. And in all of that... only one of each of us."

captmdkirk So there's a guy at FNM wearing a sweater with a print of his cat on the front. Wish I was kidding. #yasrsly


Fri Oct 13, 2017 12:00 pm
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Post Re: Chain of Command #20: Multiples of 10
B

[NA] (3) •Jennifer Sisko, Defiant Professor
[AU] Human
•Astrometrics •Engineer •Physics •2 Science
When you discard an [AU] card from hand, you may draw a card. This personnel is Integrity +4 when present with a Sisko.
"How did you learn to cook like this?"
"Well, all Sisko men have the cooking gene. You should try my Dad's shrimp Creole."
"Maybe one day I will."

I:4 C:7 S:5

_________________
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The Alabama Slamma'


Fri Oct 13, 2017 1:49 pm
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Gamma Quadrant

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Post Re: Chain of Command #20: Multiples of 10
Vote A
Quote:
[NA] (2) •Henry Starling, Microcomputer "Revolutionary"
Human
[Stf] [Pa]
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief.
When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5

EDIT: Got the wording as right as I can.

_________________
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)

It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)


admiraldanny @jimboxiii Ooh, get you... ah, I see you already did that.


Last edited by Danny on Tue Oct 17, 2017 5:26 am, edited 1 time in total.

Fri Oct 13, 2017 5:52 pm
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Post Re: Chain of Command #20: Multiples of 10
Danny wrote:
Does that sound right? "A skill gained from an equipment present"?

I might rejigger it so that it's like an anti-Locutus that triggers if he's equipped:

Quote:
When this personnel uses a skill other than Engineer, Programming, Science, or Treachery to complete a mission, if he is equipped, cookies.


This does a couple things: ensures that there's no room to debate if he used his own skill (i.e. the Programming that Exocomp gives him or his own Programming). It also uses current conventions, so it reads with a little more familiarity.

_________________
Excelsior has launched!
"In this galaxy, there's a mathematical probability of 3,000,000 Earth-type planets. And in all the universe, 3,000,000,000,000 galaxies like this. And in all of that... only one of each of us."

captmdkirk So there's a guy at FNM wearing a sweater with a print of his cat on the front. Wish I was kidding. #yasrsly


Fri Oct 13, 2017 6:39 pm
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Post Re: Chain of Command #20: Multiples of 10
Vote TBD

Quote:
[Rom] (2) •Alidar Jarok
"Sublieutenant Setal"
[Cmd]
[SD] Leadership [SD] Navigation [SD] Officer [SD] Security [SD] Treachery

Admiral. Dissident.
When this personnel uses a skill to solve a non- [Rom] mission, you may place him in your discard pile to score 10 points.

"What I did had to be done. But to never again see the firefalls of Gath Gal'thong, and the spires of my home as they rise above the Apnex Sea at dawn. It's a bitter thing to be exiled from your home."

Integrity 3 Cunning 6 Strength 6

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Haha Neil's the Hillary Clinton of Star Trek. He won the popular vote even though no one really likes him, but he still loses.


Fri Oct 13, 2017 7:36 pm
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