#402584
Welcome to Fill in the Blank Season 2: Chain of Command!
This week’s winner is… Danny!
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s contest is...
Card #24! This card must come between Radshert (Cardassian Personnel- Card #22) and Ru'afo, Vengeful Ahdar (Dominion Personnel - Card #26). This card must be a Cardassian or Dominion personnel.
Whew! Gooey Chewie doesn't get nearly enough credit for his labours! If I've made any errors, let me know.
Some suggestions:
1) Don't bother randomizing the entries; if anyone is really interested they can just read the prior thread to find out who created which card anyways. It just makes for a hassle when copy-pasting.
2) Rather than reposting the cardlist each time, create a google doc that can be updated with each winning entry in sequence.
Each week whomever has the most free time will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that the contest runner will vote ONLY in the case of a tie).
The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that the contest runner will vote ONLY in the case of a tie).
This week’s winner is… Danny!
Danny wrote: (2) •Henry Starling, Microcomputer "Revolutionary"Here are this week’s entries:
Human
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief. When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
Entry A wrote: 2 Conflicting Orders
Unless you have more than personnel, or exactly one personnel with Leadership or Officer, randomly select three personnel to be stopped. For each of those personnel that has a , randomly select a card from hand to be placed on top of your deck.
"Mr. Data, you were ordered to rendezvous with the fleet at Gamma Eridon. Acknowledge."
"Stand by, captain. Mr. Hobson, prepare to fire."
"Didn't you hear?! Captain Picard wants us –"
"Fire."
Entry B wrote: 2 Mutiny
Your Commanders aboard their corresponding ship are stopped. Unless you have total Integrity on your Honour personnel > total Cunning and Strength on your Treachery personnel, randomly select a Commander, personnel, or Leadership personnel to be killed, then all your other personnel are stopped.
"Mutiny on a Federation starship? That's shocking. It's unthinkable. And yet you've never mentioned it."
Entry C wrote: 0 Decontamination
Image
This dilemma is cost +1 for each dilemma beneath this mission. Unless you have 2 Biology and Medical or 2 Exobiology and Science, randomly select a personnel to be stopped for each dilemma beneath this mission.
"I believe I've eliminated the pathogen."
Entry D wrote: (12) Fatal Greeting
Subtract the total Weapons of your opponent's ships from the cost of this dilemma. Place this dilemma in your core. When a player wins an engagement, unstop and restore the Range of each ship involved.
Order- Begin an engagement. If you win, score 5 points and you may remove this dilemma from the game.
"The ideal outcome for any Klingon interaction is battle."
Entry E wrote: (3) Genesis
Randomly select a person with Science or Treachery to be stopped. Unless you have Biology, Physics, and Science or Astrometrics, Treachery, and Cunning>32, your opponent places this dilemma on a mission you command; that mission loses and gains . At the start of your turn, if any player commands a completed mission, or you command no missions, you may remove this dilemma from the game.
Entry F wrote: (2) Obsessive Behavior
Place this dilemma on this mission. Each personnel at this mission loses all but his or her second-listed skill. Each personnel at this mission gains two levels of his or her second-listed skill. At the end of this turn, this dilemma is overcome.
"With all due respect, you've been cooking the same meal over and over again."
Entry G wrote: (2) Garanian Bolites
Randomly select two personnel. Choose one to lose his or her skills, and the other is attributes -2. These effects last until the end of the mission attempt.
"Something is happening to us!"
Entry H wrote: (0) Queen's Gambit
Dilemma
Place this dilemma on this mission. Personnel may not beam up from this planet. At the end of your turn, remove this dilemma from the game.
"We have no time for chess problems. Beam me aboard!"
"I'm following your orders, Captain. Queen to queen's level three."
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s contest is...
Card #24! This card must come between Radshert (Cardassian Personnel- Card #22) and Ru'afo, Vengeful Ahdar (Dominion Personnel - Card #26). This card must be a Cardassian or Dominion personnel.
GooeyChewie wrote:Dilemmas:
1. By the BookWeyounsLastClone wrote: (2) By the Book2. Command Codes
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastCloneCaptMDKirk wrote: 1 Command Codes3. *in voting*
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."
By CaptMDKirk
4.
5. Requested and RequiredCaptMDKirk wrote: 2 Requested and Required6.
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
7. WoundedWeyounsLastClone wrote: (2) Wounded8.
Randomly select a personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
Equipment:
9. Data’s HeadDanny wrote: (3) •Data's Head10.
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
Events:
11. Authorization AcceptedCaptMDKirk wrote: 2 •Authorization Accepted12.
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk
13. Captain Picard Daynalan bal wrote: 1 • Captain Picard Day14. Chain of Command
To play this event, you must command three personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out."
By nalan balMattgomeryScott wrote: 3 *Chain of Command15. Receive Mission Specialist
Plays in your core. When your personnel is facing a dilemma, he or she may gain a skill from your personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery ScottDanny wrote: (5) Receive Mission Specialist16.
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"
By Danny
17.
Personnel - Bajoran
18. Rinnak PireGooeyChewie wrote: (2) Rinnak Pire19. Varani, Masterful Musician
Bajoran
Acquisition Navigation Officer Programming
While this personnel is aboard your non-unique ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewieWeyounsLastClone wrote: (2) •Varani, Masterful MusicianPersonnel - Borg:
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone
20. Hawkutus, One With the BorgNaetor wrote: (2) •Hawkutus, One With the Borg21.
Borg
2 Navigation Officer Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
Personnel - Cardassian:
22. RadshertMattgomeryScott wrote: 2 Radshert23.
Astrometrics, Geology, Exobiology, Security,
When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.
“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
24. *in creation*
25.
Personnel - Dominion:
26. Ru’afo, Vengeful AhdarCaptMDKirk wrote: 4 •Ru'afo, Vengeful AhdarPersonnel - Federation:
, Son'a
Astrometrics Biology Exobiology Leadership Officer Physics Science 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
By CaptMDKirk
27. Edward Jellico, Experienced CommanderDanny wrote: (3) •Edward Jellico, Experienced CommanderPersonnel - Klingon:
Human
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D. While attempting a mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
28. B’Etor, Trilithium DealerNaetor wrote: (4) •B'Etor, Trilithium Dealer29.
Klingon
Acquisition Anthropology Leadership Physics Science 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
30. Henry Starling, Microcomputer "Revolutionary"Danny wrote: (2) •Henry Starling, Microcomputer "Revolutionary"31.
Human
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief. When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
Personnel - Romulan:
32. Tomalak, Influential CommanderWeyounsLastClone wrote: (4) •Tomalak, Influential Commander33.
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
34.
Ships - Romulan:
35. Deranas, Unwelcome PresenceDanny wrote: (6) •Deranas, Unwelcome PresenceShips - Starfleet:
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny
36. Enterprise, TrailblazerMattgomeryScott wrote: 4 *Enterprise, Trailblazer
NX Class
While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each personnel (except and MACO personnel) aboard this ship is attributes +1.
"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."
Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
Whew! Gooey Chewie doesn't get nearly enough credit for his labours! If I've made any errors, let me know.
Some suggestions:
1) Don't bother randomizing the entries; if anyone is really interested they can just read the prior thread to find out who created which card anyways. It just makes for a hassle when copy-pasting.
2) Rather than reposting the cardlist each time, create a google doc that can be updated with each winning entry in sequence.