For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#407248
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I'm happy to post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that the contest runner will vote ONLY in the case of a tie).

This week’s winner is… CaptMDKirk! (I broke the tie.)
CaptMDKirk wrote: [Kli] 4 •Colonel Worf, Father of Mogh
Image
Klingon, [Stf] [Pa]
[SD] Anthropology [SD] Biology [SD] Honor [SD] 2 Law [SD] Science
High Council Member. When you are about to lose command of your Commander present, you may stop this personnel to place that Commander in your opponent's brig instead.
"Objection! My client's political views are not on trial."
Integrity 8 Cunning 6 Strength 7
Here are this week’s entries:

Entry A wrote: [P] 4 Quickening
Unless you have Biology, 2 Medical, and Cunning >32, your opponent names a species and this dilemma is placed in your core.
Personnel of the named species are attributes -1.
"You never know when the quickening will come to you."
Entry B wrote: [S] 2 Relics

Your opponent may download an Artifact ship and place it at this mission. Unless you have Engineer, Programming and Transporters, all your personnel are stopped.

"Just because something's old doesn't mean you throw it away."

Bonus Card:

[Fed] 3 *U.S.S. Jenolan, Relic

[Stf] [Stf]

[TOS] [Pa] [E] Sydney Class

Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
When this ship enters play, you may download a [Fed] personnel who costs 4 or more, and place him or her aboard this ship. He or she is stopped. (You now command that personnel.)

“If this ship were operational I bet it would run circles around the Enterprise at impulse speeds.”

Range: 6, Weapons: 3, Shields: 3
Entry C wrote: [P] (3) Rape Gangs
Place this dilemma on this mission. Your opponent names a personnel. That personnel loses all skills, attributes, staffing icons, and gametext at this mission. When you complete this mission, place this in your core and score 5 points.
"Now run. This place isn't safe at all."
Entry D wrote: [S] 2 Rallying Cry
Image
Stop this ship's Commander. If you cannot, all your personnel are stopped.
"We're Red Squad, and we can do anything!"
Entry E wrote: [D](3) Rabble-rouser
Randomly select a personnel to be stopped. If that personnel is non-unique, stop all non-unique personnel.
"You see, Captain Picard is trying to see how long we'll take it, stuck here like rats."



Please remember to vote for one of these entries in your post, referencing the entry’s letter.

This week’s contest is...

Card #34!
This card must come between Tomalak, Influential Commander (Personnel, Romulan - Card #32) and Deranas, Unwelcome Presence (Ship, Romulan - Card #35).
That means the card can be:
  • a [Rom] personnel,
  • a [SF] personnel,
  • a ship of the following affiliations: [Baj] ; [Bor] ; [Car] ; [Dom] ; [Fed] ; [Fer] ; [Kaz] ; [Kli] ; [NA] ; [Rom]
Chain of Command wrote:Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2. Command Codes
CaptMDKirk wrote: [S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk
3. Queen's Gambit
GooeyChewie wrote: [P] (0) Queen's Gambit
Dilemma
Place this dilemma on this mission. Personnel may not beam up from this planet. At the end of your turn, remove this dilemma from the game.
"We have no time for chess problems. Beam me aboard!"
"I'm following your orders, Captain. Queen to queen's level three."

By GooeyChewie
4. *in voting*
5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6.
7. Wounded
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.

Events:

11. Authorization Accepted
CaptMDKirk wrote: [Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk
12.
13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14. Chain of Command
MattgomeryScott wrote: [Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery Scott
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
16.
17. Space, The Final Frontier
Naetor wrote: [S] •Space, The Final Frontier
[AQ] 0
All attributes > 35
When you complete this mission, score 2 points for each different skill on your personnel here (rounded to the nearest multiple of 5).
"These are the voyages of the Starship Enterprise. Its continuing mission to explore strange new worlds, to seek out new life and new civilization, to boldly go where no one has gone before…"
[Fed] [SF]
<4>
by Naetor
Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19. Varani, Masterful Musician
WeyounsLastClone wrote: [Baj] (2) •Varani, Masterful Musician
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone
Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24. Tora Ziyal, Sacrificial Angel
nalan bal wrote: [Car] (3) * Tora Ziyal, Sacrificial Angel
Bajoran/Cardassian
[TN]
[SD] Anthropology [SD] Biology [SD] Geology [SD] Honor
If a copy of the dilemma this personnel is facing that your opponents owns has been removed from the game, you may remove this personnel from the game to prevent and overcome that dilemma.
"I belong here. Goodbye, father. I love you."
INTEGRITY 6 CUNNING 4 STRENGTH 4
by nalan bal
25.

Personnel - Dominion:

26. Ru’afo, Vengeful Ahdar
CaptMDKirk wrote: [Dom] 4 •Ru'afo, Vengeful Ahdar
[Cmd] , Son'a
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] Officer [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each [Fed] mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
By CaptMDKirk
Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
29. Colonel Worf, Father of Mogh
CaptMDKirk wrote: [Kli] 4 •Colonel Worf, Father of Mogh
Image
Klingon, [Stf] [Pa]
[SD] Anthropology [SD] Biology [SD] Honor [SD] 2 Law [SD] Science
High Council Member. When you are about to lose command of your Commander present, you may stop this personnel to place that Commander in your opponent's brig instead.
"Objection! My client's political views are not on trial."
Integrity 8 Cunning 6 Strength 7
by CaptMDKirk
30. Henry Starling, Microcomputer "Revolutionary"
Danny wrote: [NA] (2) •Henry Starling, Microcomputer "Revolutionary"
Human
[Stf] [Pa]
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief.
When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.
34. *in creation*

Ships - Romulan:

35. Deranas, Unwelcome Presence
Danny wrote: [Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny
Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott


If I've made any errors, let me know.

Closing date: 20th December (I'll put the next one up on the 21st :thumbsup: )
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By Naetor
 - Delta Quadrant
 -  
#407301
A

[Fed] (6) •U.S.S. Enterprise-D, Humanity's Fate
[Cmd] [Stf] [Stf] [Stf] [TNG]
Galaxy Class
You cannot win the game if Collapse Anti-Time Anomaly is not complete.
Order- Stop this ship to place up to two different copies of U.S.S. Enterprise-D and up to 12 [TNG] personnel from hand and/or discard pile aboard each of those ships (up to 6 per ship) at this mission (they may be copies of personnel you command with different subtitles). For the remainder of turn, your personnel cannot beam to or from ships. At the end of this turn, you lose the game.
"Captain, the sensors are picking up two other ships."
R:8 W:8 S:9
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#407346
Vote: To be cast in the event of a tie.
[NA] (5) •Aeon, Cannibalised Timeship
[Stf]
Aeon Class
[Fut]
Temporal. When this ship's Commander begins a mission attempt at this mission, you may download a Damage card and place it on this ship. When a Damage card is placed on this ship, you may download a non-Artifact equipment card and place it at this mission. When this ship is destroyed, lose 10 points and discard your hand.
"There's nothing left to base a commercial product on."
RNG 6 WPN 6 SHD 6
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#407386
Naetor wrote:[Fed] (6) •U.S.S. Enterprise-D, Humanity's Fate
[Cmd] [Stf] [Stf] [Stf] [TNG]
Galaxy Class
You cannot win the game if Collapse Anti-Time Anomaly is not complete.
Order- Stop this ship to place up to two different copies of U.S.S. Enterprise-D and up to 12 [TNG] personnel from hand and/or discard pile aboard each of those ships (up to 6 per ship) at this mission (they may be copies of personnel you command with different subtitles). For the remainder of turn, your personnel cannot beam to or from ships. At the end of this turn, you lose the game.
"Captain, the sensors are picking up two other ships."
R:8 W:8 S:9
This is sooooo bonkers yet hilarious. Have all your Dimensional Shiftings ready!!
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By Naetor
 - Delta Quadrant
 -  
#407456
CaptMDKirk wrote:
Naetor wrote:[Fed] (6) •U.S.S. Enterprise-D, Humanity's Fate
[Cmd] [Stf] [Stf] [Stf] [TNG]
Galaxy Class
You cannot win the game if Collapse Anti-Time Anomaly is not complete.
Order- Stop this ship to place up to two different copies of U.S.S. Enterprise-D and up to 12 [TNG] personnel from hand and/or discard pile aboard each of those ships (up to 6 per ship) at this mission (they may be copies of personnel you command with different subtitles). For the remainder of turn, your personnel cannot beam to or from ships. At the end of this turn, you lose the game.
"Captain, the sensors are picking up two other ships."
R:8 W:8 S:9
This is sooooo bonkers yet hilarious. Have all your Dimensional Shiftings ready!!
Haha! The plan was to make something epic. :D
 
 - Delta Quadrant
 -  
Community Contributor
#407683
Vote: D

My Entry:

[SF] 3 *Jonathan Archer, Trailblazing Captain

[Cmd] [Pa] Human

Astrometrics, Anthropology, Diplomacy, Engineer, 2 Leadership, Officer

Commander: Enterprise

While this personnel is attempting a mission, if you do not command a completed mission of the same mission type you may choose one: He gains a skill from you [SF] [Stf] personnel present; or your [SF] [Stf] personnel present gains a skill from this personnel. This effect lasts until the end of this mission attempt. You may do this only once each turn.

"You can't be afraid of the wind."

Integrity: 6, Cunning: 6, Strength: 6

All the Best,

Mattgomery Scott.
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 - Delta Quadrant
 -  
#408014
Vote C

[Dom](5) Jem'Hadar Fighter
[Cmd] [Stf]
Attack Ship
When you play this ship, it is cost -2 for each other Jem'Hadar Fighter you command. When an engagement at this mission involving your other Jem'Hadar Fighter begins, this ship may join that engagement.
"We're detecting three incoming ships in attack formation."
Range 8 Weapons 7 Shields 7
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#408018
Vote E
[Baj] 3 Resistance Interceptor
Perikian Class, [Stf] [Pa]
While this ship is at a non-Bajor System mission, your personnel may not attempt missions.
Order - Discard a card to choose your non-unique [Baj] [Cmd] personnel aboard. He or she is considered to be this ship's corresponding Commander until this order is executed again.
During the Occupation, all it took to get into the cockpit of an interceptor was a steady hand and nerves of steel.
Range 3 Weapons 6 Shields 3
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#408199
Chain of Command #27's up!
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