For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#409738
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I'm happy to post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that the contest runner will vote ONLY in the case of a tie).

This week’s winner is… WeyounsLastClone! (That's two in a row!)
[Dom] (5) Jem'Hadar Fighter
[Cmd] [Stf]
Attack Ship
When you play this ship, it is cost -2 for each other Jem'Hadar Fighter you command. When an engagement at this mission involving your other Jem'Hadar Fighter begins, this ship may join that engagement.
"We're detecting three incoming ships in attack formation."
Range 8 Weapons 7 Shields 7
Here are this week’s entries:

Entry A wrote: [S] •Q Continuum, Civil War
[DQ] 50
Anthropology, 2 Diplomacy, 2 Physics, Security, and Integrity>48
When you begin a mission attempt at this mission, each player may download a Q card.
When you fail a mission attempt at this mission, each player removes a card they command from the game.
When you complete this mission, each player scores 5 points and may play a Q card at cost 0.
"I'm afraid the time for diplomacy has passed, madam. If we don't end this war quickly, the damage to subspace will be irreversible."
[Fed] [NA]
Span 4
Entry B wrote: [S] •Klingon-Romulan Border, Act 1: The Klingon Civil War
[AQ] 35
Leadership, Officer, and [(2 Diplomacy and Integrity >35) OR (2 Honor and Strength > 35) OR (2 Treachery and Cunning >35)]
Excelsior format only: you may only download 1 card each turn; and on the first turn you may reveal no ships in your opening hand and spend 3 counters to download a non-unique ship.
Does not count toward you mission limit.
"... assemble your fleet, Captain."
[Fed] [Kli] [Rom]
<3>
Entry C wrote: [Int] Senate Authority

While your Praetor or Senator is facing a dilemma, you may lose 5 points to make him or her gain all skills from your Praetor or Senator on Romulus. This effect last until the end of this mission attempt. You may do this only once each turn.

"The Federation has already sent a strong protest to the Romulan Senate condemning their action."
"That's a start. What happens next?"
"They've already issued a formal protest of our protest."
Entry D wrote: [Int] Power Overwhelming
Pah-Wraith.
Order- Remove a card in your discard pile from the game to make your personnel with 2 Treachery attributes +4. He or she cannot be stopped or killed. At the end of your turn, remove that personnel from the game. Remove this interrupt from the game.
"Farewell, Adami."
Entry E wrote: [P] •Mouth of the Wormhole, Witness Peace Treaty Signing
[AQ] (50)
2 Diplomacy, 2 Law, 2 Leadership, and any attribute>48
Region: Bajor System.
When you begin a mission attempt here, reduce the attribute requirements of this mission by 2 (limit 10) for each Admiral, Commander, and General involved until the end of that mission attempt.
[Baj] [Fed] [Kli] [Rom]
(2)
Entry F wrote: [Int] Captain's Prerogative
Image
Interrupt
While your personnel is attempting a mission, you may exchange him or her with your Commander aboard his or her corresponding ship.
Order - Stop your Commander aboard his or her ship to draw two cards. Remove this interrupt from the game.
"There's no foreseeable danger..."
Entry G wrote: [S] •Derna, Blockade Moon
[AQ] 30
Law, Leadership, Security, and Strength>32 or 2 Diplomacy, Honor, and Integrity>32
Region: Bajor System When you complete this mission, if you command a staffed ship with its corresponding Commander aboard at this mission, score 5 points.
"Any ship attempting to break through that blockade will be fired on."
[Baj] [Rom]
(2)



Please remember to vote for one of these entries in your post, referencing the entry’s letter.

This week’s contest is...

Card #10!
This card must come between Data’s Head (Equipment - Card #9) and Authorization Accepted (Event - Card #11).
That means the card can be:
  • an [Equ]
  • an [Evt]
Chain of Command wrote:Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2. Command Codes
CaptMDKirk wrote: [S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk
3. Queen's Gambit
GooeyChewie wrote: [P] (0) Queen's Gambit
Dilemma
Place this dilemma on this mission. Personnel may not beam up from this planet. At the end of your turn, remove this dilemma from the game.
"We have no time for chess problems. Beam me aboard!"
"I'm following your orders, Captain. Queen to queen's level three."

By GooeyChewie
4. Rabble-rouser
WeyounsLastClone wrote: [D](3) Rabble-rouser
Randomly select a personnel to be stopped. If that personnel is non-unique, stop all non-unique personnel.
"You see, Captain Picard is trying to see how long we'll take it, stuck here like rats."
By WeyounsLastClone

5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6.
7. Wounded
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10. *in creation*

Events:

11. Authorization Accepted
CaptMDKirk wrote: [Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk
12.
13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14. Chain of Command
MattgomeryScott wrote: [Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery Scott
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
16. *in voting*
17. Space, The Final Frontier
Naetor wrote: [S] •Space, The Final Frontier
[AQ] 0
All attributes > 35
When you complete this mission, score 2 points for each different skill on your personnel here (rounded to the nearest multiple of 5).
"These are the voyages of the Starship Enterprise. Its continuing mission to explore strange new worlds, to seek out new life and new civilization, to boldly go where no one has gone before…"
[Fed] [SF]
<4>
by Naetor
Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19. Varani, Masterful Musician
WeyounsLastClone wrote: [Baj] (2) •Varani, Masterful Musician
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone
Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By Mattgomery Scott
23.
24. Tora Ziyal, Sacrificial Angel
nalan bal wrote: [Car] (3) * Tora Ziyal, Sacrificial Angel
Bajoran/Cardassian
[TN]
[SD] Anthropology [SD] Biology [SD] Geology [SD] Honor
If a copy of the dilemma this personnel is facing that your opponents owns has been removed from the game, you may remove this personnel from the game to prevent and overcome that dilemma.
"I belong here. Goodbye, father. I love you."
INTEGRITY 6 CUNNING 4 STRENGTH 4
By nalan bal
25.

Personnel - Dominion:

26. Ru’afo, Vengeful Ahdar
CaptMDKirk wrote: [Dom] 4 •Ru'afo, Vengeful Ahdar
[Cmd] , Son'a
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] Officer [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each [Fed] mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
By CaptMDKirk
Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
29. Colonel Worf, Father of Mogh
CaptMDKirk wrote: [Kli] 4 •Colonel Worf, Father of Mogh
Image
Klingon, [Stf] [Pa]
[SD] Anthropology [SD] Biology [SD] Honor [SD] 2 Law [SD] Science
High Council Member. When you are about to lose command of your Commander present, you may stop this personnel to place that Commander in your opponent's brig instead.
"Objection! My client's political views are not on trial."
Integrity 8 Cunning 6 Strength 7
By CaptMDKirk
Personnel - Non Aligned:

30. Henry Starling, Microcomputer "Revolutionary"
Danny wrote: [NA] (2) •Henry Starling, Microcomputer "Revolutionary"
Human
[Stf] [Pa]
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief.
When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
By Danny
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.

Ships - Dominion

34. Jem'Hadar Fighter
WeyounsLastClone wrote: [Dom] (5) Jem'Hadar Fighter
[Cmd] [Stf]
Attack Ship
When you play this ship, it is cost -2 for each other Jem'Hadar Fighter you command. When an engagement at this mission involving your other Jem'Hadar Fighter begins, this ship may join that engagement.
"We're detecting three incoming ships in attack formation."
Range 8 Weapons 7 Shields 7
By WeyounsLastClone
Ships - Romulan:

35. Deranas, Unwelcome Presence
Danny wrote: [Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny
Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott


If I've made any errors, let me know.

Closing date: 10th January (I'll put the next one up on the 11th)

Good luck!
 
 - Delta Quadrant
 -  
Community Contributor
#409766
Vote: G

My Entry:

Let's start the year with a bang... :shifty:

[Equ] 1 Exploding Console

Plays on your ship. When a damage card is about to be placed on this ship, you may randomly select a non-unique personnel aboard this ship to be killed to prevent that. Destroy this equipment.

Though many advances had been made in technology by the 24th Century, sadly for the more expendable members of many ships crews, developments in surge protectors and fuses and lagged far, far behind...

All the Best,

Mattgomery Scott.
User avatar
 
By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#409768
Vote D.

[Evt] (3) Alpha

Maneuver. Attack Pattern (When you win an engagement with this card, you may download an Attack Pattern card).
Plays in your Core.
Order - Begin an engagement involving your ship with at least three staffing icons and its matching Commander aboard. If you win, place this card on opponent's ship, and you may place an Attack Pattern event in your core. Otherwise, destroy this event.
Damage - At the start of your turn, randomly select a personnel aboard this ship to be killed.
User avatar
 
By Naetor
 - Delta Quadrant
 -  
#409785
F

[Evt] (4) •Attainted
Plays in your core. When you play this event, name a unique Honor Klingon. That personnel loses Honor, gains Treachery, and is Integrity -4. When that personnel uses Treachery to solve a mission, if you have 30 or more dilemmas in your dilemma pile, switch dilemma piles with that opponent.
"Grieve for them? A Klingon doesn't grieve. They died in a glorious battle! They are with the honoured dead in Sto-Vo-Kor! They do not want your grief. You dishonour their memories!"
 
By rferries
 - Beta Quadrant
 -  
#410015
Vote: E
[Evt] 1 •Admiralty
To play this event, you must command Earth. Plays in your core.
Your Commanders, [Cmd] personnel, Leadership personnel, and Officer personnel gain Admiral.
"Don't let them promote you. Don't let them transfer you. Don't let them do *anything* that takes you off the bridge of that ship, because while you're there... you can make a difference."
Yes, Borg players can cheat this out with Earth, Stop First Contact.
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#410561
[Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When you play this equipment, name a skill. Each of your personnel present with that skill is Cunning +1. At the end of your turn, return this card its owner's hand.
"Now, if you really want to get their attention, open the box. That's what I did."
User avatar
 
 - Delta Quadrant
 -  
#411042
Vote C

[Equ](2) •Sceptre of the Nagus
While you command a [Fer] personnel with 2 Leadership, your [Fer] present are Integrity +2.
When an opponent's card is about to prevent or destroy your Rule, you may shuffle this card into your deck or discard a random card from hand to prevent that.
"Quark, aren't you forgetting something?"
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