#410805
Here are 9 verbs that would improve Excelsior format. "why" explanation before each:
1. nothing for Romulans to do with bonus points, need 2nd ship because many have 7 range
2. tough for klingons win engagements against 9 shield ships, cannot kill personnel if none on ship.
3. a lot of kill dilemmas
4. build against Moral/Discom/Weight
5. stop decks from relying on certain dilemmas
6. TNG "around the corner" strategy
7. something to help klingons solve, bad guys aren't just gowron fodder
8. stop double attempts
9. way to start battling if opponent is camping at HQ
1. nothing for Romulans to do with bonus points, need 2nd ship because many have 7 range
To play this interrupt, you must command 3 personnel.
Order- Lose 5 points to play a ship from hand at a Region: Neutral Zone or an opponent's mission.
2. tough for klingons win engagements against 9 shield ships, cannot kill personnel if none on ship.
(1) Unique
To play this interrupt, you must command 3 personnel. Plays in your core. Your ships are Weapons +1. When you win an engagement at a planet mission, you may destroy this event to kill a personnel on the planet.
3. a lot of kill dilemmas
When any number of your personnel are about to be killed, you may kill your personnel present to prevent that.
4. build against Moral/Discom/Weight
(2) Unique
To play this event, you must command 3 personnel. Plays in your core. Each non-[NA] personnel and ship you command becomes .
5. stop decks from relying on certain dilemmas
(2) Non-unique
To play this event, you must command 3 personnel. Plays in your core. When you play this event, search your dilemma pile and place a dilemma on this event. When your personnel are about to face that dilemma, prevent and overcome it.
6. TNG "around the corner" strategy
(1) Non-unique
To play this event, you must command 3 personnel. Plays on an opponent's mission with 2 or fewer dilemmas beneath it (limit 1 per mission). When this mission is solved, score 5 points. Then your opponent scores 5 points.
7. something to help klingons solve, bad guys aren't just gowron fodder
When your Treachery Klingon is about to be stopped or killed by a dilemma, you may kill your personnel present to prevent that.
8. stop double attempts
When an opponent begins a mission attempt, place this interrupt on this mission. No mission attempts may begin here. At the end of this turn, discard this interrupt and your opponent may download a ship.
9. way to start battling if opponent is camping at HQ
To play this event, you must command 3 personnel.
Order- Download a ship with 4 or more staffing icons and place it at an opponent's mission. That player now commands that ship.