For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#415248
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I'm happy to post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that the contest runner will vote ONLY in the case of a tie).

This week’s winner is… WeyounsLastClone!
[D] (4) Ultimatum
Choose one: draw a card and your opponent chooses a personnel to be killed; or discard a random card from hand and choose a personnel to be killed.
"You have one minute to turn over Doctor Bashir and Chief O'Brien."
Here are this week’s entries:

Entry A wrote: [Rom] (2) •Alidar Jarok
"Sublieutenant Setal"
[Cmd]
[SD] Leadership [SD] Navigation [SD] Officer [SD] Security [SD] Treachery

Admiral. Dissident.
When this personnel uses a skill to solve a non- [Rom] mission, you may place him in your discard pile to score 10 points.

"What I did had to be done. But to never again see the firefalls of Gath Gal'thong, and the spires of my home as they rise above the Apnex Sea at dawn. It's a bitter thing to be exiled from your home."

Integrity 3 Cunning 6 Strength 6
Entry B wrote: [Rom] (3) •Koval, Section 31 Agent
[Cmd] [E] Romulan
[SD] Biology [SD] Exobiology [SD] Intelligence [SD] Leadership [SD] Security [SD] Treachery
Infiltrator. When you play this personnel, if you command more events than your opponent, you may flip that player's draw deck over. For the remainder of the game, that deck remains face-up.
"He's been providing the Federation with critical military intelligence for over a year. When he started working with Section Thirty one I don't know."
I:3 C:7 S:5
Entry C wrote: [NA] 2 •Kurros, Esoteric Problem-Solver
[Cmd] [Voy] Alien
•Acquisition •Intelligence •Law •Telepathy •Treachery
Commander: Think Tank Vessel. Whenever this personnel uses a skill to complete a mission, lose 5 points.
While this personnel is attempting a mission, you may lose 5 points to name a skill. This personnel gains that skill until the end of that mission attempt. You may do this only once each turn.
"There is nothing like a good problem to spark the synapses, is there?"
Integrity 4 Cunning 7 Strength 3
Entry D wrote: [Rom] 3 *Rakal, Tal Shiar Major

[Cmd] Romulan

Anthropology, Intelligence, Leadership, Security, Treachery

While this personnel is facing a dilemma, you may kill her to download a [Rom] personnel who costs 3 and place him or her at this mission. He or she joins this mission attempt.

"We ensure the loyalty of the people. Do you believe the Empire would be better off without our protection?"

Integrity: 4, Cunning: 6, Strength: 5
Entry E wrote: [Rom] (2) •Letant, Fatalistic Senator
Romulan
[Cmd] [DS9]
•Astrometrics •2 Programming •2 Security
Senator.
You may discard an event from hand to ignore his next ability until the end of the turn. You cannot begin a mission attempt here involving this personnel unless there are three or more dilemmas beneath this mission.
"If we invade Cardassia now, all we'll do is count our dead."
INT 4 CUN 6 STR 5
Entry F wrote: [NA](2) •The Doctor, The President of Earth
[Cmd] [Voy] Hologram
Diplomacy, 2 Leadership, Medical
At the start of your turn, each player draws a card. You may exchange yours with a card on your Holoprogram.
"On behalf of the citizens of Earth, I thank you."
Integrity 6, Cunning 7, Strength 5


Please remember to vote for one of these entries in your post, referencing the entry’s letter.

This week’s contest is...

Card #12!

This card must come between Authorization Accepted (Card #11 - Event) and Captain Picard Day (Card #13 - Event).

That means the card can be:
  • an [Evt]
Chain of Command wrote:Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2. Command Codes
CaptMDKirk wrote: [S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk
3. Queen's Gambit
GooeyChewie wrote: [P] (0) Queen's Gambit
Dilemma
Place this dilemma on this mission. Personnel may not beam up from this planet. At the end of your turn, remove this dilemma from the game.
"We have no time for chess problems. Beam me aboard!"
"I'm following your orders, Captain. Queen to queen's level three."

By GooeyChewie
4. Rabble-rouser
WeyounsLastClone wrote: [D](3) Rabble-rouser
Randomly select a personnel to be stopped. If that personnel is non-unique, stop all non-unique personnel.
"You see, Captain Picard is trying to see how long we'll take it, stuck here like rats."
By WeyounsLastClone

5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6. Ultimatum
WeyounsLastClone wrote: [D] (4) Ultimatum
Choose one: draw a card and your opponent chooses a personnel to be killed; or discard a random card from hand and choose a personnel to be killed.
"You have one minute to turn over Doctor Bashir and Chief O'Brien."
By WeyounsLastClone
7. Wounded
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10. Orb of Wisdom
Danny wrote: [Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When you play this equipment, name a skill. Each of your personnel present with that skill is Cunning +1. At the end of your turn, return this card its owner's hand.
"Now, if you really want to get their attention, open the box. That's what I did."
By Danny
Events:

11. Authorization Accepted
CaptMDKirk wrote: [Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk
12. *in creation*
13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14. Chain of Command
MattgomeryScott wrote: [Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery Scott
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
Missions:

16. Derna, Blockade Moon
nalan bal wrote: [S] •Derna, Blockade Moon
[AQ] 30
Law, Leadership, Security, and Strength>32 or 2 Diplomacy, Honor, and Integrity>32
Region: Bajor System When you complete this mission, if you command a staffed ship with its corresponding Commander aboard at this mission, score 5 points.
"Any ship attempting to break through that blockade will be fired on."
[Baj] [Rom]
(2)
By nalan bal
17. Space, The Final Frontier
Naetor wrote: [S] •Space, The Final Frontier
[AQ] 0
All attributes > 35
When you complete this mission, score 2 points for each different skill on your personnel here (rounded to the nearest multiple of 5).
"These are the voyages of the Starship Enterprise. Its continuing mission to explore strange new worlds, to seek out new life and new civilization, to boldly go where no one has gone before…"
[Fed] [SF]
<4>
by Naetor
Personnel: Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19. Varani, Masterful Musician
WeyounsLastClone wrote: [Baj] (2) •Varani, Masterful Musician
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone
Personnel: Borg

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel: Cardassian

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By Mattgomery Scott
23. Revok, Conspiring Coordinator
WeyounsLastClone wrote: [Car] (3) •Revok, Conspiring Coordinator
[Cmd] Cardassian
Diplomacy, Geology, Leadership, Officer, 2 Treachery
Gul. You may play this personnel where your Vorta is present.
Order When at a [Car] planet mission, shuffle this personnel into your deck to choose an opponent. He or she chooses his Leadership personnel to be placed at this mission.
"I told them I could lure them here for you."
Integrity 3 Cunning 5 Strength 6
By WeyounsLastClone
24. Tora Ziyal, Sacrificial Angel
nalan bal wrote: [Car] (3) * Tora Ziyal, Sacrificial Angel
Bajoran/Cardassian
[TN]
[SD] Anthropology [SD] Biology [SD] Geology [SD] Honor
If a copy of the dilemma this personnel is facing that your opponents owns has been removed from the game, you may remove this personnel from the game to prevent and overcome that dilemma.
"I belong here. Goodbye, father. I love you."
INTEGRITY 6 CUNNING 4 STRENGTH 4
By nalan bal
25.

Personnel: Dominion

26. Ru’afo, Vengeful Ahdar
CaptMDKirk wrote: [Dom] 4 •Ru'afo, Vengeful Ahdar
[Cmd] , Son'a
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] Officer [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each [Fed] mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
By CaptMDKirk
Personnel: Federation

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
Personnel: Klingon

28. B’Etor, Trilithium Dealer
Naetor wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
29. Colonel Worf, Father of Mogh
CaptMDKirk wrote: [Kli] 4 •Colonel Worf, Father of Mogh
Image
Klingon, [Stf] [Pa]
[SD] Anthropology [SD] Biology [SD] Honor [SD] 2 Law [SD] Science
High Council Member. When you are about to lose command of your Commander present, you may stop this personnel to place that Commander in your opponent's brig instead.
"Objection! My client's political views are not on trial."
Integrity 8 Cunning 6 Strength 7
By CaptMDKirk
Personnel: Non-Aligned

30. Henry Starling, Microcomputer "Revolutionary"
Danny wrote: [NA] (2) •Henry Starling, Microcomputer "Revolutionary"
Human
[Stf] [Pa]
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief.
When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
By Danny
31. *in voting*

Personnel: Romulan

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.

Ship: Dominion

34. Jem'Hadar Fighter
WeyounsLastClone wrote: [Dom] (5) Jem'Hadar Fighter
[Cmd] [Stf]
Attack Ship
When you play this ship, it is cost -2 for each other Jem'Hadar Fighter you command. When an engagement at this mission involving your other Jem'Hadar Fighter begins, this ship may join that engagement.
"We're detecting three incoming ships in attack formation."
Range 8 Weapons 7 Shields 7
By WeyounsLastClone
Ship: Romulan

35. Deranas, Unwelcome Presence
Danny wrote: [Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny
Ship: Starfleet

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
[/quote]


If I've made any errors, let me know.

Closing date: 16th February (I'll put the next one up on the 17th)

Good luck!
 
By rferries
 - Beta Quadrant
 -  
#415267
Vote: D
[Evt] 0 •Borg Queen, Fleshless Skull
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core.
Whenever you win combat or an engagement involving a Commander, you may shuffle this event into your deck to score 5 points.
"She was... unique."
Last edited by rferries on Sun Feb 11, 2018 3:42 pm, edited 1 time in total.
User avatar
 
By Naetor
 - Delta Quadrant
 -  
#415318
A

[Evt] (1) Best of Both Worlds
To play this event you must command 3 [Bor] personnel. Each player places a personnel from hand aboard their ship with 4 or more staffing icons. Yours must be [TNG], and that personnel becomes [Bor]. Destroy this event.
"The knowledge and experience of the human Picard is part of us now. It has prepared us for all possible courses of action. Your resistance is hopeless, Number One."
 
By rferries
 - Beta Quadrant
 -  
#415322
Naetor wrote:A

[Evt] (1) Best of Both Worlds
To play this event you must command 3 [Bor] personnel. Each player places a personnel from hand aboard their ship with 4 or more staffing icons. Yours must be [TNG], and that personnel becomes [Bor]. Destroy this event.
"The knowledge and experience of the human Picard is part of us now. It has prepared us for all possible courses of action. Your resistance is hopeless, Number One."
NICE!
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#415503
[Evt] (1) Briefing Room
Plays in your core. When you are about to place Mission Briefing in your discard pile, you may return this event to your hand to place it on the bottom of your deck instead.
Order - Stop your [Fed] personnel to download Mission Briefing.
"Starfleet's most up to date vessel, and they still can't design a comfortable place to hold a meeting."
 
 - Delta Quadrant
 -  
Community Contributor
#415560
Vote: A

My Entry:

[Evt] 1 Battle Bridge

Plays on your ship with four or more staffing icons (limit one per ship.) When an engagement begins involving this ship, you may destroy this event to choose one: download a Maneuver Interrupt; download this ship's corresponding Commander and place him or her aboard this ship; or name a personnel involved in this engagement. He or she cannot be killed during this engagement.

“Note in ship's log that at this star time, I am transferring command to the Battle Bridge.”

All the Best,

Mattgomery Scott.
User avatar
 
 - Delta Quadrant
 -  
#415710
Some pretty awesome options to choose from this round! Vote C

[Evt] (2) • Balance of Terror
Plays in your core. When your Cloaking Device ship moves to or from a Neutral Zone mission, substract 2 from the range required.
Order- Destroy your staffed [Rom] ship to shuffle your discard pile into your deck and draw two cards.
"Which neither retreats nor grows near, which turns as we turn. Commander, it is our judgment that we run from a reflection."
1EFQ: Game of two halves

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Opponents turn

Remodulation