For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#390400
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… Danny!
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny




Here are this week’s entries:
Entry A wrote: [Fer] 4 •Tog, Audacious Suitor
Image
[Cmd] , Ferengi
[SD] Acquisition [SD] Anthropology [SD] Diplomacy [SD] Exobiology [SD] Leadership [SD] Officer [SD] Transporters [SD] Treachery
Commander: Krayton.
Order - Discard your equipment this personnel is equipped with to place an opponent's unique personnel present in your brig. You may do this only once each turn.
"Why continue to search for perfection once you have found it?"
Integrity 3 Cunning 6 Strength 5
Entry B wrote: [Fed] 2 •Jake Sisko, Tinkering Pilot
[DS9] Human
•Engineer •Honor •Navigation •Programming
Commander: U.S.S. Rio Grande. Your ship this personnel is aboard is Range +3, requires one fewer [Stf] or [Cmd] personnel to staff it, and requires one fewer damage card to destroy it.
"I guess we're going to find out how much I've learned working for Chief O'Brien.."
Integrity 6 Cunning 5 Strength 5
Entry C wrote: [Fed] 4 *Norah Satie, Paranoid Investigator

[Cmd] [E] Human

Anthropology, Diplomacy, Intelligence, Law, Treachery

Admiral. When your Paranoia event is about to be destroyed, you may place your [Fed] personnel present on the bottom of his or her owner's deck to prevent that. You may do this only once each turn.

"...she, or someone like her, will always be with us, waiting for the right climate in which to flourish; spreading fear in the name of righteousness."

Integrity: 3, Cunning: 6, Strength: 4
Entry D wrote: [Fed] (3) •Harry Kim, Self-Critical Commander
Human
[Stf] [Voy]
•Astrometrics •Officer •Science •Transporters
Commander: U.S.S. Voyager.
While this personnel is facing a dilemma aboard a ship, you may return him to his owner's hand to download that ship's corresponding Commander and place them aboard this ship. That personnel joins the mission attempt.
"I hope I made the right decision."
INT 6 CUN 6 STR 5
Entry E wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
Entry F wrote: [Fed] (2) •Sergey Rozhenko, Proud Father
[E] [Stf] Human
Anthropology, Astrometrics, Engineer, Honor
When you play this personnel, you may make a [TNG] personnel attributes +1 until the end of your turn.
Order- Place this personnel and a [E] personnel present on the bottom of their owner's decks.
"Don't call me sir. I used to work for a living."
Integrity 7 Cunning 6 Strength 5
Entry G wrote: (3) [Kli] Kurn
Younger Brother
image
[SD] Honor [SD] Leadership [SD] Navigation [SD] Programming
Commander: I.K.S. Hegh'ta.
You may play this personnel aboard your I.K.S. Hegh'ta. When you play this personnel, you may download Render Assistance. At the start of an engagement involving your [Kli] ship, if this personnel is aboard your staffed I.K.S. Hegh'ta, you may relocate it to the location of the engagement.
"We will wait until he feels the grasp of his enemies around his throat. Then we will offer him our support. "
Integrity 6 Cunning 6 Strength 7
Entry H wrote: [Fed] (2) •Garth of Izar, Restored Captain
Human
[Cmd] [TOS] [Pa]
[SD] Diplomacy [SD] Exobiology [SD] Honor [SD] Leadership [SD] Officer
You may play this personnel at cost +1 to name a [TOS] ship. Until the end of this turn, this personnel is the corresponding commander for that ship.
"Should I know you, sir?"
Integrity 6 Cunning 6 Strength 6



Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #7! This card must come between Requested and Required (Dilemma - Card #5) and Data’s Head (Equipment - Card #9). This card must be a dilemma or equipment.
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#390401
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2.
3.
4.
5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6.
7. *in creation*
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.
11.
12.

Events:

13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14.
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19.

Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24.
25.
26.

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
28. *in voting*
29.
30.
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.
34.
35.

Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
User avatar
 
By nalan bal
 - Beta Quadrant
 -  
#390409
Vote : C

[D] (5) Superior Ambition
Randomly select a number of personnel equal to the number of planet missions the opponent on your left commands to be stopped. That opponent may choose one of those personnel to be killed.
"Such men dare take what they want."
 
 - Delta Quadrant
 -  
Community Contributor
#390435
Vote: E (Nice use of the Lursa/B'Etor interplay.)

My Entry:

[S] 2 There Can Be Only One

Dilemma

Choose the corresponding Commander of this ship. Each other corresponding Commander of this ship aboard is stopped. If you stop three or more personnel with this dilemma, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

“A starship can have but one captain.”

Notes: Not sure I have the wording right, but basically meant to be a bit of a counter for decks running lots of Corresponding Commanders, like U.S.S. Defiant decks and Admirals and Generals Pulling Rank . Made sure to have no random selections so Captain's Log won't help either. :shifty:

All the Best,

Mattgomery Scott.
 
By rferries
 - Beta Quadrant
 -  
#390495
Vote: D
[S] 4 Tactical Weakness
Randomly select a personnel to be stopped. Unless you have a Commander aboard his or her corresponding ship with Range, Shields, and Weapons each >6 or Leadership, Officer, Security and Strength>32, randomly select a second personnel to be stopped and your opponent may download an interrupt.
“The strongest tactical move is always the one in which you will reap the highest gain at the lowest cost.”
User avatar
 
By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#390511
Vote F
[P] 7 Seek Out
Image
This dilemma is cost -1 for each personnel of a different species this dilemma's owner commands. Unless you stop a Commander or 2 different Officer personnel, place this dilemma in your core. When your personnel complete a mission, this dilemma's owner scores 5 points.
"...what if life exists based on another element?"
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#390609
Vote E
[Equ] (3) •Bio-Neural Gel Packs
Equipment
While this equipment is aboard your Intrepid-class ship or Delta Flyer-class ship, you may draw a card at the start of your Play and Draw Cards segment.
"Some of the traditional circuitry has been replaced by gel packs that contain bio-neural cells. They organise information more efficiently, speed up response time."
User avatar
 
By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#390612
Vote E.

[P] (1) Starfleet Code Section 12, Paragraph 4

Each personnel with a Commander keyword is returned to their owner's hand. For each Personnel returned to hand, randomly select one personnel to be stopped.

"Your place is on the Bridge, Captain."

A bit niche, but can potentially hit an away team hard for the cost.
 
By rferries
 - Beta Quadrant
 -  
#390719
A bit niche, but can potentially hit an away team hard for the cost.
Niche but BRUTAL! :D
Naetor wrote:H

[D] (2) Sabotage
Your opponent may return one of his or her personnel at this mission to the owner's hand. Unless you have those skills, discard your hand.
"I can't stand it..."
This is quite clever! I love dilemmas that complement your own decks (Infiltrators in this case).
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#391022
Update tonight. I am not going to the Destiny tournament tonight, so I will get it done!
User avatar
 
By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#391026
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
:( THE FEELS. I heard 'The Minstrel Boy' start up in my head when I read the lore... nice pick.
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#391119
[S] (9) Xepolite Smuggler
Dilemma
This dilemma is cost -1 for each Smuggler your opponent commands. Your opponent may download a Commodity event and place it in your core (you now command that event). Unless you have two personnel with Acquisition or two Smugglers, this dilemma returns to its owner's dilemma pile.
1EFQ: Game of two halves

Honestly, I don’t think I’ve re[…]

HAPPY BIRTHDAY!!!!

Happy birthday to @Takket ! :D :thumbsup: […]

Opponents turn

Remodulation

It started in mid-2013. At that time it became sta[…]