For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#398317
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… CaptMDKirk!
CaptMDKirk wrote: [S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk









Here are this week’s entries:
Entry A wrote: [Dom] 3 •Weyoun, Ally
[TN] Vorta
•2 Anthropology •2 Diplomacy •2 Treachery
Commander: Tenak'talar. This personnel is Cunning+1 for each Breen present, Integrity+1 for each Cardassian present, and Strength +1 for each Jem'Hdar present. While you have a Founder present, this personnel gains Law, Leadership, Security, and [Cmd] .
"Let us return to the spirit of friendship and cooperation between our peoples, so that together, we can destroy our common enemies..."
Integrity 2 Cunning 6 Strength 4
Entry B wrote: [Dom] 4 •Ru'afo, Vengeful Ahdar
[Cmd] , Son'a
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] Officer [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each [Fed] mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
Entry C wrote: [Fed] (2) •Alynna Nechayev
Vice-Admiral of Personnel
[Cmd]
[E]
[SD] Diplomacy [SD] Leadership [SD] Officer [SD] Navigation [SD] Security
Admiral. Order - While this personnel is aboard a unique ship, one unique personnel present becomes the Matching Commander of that ship until the end of your turn. You may do this only once each turn.

"No time for pleasantries, Captain. I'm here to relieve you of command of the Enterprise."
Integrity 6 Cunning 6 Strength 5
Entry D wrote: [Fed] (4) •Ed Mercer, Captain of the Orville
[Cmd] [AU] [E] Human
•Anthropology •Diplomacy •Leadership •Officer
Commander: U.S.S. Orville. At the start of your turn, you may swap hands with your opponent. If you do so, at the end of your turn swap them back (even if this personnel is no longer in play).
"Sometimes, one of them loses perspective on the relationship and, sometimes, the other one has sex with a blue alien. Humans are very flawed animals that way."
I:5 C:5 S:5
Entry E wrote: [Fed] 2 *Darian Wallace, Resourceful Lieutenant.

[Stf] [TNG] Human

Anthropology, Biology, Engineer, Security

When this personnel is facing a dilemma, you may make him gain a skill in that dilemma's gametext until the end of this mission attempt. At the end of this mission attempt, return this personnel to his owner's hand and your opponent may draw a card. You may do this only once each turn.

Multitalented crewmember aboard the U.S.S. Enterprise-D. One of the first to serve aboard her... and also one of the last. J. Bruce Award winner. Speaks fluent Klingon.

Integrity: 6, Cunning: 6, Strength: 6.
Entry F wrote: [Fed] (4) • Benjamin Sisko, Restored Commander
[SD] Anthropology [SD] Diplomacy [SD] Engineer [SD] Honor [SD] Leadership [SD] Navigation [SD] Officer
Human
[Cmd] [DS9]
Commander: U.S.S. Sao Paulo. When you play this Personnel, you may shuffle up to 3 [DS9] cards from your discard pile into your deck.
"Hello, ship."
INTEGRITY 7 CUNNING 6 STRENGTH 6

Image: http://ds9.trekcore.com/gallery/albums/ ... ar_041.jpg
Entry G wrote: [Fed] (4) •Amanda Rogers, Starfleet Intern
Human/Q
[Stf] [TNG]
•Biology •Exobiology •Physics •2 Science
Q.
When you play this personnel, you may download Amanda Rogers and/or score 5 points. When you lose 5 or more points, remove this personnel from the game.
"Ever since I got here, I've been fighting this. I've been denying the truth. Denying what I am. I am Q."
INT 5 CUN 6 STR 5
Entry H wrote: [Fed] (2) •Chakotay, Maquis Captain
Human
[Cmd] [Maq]
[SD] Anthropology [SD] Archaeology [SD] Diplomacy [SD] Leadership
Commander: Valjean. When you play this personnel, you may move an event played on a mission to another mission on which that event could be played.
"Damage report!"
Integrity 6 Cunning 6 Strength 6
Entry I wrote: [Fed] (2) •Anthony Haftel, Cybernetics Expert
[Cmd] [E] Human
•Anthropology •Engineer •Law •Leadership •Programming
Admiral. When a player reveals a card from hand, you may place this personnel in your discard pile to remove that card from the game. If that card was your Android, score 5 points.
"It would be very dangerous to have you both in the same place."
Integrity 5 Cunning 6 Strength 5



Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #14! This card must come between Captain Picard Day (Event - Card #13) and Receive Mission Specialist (Event - Card #15). It’s got to be an event, but we’ve got a wide swath of the alphabet, so go crazy!
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#398318
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2. Command Codes
CaptMDKirk wrote: [S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk
3.
4.
5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6.
7. Wounded
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.

Events:

11. Authorization Accepted
CaptMDKirk wrote: [Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk
12.
13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14. *in creation*
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19. Varani, Masterful Musician
WeyounsLastClone wrote: [Baj] (2) •Varani, Masterful Musician
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone
Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24.
25.
26. *in voting*

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
29.
30.
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.
34.

Ships - Romulan:

35. Deranas, Unwelcome Presence
Danny wrote: [Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny
Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
 
By rferries
 - Beta Quadrant
 -  
#398408
Vote: B
[Evt] 2 •Iconian Gateway
Plays on your incomplete planet mission. Add Archaeology and a Commander to this mission's requirements. While this mission is completed, your personnel on this planet are on all planets.
"I was on the mission that discovered the Iconian homeworld. We were forced to destroy the Gateway we found there rather than let it fall into the hands of the Romulans, and Starfleet Command supported our decision."
Last edited by rferries on Sun Oct 08, 2017 3:06 pm, edited 1 time in total.
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#398422
Vote F
[Evt] 1 Multivector Attack Mode
Plays on your ship with at least three [Cmd] icons. When an engagement involving this ship begins, you may stop your corresponding Commander aboard to make this ship Weapons +4 and Shields +4.
"Attack pattern beta four seven."
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By Naetor
 - Delta Quadrant
 -  
#398714
B

Experimenting a little here:

[Kli] [Evt] (2) •naQcha'wIS
may' Duj chaq muv ghol Duj. lang may' pe''egh charghwI' DuqIppu'chugh nuH yoD tlhoS 5.
Heghlu'DI' mobbe'lu'chugh QaQpu' Hegh wanI'

Explanations:
1. First time trying an affiliation icon event. Seems more intuitive then the obligatory "to play this event you must command X [Y] personnel". I suppose the HQ gametext would allow it to "play at this mission".

2. Literal Klingon translation of gametext:
Your opponent's ships may join a battle of ships. The victor of battle scores points between the Weapons and Shields closest to five.

3. CCG translation:
Your opponent's ships may join an engagement. The winner of an engagement scores points equal to the difference between Weapons and Shields calculated, rounded to the nearest multiple of 5.

4. Other translations:
naQcha'wIS = 'Devourer', the strategy of the Klingons in Prelude to Axanar;
Heghlu'DI' mobbe'lu'chugh QaQpu' Hegh wanI' = 'Death is an experience best shared' to fit the theme.
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By nalan bal
 - Beta Quadrant
 -  
#398816
Vote: H

[Evt] (2) •M-5 Computer

Decay: 3. (When there are three cards on this event, destroy it.) When any player is about to place a Maneuver card in their discard pile, place it on this card instead. Your [TOS] ships are attributes +1 for each card on this event.

"Its purpose is to correlate all computer activity aboard a starship, to provide the ultimate in vessel operation and control."
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#398860
Vote G

[Evt] (3) •Ready Room

Decay: 2 (When there are two or more cards on this event, destroy it). To play this event, you must command a Commander aboard their matching ship. Plays in your core. When any number of your personnel are about to be stopped by a dilemma, place your Commander present with those personnel on this event to prevent that. At the start of your turn, you may discard a random card from hand to place a personnel on this event on their matching ship or your headquarters mission where they could be played.
 
 - Delta Quadrant
 -  
Community Contributor
#399068
Vote: A

My Entry:

[Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”

Notes: So the crew ( [Stf] ) can report information to their superior officers ( [Cmd] ) in a crisis (dilemma,) while he or she can report information to the top brass (Admiral, General, or Legate) who can see the bigger picture (lasts longer,) but can't react so quickly (Order.)

All the Best,

Mattgomery Scott.
 
By rferries
 - Beta Quadrant
 -  
#399122
MattgomeryScott wrote:Vote: A

My Entry:

[Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”

Notes: So the crew ( [Stf] ) can report information to their superior officers ( [Cmd] ) in a crisis (dilemma,) while he or she can report information to the top brass (Admiral, General, or Legate) who can see the bigger picture (lasts longer,) but can't react so quickly (Order.)

All the Best,

Mattgomery Scott.
I like it!
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#399248
[Evt] (2) Different Operations
Event
Plays in your core. When an opponent fails a mission attempt involving personnel aboard his or her ship, you may destroy this event to kill one of that opponent's corresponding commanders aboard that ship (even if that personnel is stopped).
"It's my understanding that one of the duties of the First Officer of a Klingon ship is to assassinate his Captain?"
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